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| | #121 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 2,707
| The player made cities was very well done in SWG. You needed 10 people with houses near each other and you could start a level 1 city. In a week if you have 20( i can't remember the exact amount) your city grew to level 2. At level two you could place cantena's and vehicle repair stations. Next week level 3 if you have enough citizens and you could place hospitals and such. Eventually you could place a starport and people could fly in from the major cities that had space ports. This was great for merchants as they could build cities and get the name out for people. Each person paid taxes, based on what the mayor set them too, and it paid for the hospitals, cantena upkeep etc. Also as your city grew the city radius grew only people with permission could build inside the city radius. Also mobs don't spawn inside a city radius, which was a bad thing for cities built near krayt dragon spawns because it limited possible places for them to spawn and they became harder to find. Also at 1st you could ban people from your city and even have city enforcer who could attack people in your city who didn't belong there. The game really had a TON of cool idea's going for it. Unfortunately the most important part of any MMORPG (combat) was completely unbalanced and utter crap. Also the UI sucked bad. And like others said you couldn't jump or swim. Now any of you played SWG and Star Wars Battlefront, can you only imagine if you have the combat from BF, (force jumps force pulls and pushes) in the SWG game. |
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| | #123 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
While I agree the cities had aspects that were done very well, there were many parts that were sub-standard either in design or implementation. Off the top of my head I recall interior building light maps being totally fucked up, a distinct lack of variety in housing choices (on top of the fact there was no way to know what you bought till you bought it and erected it), no ability to customize wall or floor colors (paint not coverings) and a general feeling of "whoever designed these buildings has no fucking clue how to design buildings". The concept was excellent, the implementation blew chunks but that seems to be par for the course. | |
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| | #124 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,202
+30 Internets | Quote:
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| | #125 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Levitation type abilities used to own in WoW until they nerfed the shit out of them. Back in beta, parachute cloak had no cooldown, so you could basically float around until you hit the ground. Was fun as hell paragliding around 1000 Needles. I remember escaping some Alliance with that as well. I was in Hillsbrad being chased by 6 alliance goons. I got the the cliff overlooking the ocean and jumped, and activated my chute. I glided gently down to the water, while they all jumped off the cliff and took damage+aggro'd the murlocs. They didnt give up chase though, so I just kept diving deeper (back then, Undead didnt need to breath). We eventually swam to that ghost island and I swam close to the area where you got fatigue. They all gave up, cept some gnome. But he started to drown, so I cast fear. The fear made him dive deeper, and the little punk ended up sucking water. Ah, good times.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #127 (permalink) | |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,479
+9 Internets | Quote:
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| | #128 (permalink) |
| hax uber alles Join Date: Jul 2003
Posts: 280
| The best thing about the Jedi Knight series was the force powers, and force jump and force speed were a big part of that, bigger than force grip or the others imho. The ability to move around an environment in a semi-realistic, kenetic, superhuman way is very fun, at least for me. It must be the ape genes. City of Heros does pretty well with this, but not as well as could imho. FPS games do very well here. The funnest part of Planetside for me was just moving around. I didn't play it long and didn't play with Vanu MAX's but simply jumping into a Mosquito and flying low and fast through trees or a base never really got old, driving vehicles was fun, etc. Getting from A to B was fun. Moving meshes well with shooter mechanics, both add to each other and make the other more fun. It adds something to rpg mechanics, but not as much, although it's still fun in itself. EQ, WoW, etc have some of this dynamic with levitation and such, but I wish they had more. Problem is these things don't interact well with the usual rpg mechanics, which are usually balanced around assumptions like "the mob should always be able to get within melee range of an attacker within a short amount of time." Because of this movement abilities tend to lead to "exploits" and it's easier to nerf them than to fix the rpg mechanics or replace them with something that plays nicer with complex 3D environments. SWG of course pretty much eliminated any interesting movement and had awful combat. If the rest of the game had been spectacular and completely separate from the combat it might have worked, but it wasn't and it wasn't and it didn't. |
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| | #130 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,266
| I had a lot of fun in SWG when it was still new. I was a rifleman and kited for my exp. I'd kite shit that could kill me in one or two hits and took several minutes to kill. Some mobs even ran faster than me, so I'd have to fear them to gain distance and chase them back while they fled. Killed some enraged kimoglia while nakid well before master this way. I really enjoyed this more "twitchy" gameplay. Then one day I sat down and tried to figure out how to use my AoE abilities with my pet. I really wanted to put my AoE abilities to use somehow. Didn't take long to figure out I could send my pet to attack a lair, spawn a bunch of mobs, get my pet to tank them all, and go to town. I was a master two days after that. (a wealthy master) Wonder how long that was left in? That was a fun month. |
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| | #131 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 895
+3 Internets | Quote:
I'm also not sure how "fear" ability fits into the Star Wars universe (other than natural fear of badass Sith Lords). Such a sad waste of a great IP. ![]() | |
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| | #133 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Quote:
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| A bit of news arround the SOE rumors and SWG - Game Play Discussion - Star Wars Galaxies Official Forums | This thread | Refback | 11-22-2006 01:45 PM |