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Old 03-24-2006, 07:07 PM   #91 (permalink)
Cantatus
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Hey Smed,
Nice work with the posting spree today on the SWG boards. Good to see you opening up with the community.
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Old 03-24-2006, 07:26 PM   #92 (permalink)
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Quote:
Originally Posted by Luthair
I believe licensed MMOs are doomed to fail miserably. Unless game worlds are drastically expanded to the point where there are thousands if not millions of NPCs per PC, you're left with the fact that everyone can't be the hero and save the princess.
Why? Whats the diffrence between SWg and EQ in that regard, dont we all wanna be heroes?

And seriously, who the fuck thinks they are gonna be THE hero in a mmorpg? If your going into any mmorpg with that frame of mind your fucked. no matter if its Star Wars or EQ or Conan or Ryzome.
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Old 03-24-2006, 07:50 PM   #93 (permalink)
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I doubt Smed is lying; he knows it would ruin his credibility.
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Old 03-24-2006, 07:55 PM   #94 (permalink)
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Originally Posted by masteen
Can't have enough ATITDs in the world. Massively Multiplayer Online Gardening is the future. Fuck WoW.

Seriously, I pray that Koster never gets his filthy paws on another decent license ever again. Players do not make content, we consume it. Say it again with me, Raph. PLAYERS DO NOT MAKE CONTENT.
Idiocy. The amount of content players generate for each other willingly and enthusiastically is simply immense, and I'm not even talking about mods or games tailored towards custom content (say... a certain Sims 2). I'm talking about the fact that you can play a MMORPG for years on ends even though the gameplay, by itself, would last a month - tops. Guess what? The community is player generated content.

But it's not the limits of player generated content. Koster might not know how to channel The Force of player-generated content, but someone out there does. Sooner or later we will see a game where players will serve as the developers. You simply have to give them incentives to do so - something that MMOs thus far have failed to do.
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Old 03-24-2006, 08:54 PM   #95 (permalink)
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Cue Bioware's MMO flopping horribly in 3...2...1.
You are a cruel man for posting that. Simply cruel. Ralph Koster ruining Bioware's MMO makes baby Jesus cry.
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Old 03-25-2006, 01:28 AM   #96 (permalink)
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Originally Posted by Slick Willey
You are a cruel man for posting that. Simply cruel. Ralph Koster ruining Bioware's MMO makes baby Jesus cry.
Raph says on his blog that he currently has nothing lined up, so it doesn't look like this is the case... yet. Honestly, it wouldn't surprise me to see Sigil pick him up. Brad has complimented Raph many times in the past and said he wouldn't mind them working together.
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Old 03-25-2006, 01:34 AM   #97 (permalink)
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if SWG had balrogs and ghosts none of this would have happened
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Old 03-25-2006, 02:04 AM   #98 (permalink)
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Originally Posted by Cantatus
Raph says on his blog that he currently has nothing lined up, so it doesn't look like this is the case... yet. Honestly, it wouldn't surprise me to see Sigil pick him up. Brad has complimented Raph many times in the past and said he wouldn't mind them working together.
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Old 03-25-2006, 02:29 AM   #99 (permalink)
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Don't hate on ATITD. It was certainly different but in no way was it a bad game.
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Old 03-25-2006, 02:58 AM   #100 (permalink)
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Old 03-25-2006, 05:18 AM   #101 (permalink)
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Originally Posted by Laerazi
I doubt Smed is lying; he knows it would ruin his credibility.
Just when did he regain credibility following the NGE debacle to lose?
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Old 03-25-2006, 05:32 AM   #102 (permalink)
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Quote:
Originally Posted by tomodachi
Just when did he regain credibility following the NGE debacle to lose?
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1. A cutting, often ironic remark intended to wound.
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Old 03-25-2006, 06:32 AM   #103 (permalink)
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Originally Posted by Mkopec1
Why? Whats the diffrence between SWg and EQ in that regard, dont we all wanna be heroes?

And seriously, who the fuck thinks they are gonna be THE hero in a mmorpg? If your going into any mmorpg with that frame of mind your fucked. no matter if its Star Wars or EQ or Conan or Ryzome.
Right. But, we get that and new people often don't.

If your background is watching Star Wars and pehaps playing FF whatever, I can't blame you for expecting that you *can* be the hero. I've seen it a ton in WoW already. The MMO model just isn't like that though and not everyone gets off of the team thing or the 'best guild' thing, especially in an instanced environment.
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Old 03-25-2006, 11:43 AM   #104 (permalink)
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Originally Posted by ...
He most likely wanted to develop another sandbox, crafting, farming sort of mmo, and SOE doesn't want to because the market seems to be steering towards faster, more WoWish gameplay. And since he has so many development ideas, he probly didn't relish the idea of languishing away in the position he was in.
Interesting comment. It's closer to what actually happened.

I have one comment I did want to make - I really like the sandbox style of gameplay that Raph is known for. I enjoyed UO. I liked that aspect of what SWG was. Where I have a problem with this (and I suspect Raph would pretty strongly agree here) style of gameplay is that it needs to be the background of the world, not the whole ballgame. . Assuming everything worked as intended at launch SWG still wasn't good enough IMO because it lacked directed content. I think we emphasized the mission style of gameplay rather than setting up areas in the world that were well known for Krayt Dragons for example.

I also think not having loot drops was a pretty big problem. Yes, crafting was a good thing.. but it should have been augmented by loot drops for people that don't want to buy stuff from crafters. Does that immediately make crafters worthless? Absolutely not. It's got to be balanced. I for one really believe SWG has a whole lot of really cool things in it. Simple stuff - sitting in chairs. Seems like it's nothing, but you really could get that feeling in the cantina that it WAS a cantina.

If we had only worked on that after the directed content I think we would have been on target. Remember, it's easy to look at this in 20/20 hindsight. One of our goals was NOT to make this game EverQuest in the Star Wars Universe. It had to have it's own flavor.

One other thing I majorly regret was not having JTL as a core part right at launch. Now this had to do with simple economics.. so it's not something we could have done even if we wanted.. but I think it didn't feel enough like Star Wars without that.

Anyways... I wanted to stick up for Raph and the style of gameplay that is his forte. In this case he now has other interesting things on his mind and I wish SOE had the bandwidth to support these ideas. They could be very cool.


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Old 03-25-2006, 12:01 PM   #105 (permalink)
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I'm one of the people that think SWG should have focused more on the "Star Wars" rather than "Star Farmers" BUT having said that, I can't shake off the feeling that I have more pleasant memories from my time in SWG, than in L2 and WoW so far.

I agree with some of what Smed is saying, but you also have to remember that SWG throughout its entire life has suffered from horrible horrible class balance, and other flaws such as the TEF PvP system.

I'm not sure who to blame for the imbalances, but that should probably be attributed to Koster also, who once said "balance doesnt matter as long as the game is fun".
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