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| | #31 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 2,711
| Quote:
Last edited by Rythonn; 03-28-2006 at 11:14 AM.. | |
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| | #32 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 909
+1 Internets | Jesus, by the time WoW even got to a closed beta, the game was pretty much polished from it being developed for years as their devs simultaniously played EQ. Then they started to disappear from EQ entirely. And that was way back twords the end of Velious. 3 months close and 3 months open? Good lord. |
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| | #33 (permalink) | |
| Banned Join Date: Nov 2003 Location: A-T-L-Joja
Posts: 540
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| | #35 (permalink) |
| Registered User Join Date: May 2005
Posts: 421
| You may think Smed copped out answering why WoW is doing so well in terms of subscribers, but take a step back from the games themselves and look at the companies. Blizzard has a tradition of making incredibly addictive, balanced games that don't need much polish after going gold. SoE, while certainly developing a name for themselves with Everquest I, was operating off a less-than-stellar company name and history. Numerous people vowed never to play another SoE game again. Really, I think the general public feeling was that Everquest players were the D&D-type geeks that found their way to the computer. Blizzard managed to make WoW an acceptable topic at the work watercooler. All that aside though, I think it's safe to say that WoW was released as a better all-around game than EQ2, but SoE has made considerably more improvements to their title than Blizzard has to WoW. Granted, it is more difficult to improve a better product, but nonetheless SoE's efforts have been impressive. |
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| | #36 (permalink) |
| Registered User Join Date: Mar 2005 Location: CO, US
Posts: 349
+2 Internets | Not that anyone cares, but... 8 months and 5 days of "Beta" not counting Friends and Family phases which weren't publically released. WoW Beta history (in reverse chronological order) 11/23/04 Game launches (in USA) 11/18/04 Open Beta Ends 11/08/04 Open Beta begins 11/01/04 Final Beta Stress Test begins 10/29/04 End of Closed Beta at 3pm PST 9/21/04 Another round of testers and a second PvE server 9/17/04 Level Cap increased from 55 to 60 8/17/04 Hunter Class first appears in Beta 8/17/04 Level Cap Increased from 50 to 55 7/07/04 Level Cap Increased from 45 to 50 6/21/04 Beta Phase 3 Begins 6/15/04 Level cap increased from 39 to 45 4/27/04 Level Cap Increased from 35 to 39 4/16/04 Beta Phase 2 Begins 3/18/04 Start of Beta Phase 1 1/28/04 Beta sign-ups were opened on Blizzard's web site. I also disagree that EQ2 was well balanced at release. Several key roles and abilities (Shaman Wards, Monk/Bruiser avoidance tanking, Buff stacking... particularly AGI... just some huge things that still stand out) were massively imbalanced. Not even to begin to look at the dramatic changes that happened to tradeskills within the first half dozen "live updates". EQ2 was still a good game at release, but to claim that it was even 90% polished/balanced is hard to back up. I recently restarted after quitting 9+ months ago and it's amazing how much has been filled in that was missing. I didn't even realize the how badly unfinished it was at the time. Last edited by Trebla; 03-28-2006 at 02:17 PM.. |
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| | #38 (permalink) | ||
| Registered User Join Date: Jun 2003
Posts: 702
| Quote:
The hardcores for the most part play other games already, with EQ2 being one of them. With Blizzard's relaease methodology, the Burning Crusade will be where they lose some more hardcore folks, because the truly hardcore will cruch the entire expansion in 6 months, and then have to wait another 18 months before anything new happens. So right now, I would wager dimes to donuts that Smedley and others of his ilk are trying to design the newest, prettiest and most casual friendly MMO out there. It isn't EQ2, that's for sure, because EQ2 is not casual friendly. The other consideration is to make sure you have content for the legions of bnet kiddies and the ADHD pvp squad. WoW is awesome for these type of folks because death has no penalty, PVP is all about teh zergness, and all losses can be blamed on balance issues instead of skill. so the next gen MMO better not be Eve with its PVP, but more carebear like WoW.
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| | #39 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,227
| Well, as far as I can see, by far the best way for us gamers to demand absolutely polished games is to keep voting with our wallets. As long as we flat out refuse to purchase games that are buggy, or bail out when buggy content is released then our message will be loud and clear. This has nothing to do with posting spamming message boards how you are quitting because xyz game sucks, but simply leaving and cancelling your subscription, or refusing to purchase a game until it is polished. Eventually, people will do the math and realize that letting the game stay in beta longer to get it very polished will get rewarded. |
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| | #40 (permalink) | |
| Registered User | Quote:
You've been in the business for a while. You obviously know how to sail in the waters of game developement. But the tide has changed. Remember back when hundreds of Atari and Colecovision etc. games were being pumped out? Remember how horribly crappy some were, because dev teams didn't put the polish on them that they needed? Do you remember E.T. the game? The gaming industry has started reverting back to those days over the past four years or so. Fewer companies are releasing quality products and more are counting on flooding the market and hype to make a buck. EQ2 was rushed to release in order to steal away any impatient potential WoW customers it could. Do the games cater to different audiences? Sure. But between an obviously rushed release of EQ2 and the torrent of crap spewed forth in EQ1 you lost a very large portion of hardcore gamers you might have kept if it weren't for excessively rushed releases. C'mon, Smed. You're no dummy. Sure, you have to keep a stiff upper lip, but this isn't the place for it. There needs to be a reformation in game developement before it gets out of control. Life is a wheel. Try to stay on top.
__________________ Fuck Cancer! | |
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