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| | #92 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
And seriously, who the fuck thinks they are gonna be THE hero in a mmorpg? If your going into any mmorpg with that frame of mind your fucked. no matter if its Star Wars or EQ or Conan or Ryzome.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #94 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
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But it's not the limits of player generated content. Koster might not know how to channel The Force of player-generated content, but someone out there does. Sooner or later we will see a game where players will serve as the developers. You simply have to give them incentives to do so - something that MMOs thus far have failed to do. | |
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| | #95 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 817
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| | #96 (permalink) | |
| Registered User Join Date: Aug 2002
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| | #98 (permalink) | |
| Registered User Join Date: Apr 2005
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| | #102 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,203
+30 Internets | Quote:
n. pl. i·ro·nies 1. 1. The use of words to express something different from and often opposite to their literal meaning. 2. An expression or utterance marked by a deliberate contrast between apparent and intended meaning. sar·casm n. 1. A cutting, often ironic remark intended to wound. | |
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| | #103 (permalink) | |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,761
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If your background is watching Star Wars and pehaps playing FF whatever, I can't blame you for expecting that you *can* be the hero. I've seen it a ton in WoW already. The MMO model just isn't like that though and not everyone gets off of the team thing or the 'best guild' thing, especially in an instanced environment.
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| | #104 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
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I have one comment I did want to make - I really like the sandbox style of gameplay that Raph is known for. I enjoyed UO. I liked that aspect of what SWG was. Where I have a problem with this (and I suspect Raph would pretty strongly agree here) style of gameplay is that it needs to be the background of the world, not the whole ballgame. . Assuming everything worked as intended at launch SWG still wasn't good enough IMO because it lacked directed content. I think we emphasized the mission style of gameplay rather than setting up areas in the world that were well known for Krayt Dragons for example. I also think not having loot drops was a pretty big problem. Yes, crafting was a good thing.. but it should have been augmented by loot drops for people that don't want to buy stuff from crafters. Does that immediately make crafters worthless? Absolutely not. It's got to be balanced. I for one really believe SWG has a whole lot of really cool things in it. Simple stuff - sitting in chairs. Seems like it's nothing, but you really could get that feeling in the cantina that it WAS a cantina. If we had only worked on that after the directed content I think we would have been on target. Remember, it's easy to look at this in 20/20 hindsight. One of our goals was NOT to make this game EverQuest in the Star Wars Universe. It had to have it's own flavor. One other thing I majorly regret was not having JTL as a core part right at launch. Now this had to do with simple economics.. so it's not something we could have done even if we wanted.. but I think it didn't feel enough like Star Wars without that. Anyways... I wanted to stick up for Raph and the style of gameplay that is his forte. In this case he now has other interesting things on his mind and I wish SOE had the bandwidth to support these ideas. They could be very cool. Seriou
__________________ John Smedley President, Sony Online Entertainment | |
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| | #105 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 577
| I'm one of the people that think SWG should have focused more on the "Star Wars" rather than "Star Farmers" BUT having said that, I can't shake off the feeling that I have more pleasant memories from my time in SWG, than in L2 and WoW so far. I agree with some of what Smed is saying, but you also have to remember that SWG throughout its entire life has suffered from horrible horrible class balance, and other flaws such as the TEF PvP system. I'm not sure who to blame for the imbalances, but that should probably be attributed to Koster also, who once said "balance doesnt matter as long as the game is fun". |
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| Posted By | For | Type | Date |
| A bit of news arround the SOE rumors and SWG - Game Play Discussion - Star Wars Galaxies Official Forums | This thread | Refback | 11-22-2006 01:45 PM |