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| | #61 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Rhode Island
Posts: 1,193
+3 Internets | Quote:
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| | #62 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
| Quote:
I know that a certain degree of masochism is required to read these boards but, come on. | |
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| | #63 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Rhode Island
Posts: 1,193
+3 Internets | Quote:
This is also part of the reason I hold Fallout/Fallout2 in higher regard than Diablo/Diablo2. It's a personal prefference thing. It's important to note that I didn't say I thought this made the games bad, they just prevent me from personally enjoying it as much as I otherwise would. I think that there is the potential for hybridized "fast-RPGs", but they're probably better off focused on faster, more FPS-ish design with character building/customizing elements. | |
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| | #64 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 397
| Yes, the point is that Oblivion is an improvement over Morrowind. You didn't like Morrowind but Oblivion will be better. In BOTH you have to swing your weapon, but in Morrowind you would miss all the time. While In Oblivion there aren't anymore to-hit rolls. It's not a different style. Just a much better mechanic. |
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| | #65 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 48
| /shrug As long as there are enough people willing to stare at bars there will be healing classes as we know them. Game designers need to go get there HOYA symdrome about healing unfucked. Make healing classes unavailable as player characters but available for hire . For a set amount / percentage of loot / wahtever the party can "negotiate " with them. Then you could log on and play as most classes would like to as opposed to looking for healer . Unril you get fed up and quit the game or the genre itself. |
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| | #66 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,777
| oddly enough, in guildwars where you could hire a healer, I still saw an astounding quantity of monks (healers). I think people may just like being support. I guess it's no more odd than wanting to be a meatshield. |
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| | #67 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 851
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__________________ Murder! meyhem! kitties! | |
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| | #68 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,777
| Is it just a raid problem, or a also single group problem? In alot of groups I've played in, having a ton of heal vs enough dps meant that the fights were slower and less was accomplished. a balanced group beats a heal centric group on the single group scene I'd think. |
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| | #69 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 851
| Right but just having the mechanism there lets people use it as a crutch and designers have to design around having certain classes present or else they make stuff that is totally gimp for half the people, like with how enchanters were not optional for most groups/zones, couldn't find one you were outta luck for the night, content based around not having them? totally gimp when one is present and people will do the path of least resistance.
__________________ Murder! meyhem! kitties! |
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| | #70 (permalink) |
| Up Syndrome Join Date: Mar 2002 Location: Bärlin
Posts: 1,409
| I loved the cleric AA that allowed you to balance out the health of the group (forgot the name "harmonic something?). Now have something like that for a raid and you have essentially a raid health bar, if you can balance out very fast (or it happens automatically every certain amount of time). Would even be able to do some things without a healer then and just have people drop out of combat for some bandaging. Have more regenaration type/avoidance abilities for everyone and less(no) direct heals. |
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