|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #106 (permalink) | ||
| Registered User Join Date: Feb 2002 Location: Lost Vegas
Posts: 351
| Quote:
Quote:
blue diamond gear was what? resists and mana? green maraudon leather/cloth is either resists or resists and stats? They seem pretty similar. Wearing green and blue resist gear just means lower repair bills for learning new content. Enjoy it!
__________________ No gods, no masters. | ||
| | |
| | #107 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,351
| Quote:
I understand their purpose in the game, I just don't agree that they are the optimal way to keep guilds from blowing by content. Can't say I have the magic solution either, though.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. | |
| | |
| | #108 (permalink) |
| Registered User Join Date: Mar 2005 Location: Texas
Posts: 463
| At a minimum, if they are going to release content where having 'resist' gear helps, they should introduce craftable resist gear for ALL armor types with that particular resist. People like tradeskills. Ask about any character in the game if they have a trade, most have two. This throws trades a bone and helps raiding out. Win/win, and seemingly not very resource intensive for them to add. H |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |