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| | #16 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| I'd love to play a game designed that way myself. The need for it is obvious, as the problems that arise from balancing pve/pvp into the same combat mechanic are easy to anticipate. They are obvious even on paper. One imagines they'd be especially obvious to the team involved in the initial design. But the game, whatever game it is, has to be designed with that internal dichotomy initially -- not retooled for it at stage X. What patch version is wow in right now, 10?. It's just too late for WoW. It was probably too late by beta3. Shades of SWG spring to mind. DOOOOOOM. I agree, pvp and pve should be subject to seperate mechanics and influenced in unique ways. You're talking time, you're talking money, and neither in insignificant measure. The design would be the easy part. We're looking at a case of better luck next time. |
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| | #17 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Quote:
But here's my bone to pick with fear/stun/cc compared to melee damage: With damage, if a player is "skilled" (i use the term lightly) enough in pvp, they can probably get away or save themselves or fucking press a button. All those stuns and fears: oh look i'm stuck forever with nothing to do, can't do jack, oh look i'm running up this hill, laa dee daa, oh i'm dead. Abilities that completely ignore the players ability need to be looked at. Oh look, howl of terror. /afk to make a sandwich. | |
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| | #18 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,278
+4 Internets | Stuns, fears and all other measures of crowd control are a necessity in pvp, otherwise every class is at maximum damage or healing at all times. The problem is, yet a-fucking-gain, that it's way too much. Diminishing returns + 5(?) types of crowd control each capable of being placed on you 3 times at full and partial duration means, well, fuck we all know what it means. I never thought I'd prefer crowd control in DaoC, where you could be mezzed for over a minute even with great resists, to the short duration control of WoW, yet here I am. The idea that fear is given a 'damage cap' where it breaks automatically is a fucking good one, by the way. |
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| | #19 (permalink) | |||||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
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I love battles of attrition (I use X amount of resources to deny you > X resources, wherein I eventually win) .. partly why I love viper sting so god damned much on my hunter now .. But there needs to be limits. Viper costs me ~200 mana and drains ~1100. 5.5:1 but it can be cured by 2 of the most important classes to viper anyway. It's in the range of fair. 1 Purge dropping Fort and AI .. no one can with a straight face think this is good. Quote:
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They should add to the list of things that automatically drop your flag: Sprint, Aspect of Cheetah, any shifted form, speed potions, free action potion, etc. | |||||
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| | #20 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
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| | #21 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,407
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| | #22 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 3,393
+1 Internets | I'd just like it if it didn't cost me 50g a shot to go from my desired PVP build to my desired PVE build. I know someone thinks they're clever by having "pve only" talents that are required for priests to DPS, and pretty useful for healers... but since they are utterly fucking useless in PVP that is pretty shitty. Conversely, I sure as shit am not rocking the 2 points in psychic scream and 1 point in silence in PVE. |
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| | #23 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 232
+1 Internets | Quote:
It baffles me they don't do this, would make so many balance issues .... well, possible to actually balance because you're not breaking PvE to balance PvP and vice-versa. The sooner they switch to this the better because the issues are and just going to get worse and not better over time. | |
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| | #24 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Yeah, seriously, if you don't see the problem with certain abilities allowing you to kill Jimmy-McEbay just as easily as Jhonny-McHighWarlord... well, then, we just don't see eye to eye on pvp. |
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| | #25 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
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| | #26 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 8,519
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| | #28 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 58
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And the 1K of HP you claim is I imagine from dispelling PW:S? I don't know about you, but as a priest if I see that glowy yellow thing it's as good as gone.
__________________ 60 Undead Priest - Paradosi - Kargath | |
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| | #29 (permalink) | ||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
The only "fair" part about this is that most classes possess abilities that ARE wtfpwn and so when (almost) everyone has the power of jesus, pvp balance overall vaccuuously exists. When I was on rogue I'd have the power of the ambush + backstab jib, then die shortly later to a hunter i couldn't do ANYTHING to. On the priest I'd generally wtfpwn any ranged based player if they didn't see me first but die shortly later to a rogue I couldn't do ANYTHING to. Now on my hunter I'm wtfpwn'ing anything that isn't plate and mail like it's my job but can still get my ass handed to me against high frontloading classes if they spot me first. Rock paper scissors pvp sucks. Quote:
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| | #30 (permalink) |
| Jackass Join Date: Feb 2002
Posts: 944
| With gear inflation as well, a good paladin is really starting to have an unstoppable role in pvp (they were always amazing though), but with the armor/hp/mana/manaregen they have when decked in purples, their entire team becomes an unstoppable force. Shamans really have just become an annoyance, thats about it. |
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