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Old 03-29-2006, 08:54 PM   #16 (permalink)
Tolanin
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who was the dev who decided that being able to drop copper was a bad thing?
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Old 03-29-2006, 09:14 PM   #17 (permalink)
Smed
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This is something I've wanted to comment on for a while.

Please be sure to publicly say where you are all working so we can post when people leave where you work too.

People come and people go. Even the very best of companies (and I think highly of Sigil btw) lose people. Even the best of companies fire people (no, I am not talking about this case). Even the best of companies making the very best of anything, games included, lose talent. That's the nature of creative endeavors.

I was reading yesterday on Slashdot about Apple losing one of guys involved in the iPod . At some point you just have to expect that people do move around. I personally think that's a good thing. At SOE some of our most talented people have come from CS up through the ranks, replaced more senior designers who have left (in fact, guess what Lawrence Poe was one of them). Then those people eventually leave and are replaced and the cycle begins again.

Doesn't this happen to all of you where you work?

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Old 03-29-2006, 09:21 PM   #18 (permalink)
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I think since you know these people that often get mentioned here, you take these posts as something about the person while it seems to me it is often a way for people to get a jab in at the company or game.

It is similar to people getting excited about trades in sports, there is of course the real factor that those players now have to move their families, sell their homes, ect. But that thought usually doesn't come to mind.
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Old 03-29-2006, 09:26 PM   #19 (permalink)
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Quote:
Originally Posted by Smed
This is something I've wanted to comment on for a while.

Please be sure to publicly say where you are all working so we can post when people leave where you work too.

People come and people go. Even the very best of companies (and I think highly of Sigil btw) lose people. Even the best of companies fire people (no, I am not talking about this case). Even the best of companies making the very best of anything, games included, lose talent. That's the nature of creative endeavors.

I was reading yesterday on Slashdot about Apple losing one of guys involved in the iPod . At some point you just have to expect that people do move around. I personally think that's a good thing. At SOE some of our most talented people have come from CS up through the ranks, replaced more senior designers who have left (in fact, guess what Lawrence Poe was one of them). Then those people eventually leave and are replaced and the cycle begins again.

Doesn't this happen to all of you where you work?

Smed

You guys are like professional athletes omg. Fans care when players on their team gets traded, and MMOG geeks such as the core readership of this site care when designers (especially important ones) that work on their game move on.

I don't think the stuff in this thread is personal. EQ Mages have always hated themselves!
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Old 03-29-2006, 09:26 PM   #20 (permalink)
Lenardo
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actually smed..no...

my workplace has a turnaround of ....

not much


since i started working where i work in 1985;

we've had 1 person leave for a different job (unfortunately for him, it was us who let him go since he refused treatment for alcoholism-and he kept showing up drunk- did excellent work even drunk but still...), 1 retire, 1 die and 4 people get hired..
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Old 03-29-2006, 09:31 PM   #21 (permalink)
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Quote:
Doesn't this happen to all of you where you work?
No, because I'm the best god damned employee at my company.

(I also work for myself)
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Old 03-29-2006, 09:33 PM   #22 (permalink)
redav
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Quote:
Originally Posted by Smed
This is something I've wanted to comment on for a while.

Please be sure to publicly say where you are all working so we can post when people leave where you work too.

People come and people go. Even the very best of companies (and I think highly of Sigil btw) lose people. Even the best of companies fire people (no, I am not talking about this case). Even the best of companies making the very best of anything, games included, lose talent. That's the nature of creative endeavors.

I was reading yesterday on Slashdot about Apple losing one of guys involved in the iPod . At some point you just have to expect that people do move around. I personally think that's a good thing. At SOE some of our most talented people have come from CS up through the ranks, replaced more senior designers who have left (in fact, guess what Lawrence Poe was one of them). Then those people eventually leave and are replaced and the cycle begins again.

Doesn't this happen to all of you where you work?

Smed

when sigil first got started you often stated that the people working behind the scenes should get more recognition. be carefull what you wish for?
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Old 03-29-2006, 09:39 PM   #23 (permalink)
Smed
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Quote:
Originally Posted by Exmonk
I think since you know these people that often get mentioned here, you take these posts as something about the person while it seems to me it is often a way for people to get a jab in at the company or game.

It is similar to people getting excited about trades in sports, there is of course the real factor that those players now have to move their families, sell their homes, ect. But that thought usually doesn't come to mind.
hmm. Ok. I guess I hadn't thought of it that way but I suppose that's a fair enough way to look at it.

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Old 03-29-2006, 09:39 PM   #24 (permalink)
Smed
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Quote:
Originally Posted by Lenardo
actually smed..no...

my workplace has a turnaround of ....

not much


since i started working where i work in 1985;

we've had 1 person leave for a different job (unfortunately for him, it was us who let him go since he refused treatment for alcoholism-and he kept showing up drunk- did excellent work even drunk but still...), 1 retire, 1 die and 4 people get hired..
you don't work at an airline or anything do you?
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Old 03-29-2006, 09:45 PM   #25 (permalink)
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Poe was definately the main Spell guy for EQ1, for a while anyway. [...] this is the guy who couldnt figure out how to give necromancers a spell to make then viable in a raid beyond being a pathetic mana battery. so in my opinion, no big loss.
So true; and not only necromancers. Although since I played one I must say... gg clueless. I get the impression he treated his job (EQ1) just like some regular office grind job. Not sure how much he tried to figure out how the game worked. This could be said about many things in EQ1 (too general of course); but the spells... Oh by the way, was it him responsible for the rain spells? Which for some reason had an inherently higher resist rate? WHICH NOBODY USED??? (No, you don't count)

Thank god for lucy, I suppose.
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Old 03-29-2006, 09:51 PM   #26 (permalink)
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vanguard beta shook my faith in vanguard.
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Old 03-29-2006, 10:03 PM   #27 (permalink)
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And also, there are a lot of us here chomping at the bit to get the inside scoop on Vanguard, which means we're going to read (probably far too much) into whatever small amount of info we get.

A lead dev leaving the team is one of these things. I mean, perhaps (and probably) it was just a standard turn over. Smed's right, these things do happen--but what if, oh what if, he left because of some HOOOGE fight over the direction of Vanguard, and this represents a schism amongst the dev team of a very hyped futured MMO?! What then!???

And so on.
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Old 03-29-2006, 10:15 PM   #28 (permalink)
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Old 03-29-2006, 10:18 PM   #29 (permalink)
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Quote:
Originally Posted by Angrier
So true; and not only necromancers. Although since I played one I must say... gg clueless. I get the impression he treated his job (EQ1) just like some regular office grind job. Not sure how much he tried to figure out how the game worked. This could be said about many things in EQ1 (too general of course); but the spells... Oh by the way, was it him responsible for the rain spells? Which for some reason had an inherently higher resist rate? WHICH NOBODY USED??? (No, you don't count)

Thank god for lucy, I suppose.
I'm trying to figure out if that first part was a dig against me perhaps not knowing how viable necromancers were in a raid environment. If so, stfu and mind wrack me bitch, if not....well then the first part of my post is irrelivant. I'm not sure if he was the rain spell guy, but from the sounds of it, he probably was.
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Old 03-29-2006, 11:13 PM   #30 (permalink)
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Quote:
Originally Posted by BruuceWarduck
vanguard beta shook my faith in vanguard.
QFT.
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