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| | #181 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,705
+165 Internets | Quote:
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| | #182 (permalink) | ||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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Not watching as a game is released a year too early as the customer gets bent over yet again in subscription revenue, finishing what should have already been finished, while a live team doesn't have time to address snowballing bugs, and the expansion team is already full at work on an expansion instead of relating key information to the current live team on what needs to be fixed. Quote:
As long as you have a way of communicating to the player base effectively that features that are not going to be in the game before retail, (preferably a decent amount of time -- around a month or so) so those people can make an informed decision on if they want to wait a couple months to purchase said game until the features they were looking forward to are implemented without them having to pay subscription revenue to do so, I am all for it. If those cut features get hid under an NDA ala SWG beta, that's where I'll speak out. I know, and fully realize, that Microsoft is probably one of the best publishers to work with in the business. However, with that said, it is evident with the release of Asheron's Call 2 that they also have a track record for not caring about releasing half assed product if it doesn't meet a deadline. Hopefully with the numbers put up by Blizzard, they will give you the time you need. | ||||||||
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| | #183 (permalink) | ||
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,445
+75 Internets | I heard Brad didn't finish an art project when he was in kindergarden and I will continue to use that as a point of reference for all future projects he works on. Quote:
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Last edited by Zarcath; 03-31-2006 at 01:13 AM.. | ||
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| | #184 (permalink) | |
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 610
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Bitches will bitch no matter what a company does. Even those bankrolled by the bottomless pockets of MS will at one point or another mention something that, for prefectly understandable reasons, doesn't make it into the release-day version. The only way to prevent it is to say nothing at all to the puble before release and have a totally closed testing period with only 100% trustworthy testers. Obviously impossible. A bit of perspective is all that's needed. Given that an MMO will never, ever launch in a perfect state we as the audience have to define what is acceptable within these realistic parameters. We've been fed crap before (SWG) but not often. Other games have required unforeseen changes after launch. But ragging on developers and designers is just stupid as these are the guys that would love nothing more than to put out perfect product. It breaks our hearts to send our projects out knowing that "just another month" (incidentally - try taking a guess at VG's monthly payroll and you'll see the kind of burn-rate that needs sustaining pre-release) could have made a noticable difference but commercial pressures are immutable and out it goes. . . | |
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| | #185 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,986
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The NDA is there to: A. cover up that the game is crap B. prevent the competition from stealing ideas C. ? Let's say for idealistic reasons that it ain't A, then people can post that the game is crap without breaking the NDA, right? Things like a NDA are always double edged. Bad people break it and post bad things about the game - bad people always write bad things, you know. Good people won't break it and therefore cannot write good things about the game. OMG it's a loss/loss-situation!!!! That's so unfair ![]() I suggest to drop the NDA so that the good people can write how good the game really is. This could be such a great way to fire up the hype and you shouldn't miss out on this wonderful chance. Quote:
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 03-31-2006 at 03:43 AM.. | ||
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| | #186 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 526
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Or are all the kids still sucking up to Furor by continuing his idiotic claim that all FFXI players are closet homos, since evidentally he never found a tunic or pants and ran around naked all day? | |
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| | #188 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,986
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__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #189 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,326
+25 Internets | Quote:
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| | #191 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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In any case, we're not building the game on the fly during beta, we're tweaking it and using a beta for what it's for -- gathering data and feedback and making those tweaks using data that can only be obtained from people actually trying out systems, experiencing content, and testing the game (a fundamental truth about MMOGs since they are so complex and there are so many systems that must be tested at the same time by many people (a number that far exceeds what internal testing can accomodate) to see how they work with one another). We don't need tweaks in 'every' area, and given how long we've been in development, we've certainly taken less time to get how far we have (of which you know very little, not working here, nor being a tester) relative to our competitors and for a lot less money too. Why? Because we've used our experience in the past making these games to be more efficient, to implement a production methodology that is iterative and that makes sense, and because we know what a beta is for and why a long period of beta testing as opposed to staying too long in a pure development phase and then rushing through a beta period at the very end, starting it later as opposed to earlier, is a far superior approach to MMOG game development in general. As for NDAs which you apparently also don't understand as per your response to Oloh above, I'll leave it to him to try to explain to you if he, by some strange chance, is also in the mood to feed trolls like I am this evening ![]() Last edited by Aradune Mithara; 03-31-2006 at 04:56 AM.. | |
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| | #192 (permalink) | |
| Registered User Join Date: Jan 2003 Location: Texas
Posts: 14
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A game that is in testing and a little over half a year from release is an unfinished product? You must be the 21st century reincarnation of Sherlock Holmes, genius. Last edited by MaximusDrake; 03-31-2006 at 04:52 AM.. | |
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| | #193 (permalink) |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| If UT is not on Sigil's payroll...he should be. Brad: "Ok UT, your mission is to talk shit non-stop about my game and start a jihad and get everyone riled up. My job is to come and debate you" In the end, regardless of all this hot air, we are all talking (and thinking) about Vanguard. Mission = success. |
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| | #194 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Europe
Posts: 444
| Quote:
![]() Yag.
__________________ Yaguex, arch lich, Mortalis, Venril Sathir. Magelo: http://www.magelo.com/eq_view_profile.html?num=62873 RETIRED! | |
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