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| | #106 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
| Quote:
Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #107 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
| I believe the word you're looking for is 'significant'. Cleaning up the bat shit problem at the city gates is not significant. Purging a den of goblins that steal children from a village is significant. Diablo 2 did a pretty good job with this concept. You may still be a pissant level 2 paladin, but they send you right into the den of evil at a low level and have you exterminate the place. That's bad ass. Cleaning up rat shit and snakes at the city gates is not.
__________________ casual Last edited by Digo; 03-25-2006 at 12:41 PM.. |
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| | #108 (permalink) | |
| Testicles Join Date: Jan 2004
Posts: 584
| Quote:
I always wanted to say that | |
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| | #109 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 188
+5 Internets | Quote:
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| | #110 (permalink) |
| Ad Hoc Join Date: Jul 2002 Location: CA
Posts: 1,215
| Yep, and the way to do that is make crafted items more desirable than world drops, which in itself is problematic because it a) discourages farming instances and PVE content for items, and b) encourages gold sellers like IGE. Or give crafters the ability to construct buildings and landscape-altering products, which in itself opens up a whole other slew of design issues. For instance, I seriously doubt WoW will ever introduce player housing. Can you imagine the data intensity and network support required for 6 million people with houses? You think the item database lag is bad now...
__________________ casual |
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| | #113 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| One thing I like about tradeskills is that they have the opportunity to help people catch up. From update to udate and expansion to expansion players upgrade their gear. If you're trying to lvl up and join a raiding guild it's much easier to have the option of buying some decent gear that will let you raid with them and not be dead weight instead of being 5 expansions behind because of no-drop gear. |
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| | #114 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 2,707
| SWG had amazing tradeskills, I love that koster brought the idea of housing and vendors from UO. The ability to change your enviroment, even if it is only in your house, is a great addition to any game. Specially if others can see it ala SWG and UO ( not instance house like eq2 bleh) you get a greater community feel when you can build cities and design what you and your house look like. Now take the combat and gameplay from KOTOR and mix the community and tradeskills from SWG and you have a solid Star Wars game. Also drop the damn time line. KOTOR had a much better time line, if nothing else but to keep people from comparing it to the damn movies. People don't want to be pilot 25Alpha they want to be jedi and master bounty hunters and such. I was in beta from phase 2 on and I know for a fact many people where asking for a different timeline that trying to create a world with very few jedi was a mistake. That said I agree with what Smedley said about sitting. I remember when the 1st introduced it sitting would crash the server and then you would slide off your chair and keep going for miles. They must have spent hours and hours trying to get sitting to work right and in the end it still didn't work right all the time. Too much focus on non-important gameplay issues. |
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| | #115 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Quote:
You could not lie down in your bed. SWG Crafting was great, until Devs didn't know what to do with it and just let it rot away. Housing had some amazing potential and it was flushed down the toilet. How long did it take just to get vertical item placement? 1 year into the game? Devs didn't know what they wanted SWG to be and for that it suffered. The NGE changes just shows how unstable development of this game is. | |
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| | #116 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,449
| Quote:
That being said, at some point, farming/tradeskilling/merchanting became the focal point of the game. I would have liked to see more combat options in the game. Other than the loooong grind to jedi or the bounty hunters that only logged on for the thrill of hunting jedi, there weren't enough combat options. Mr. Koster would be great at the cantina type stuff and tradeskilling, but this game did need to have some aspects of Eq. The combat was woefully inedaquate (hence the 3 or 4 rewrites that mainly addressed combat). I have said it for years, the combat in SWG is what needed addressed, not the tradeskilling. There were very few instances, dungeons or raids in SWG. And you could master a profession in a week, and after that, there was no further progression. We were supposed to generate content after the week of grinding xp, and it just didn't work. In hindsight, this should have been in Eq in space.
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| | #117 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 895
+3 Internets | Well you may not have been able to jump over a 1 inch tall wall of stones (or swim or falll) but you could sit on a chair!!!! Good thing Raph was on the job making sure the mangina wookie dancers had an audience at the expense of realistic terrain. ![]() |
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| | #118 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 867
| Quote:
I'd love to have a MMOG with housing and venders and such, but it appears that things like combat and space took a big hit initially in SWG. When you're building a game based on Star Wars, combat should always be priority as it's one of the big draws to the series. No one says, "Oh boy, a new Star Wars movie? I hope this one revolves around the moisture farmers!" That's not to say I don't like tradeskills. I do. I love them. I just understand that certain genres aren't conducive to them. Raph was a good choice to develop a MMOG for SOE; he just wasn't a good choice to develop one based on Star Wars. Quote:
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| | #119 (permalink) | |
| had the chance to ask the world to dance Join Date: Feb 2005 Location: Midlothian
Posts: 248
+2 Internets | Quote:
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| | #120 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 5,643
+25 Internets | Not sure how deep it was since I never played SWG, but the political aspect of player run cities sounded pretty neat even if rudimentary. But again my dream MMORPG is a urban med-fan game centered on complex social structure and social interactions (politics/diplomacy/secret societies/thieves guilds/merchands guilds/mercenary guilds/etc).
__________________ -retrosabotage- |
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| A bit of news arround the SOE rumors and SWG - Game Play Discussion - Star Wars Galaxies Official Forums | This thread | Refback | 11-22-2006 01:45 PM |