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| | #151 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
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| | #152 (permalink) | |
| Lays the Pipe Join Date: Jun 2002 Location: Corp Por
Posts: 1,125
+33 Internets | Quote:
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__________________ Darph - Fires of Heaven. "Train simulators are a game." - Fansy the Famous Bard | |
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| | #153 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
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| | #154 (permalink) | |
| Registered User Join Date: Apr 2004 Location: Seoul, Korea
Posts: 2,335
+15 Internets | Quote:
In short, you're an idiot. | |
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| | #158 (permalink) |
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | Nice flame, Brad. /clap As to the haters, can we at least wait until the game is in open beta before ripping it apart? I'd like some well thought out arguments from both sides....this kind of sucks when most of us can't debate you and is uninteresting. That's my only real gripe. |
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| | #160 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Quote:
Imagine if instead of 99% of the community going, "Just wait...they're holding stuff back for release!!" had said, "Hey Blizzard, your shit is broke." I myself was guilty of this actually. Don't get me wrong, there are some things not worth griping about. I think I found a dozen+ money exploits throughout the entire EQ2 beta. But that kinda shit you /bug and move on and then bitch about if they make it to live. However, I think the player base has a right to know if a game just simply sucks. Periodic NDA leaks are a good thing, because it lets the player base respond to the direction a game is moving. It's not like beta testers are golden gods of knowing what the fuck makes a good game. I was one of probably only a few that kept saying, "Your tradeskill system fucking sucks" in EQ2 and now finally a year later they realize that it does, in fact, suck. | |
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| | #161 (permalink) | ||||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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The game as it was in beta sucked ass, no one was playing, is still getting features cut in lieu of bad design calls, and will be banking on subscription revenue to finish what was already hyped. I call that an NDA not protecting the secrets of the game, but an NDA protecting false misleading hype so that more suckers get lured into buying a misrepresented product. A practice that has been, for whatever God knows reason, justified by you as an acceptable business practice. From here on out, how about you put out an NDA on people working at Sigil to not hype any features until they meet milestone on those features, or a very simple statement stating that these features may or may not make release. A nice little "*" next to every feature you have not made milestone on yet would be nice eh? Of course I will expect that to happen around the same time Molyneux ships a game with 65% of his hyped features actually making it into the game. Quote:
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Please tell me what the legal term is then for a redesign. Quote:
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| | #162 (permalink) |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,797
| Even if the game is finished, people in both EQ and WoW still bitterly cry "Why am I paying to beta test this game!" to this very day. They can't win because these games are never really 'done'.
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford |
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| | #163 (permalink) | |
| Lays the Pipe Join Date: Jun 2002 Location: Corp Por
Posts: 1,125
+33 Internets | Quote:
NDAs exist to keep dumb asses like you from talking shit about a game that isn't finished. See, when you post on a forum, the people who don't realize how stupid you are might actually believe you, turning potential customers off before they ever get a chance to check into it for themselves. Seriously, do we have to listen to your self-righteous, stupid, ass fart out nonsense every time a Dev comes to the forums? This shit got old last time, do you need us to lock a special little retard tag as your avatar so that everyone knows you ride the short bus? Son, it's time to wake up.
__________________ Darph - Fires of Heaven. "Train simulators are a game." - Fansy the Famous Bard | |
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| | #164 (permalink) | ||||||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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The beauty of MMORPG's is that it is a living breathing world filled with room for growth and continued added content and changes. Just remember this time, unlike last time with EQ, it doesn't give you the right to release unfinished shit in a box because you have a live patching process and a long leveling curve which will give your designers an extra 3 months to finish an expansion banking on players not reaching the content before anyone knows it was never in to begin with. Quote:
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My advice is quit kissing ass and speak your mind. Last edited by Utnayan; 03-30-2006 at 10:41 PM.. | ||||||||||||
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| | #165 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,794
+166 Internets | Not being "done" because you're adding new content is a good thing. Not being "done" because you're still fixing broken stuff 3 months after release is bull. Dev's like to use the former to justify the latter alot unfortunately with statements like, "Well...you're never truely really done..." That statement is nearly as bad as "We're happy with how things are going but as always there's room for improvement" line. |
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