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| | #17 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 98
| This is something I've wanted to comment on for a while. Please be sure to publicly say where you are all working so we can post when people leave where you work too. People come and people go. Even the very best of companies (and I think highly of Sigil btw) lose people. Even the best of companies fire people (no, I am not talking about this case). Even the best of companies making the very best of anything, games included, lose talent. That's the nature of creative endeavors. I was reading yesterday on Slashdot about Apple losing one of guys involved in the iPod . At some point you just have to expect that people do move around. I personally think that's a good thing. At SOE some of our most talented people have come from CS up through the ranks, replaced more senior designers who have left (in fact, guess what Lawrence Poe was one of them). Then those people eventually leave and are replaced and the cycle begins again. Doesn't this happen to all of you where you work? Smed
__________________ John Smedley President, Sony Online Entertainment |
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| | #18 (permalink) |
| Banned Join Date: Oct 2002
Posts: 154
| I think since you know these people that often get mentioned here, you take these posts as something about the person while it seems to me it is often a way for people to get a jab in at the company or game. It is similar to people getting excited about trades in sports, there is of course the real factor that those players now have to move their families, sell their homes, ect. But that thought usually doesn't come to mind. |
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| | #19 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 320
| Quote:
You guys are like professional athletes omg. Fans care when players on their team gets traded, and MMOG geeks such as the core readership of this site care when designers (especially important ones) that work on their game move on. I don't think the stuff in this thread is personal. EQ Mages have always hated themselves! | |
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| | #20 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,648
| actually smed..no... my workplace has a turnaround of .... not much since i started working where i work in 1985; we've had 1 person leave for a different job (unfortunately for him, it was us who let him go since he refused treatment for alcoholism-and he kept showing up drunk- did excellent work even drunk but still...), 1 retire, 1 die and 4 people get hired.. |
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| | #22 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 532
| Quote:
when sigil first got started you often stated that the people working behind the scenes should get more recognition. be carefull what you wish for? | |
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| | #23 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
| Quote:
Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #24 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
| Quote:
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__________________ John Smedley President, Sony Online Entertainment | |
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| | #25 (permalink) | |
| Banned Join Date: May 2002 Location: Your mom's house
Posts: 758
| Quote:
Thank god for lucy, I suppose. | |
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| | #27 (permalink) |
| Jackass Join Date: Feb 2002 Location: Cincinnati, OH
Posts: 944
| And also, there are a lot of us here chomping at the bit to get the inside scoop on Vanguard, which means we're going to read (probably far too much) into whatever small amount of info we get. A lead dev leaving the team is one of these things. I mean, perhaps (and probably) it was just a standard turn over. Smed's right, these things do happen--but what if, oh what if, he left because of some HOOOGE fight over the direction of Vanguard, and this represents a schism amongst the dev team of a very hyped futured MMO?! What then!??? And so on. |
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| | #28 (permalink) |
| A Bearded Gnome | eh....nm
__________________ PSN: Araxen http://www.last.fm/user/araxen The Best FAQ on the Internet: The Official God FAQ Last edited by Araxen; 03-29-2006 at 10:18 PM.. |
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| | #29 (permalink) | |
| Registered User Join Date: Jun 2005
Posts: 794
| Quote:
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