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| | #3 (permalink) | |
| Registered User | Trolling.. about the warrior 'nerf' in particular, it's been interpreted from the Taiwanese forums apparently.. the link: http://forums.worldofwarcraft.com/th...=1#post7276865 and then the quote for those not wishing to click to wowcesspool: Quote:
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| | #4 (permalink) |
| Internets are for kids Join Date: Apr 2002
Posts: 1,015
| It's not just warriors, smack stick is hitting hunters in the balls hard (saw it coming tho) an there is more shit then just the taiwan translated stuff. Notes are getting out, but fu.. er black hand probably wouldn't let them last here more then a minute.
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| | #5 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | It's a "buff" I guess you could say, but that's insanely situational. I'm more interested in the druid change being translated properly(or for Tuesday to come and the test server actually go up). Sounds like the immunity to snare/root briefly after shifting is gonna be gone. |
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| | #7 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,590
| Quote:
.Hurray if Druids are receiving nerfs . | |
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| | #8 (permalink) |
| Registered User Join Date: Sep 2004
Posts: 4,338
+6 Internets | The Intimidating Shout nerf is really really fucking gay, they need to at least lower the cooldown if they are going to nerf it that hard. As well as the rage cost. Really getting sick of seeing PVP influence changes that affect PVE. |
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| | #9 (permalink) | ||||||||
| Registered User Join Date: Oct 2002 Location: Rhode Island
Posts: 1,186
+3 Internets | Oh no, Warrior AE Fear got brought into line with everyone elses! I weep for them! The Flurry nerf is kinda silly but I guess it makes sense. It's still a strong ability, though if you can't proc Flurry during a Flurry that does suck. Anyways, every class is getting little "fixes/nerfs" (keep in mind these are translated, some better than others): Quote:
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| | #10 (permalink) |
| Registered User Join Date: Sep 2004
Posts: 4,338
+6 Internets | It hardly got brought in line with anything, it costs 25 rage and is on a 3 minute cooldown. Some people actually used it tactically for these shitstorm zerg encouters they keep putting in the game, and it is really lame to nerf it based on PVP shit. |
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| | #11 (permalink) | |
| Registered User Join Date: May 2005
Posts: 239
| Quote:
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| | #12 (permalink) |
| Enough wicked gay on this board as it is. Join Date: Mar 2002 Location: France
Posts: 4,147
| http://www.partingvisions.com/module...article&sid=85 ^^Patch Notes for all classes^^ 1. Curse of Agony - No longer interrupts spell casting. Fuck you and die... 2. Soul Fire - Returns a soul shard to the warlock if a target that yeilds experience or honor dies within 5 seconds of the cast. Who finishes a fight with Soul Fire?Might have been nice when you could still kill someone reliable in under 5 seconds due to negative resists. Worthless change now. 3. Rain of Fire - Now correctly triggers Pyroclasm. Yay? Like 5% of the warlock population has pyroclasm, if that. 4. Master Demonologist - Is now applied when a minion is banished or not under the warlock's control. Only meaningful change for locks in this patch and only for a select few. 5. Curse of Doom - Can no longer be cast on targets who are Mind Controlled. Just killing peoples fun, nothing important really. 6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor. Bug fix, yay? 7. Curse of Weakness - Mana cost reduced. Still a worthless spell on anything but feral druids and hunter pets. 8. Curse of Recklessness - Mana cost reduced. This spell is only worth casting rank one and that is 40 mana. Meaningless change. 9. Mobs that are immune to Fear effects are now also immune to Death Coil. Makes warriors/undead a fair amount harder. Little impact on PvE. If this change puts it onto the normal fear/seduce DR then fuck you Blizzard. 10. Suffering (Voidwalker) has an increased radius. The tooltip has been updated. I use suffering for one thing...farming shards off fire imp packs in Burning Steepe. New warlock talent calculators will be on the site soon. Abuh!? Are they sneaking some meaningful, much needed changes in the warlock talent trees? Doubt it...
__________________ Give me negative internets you cock sucking nobodies. RIP Spiderman-Troupe 2002-2008 |
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| | #13 (permalink) |
| First Posted on 02-06-2006 Join Date: Oct 2003
Posts: 451
| 1. Multishot - The attack power of this skill has been normalized. All ranged weapons will now use 2.8 as the standard multiplier. Weapons that are slower than 2.8 will see their damages reduced slightly, and weapons that are faster than 2.8 will see their damages increased slightly. isnt the epic bow from the hunter quest a 2.9 speed? lol blizzard sucks. |
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| | #14 (permalink) | |
| Registered User Join Date: Oct 2002 Location: Rhode Island
Posts: 1,186
+3 Internets | Quote:
And no, I don't feel bad about Intimidating Shout being nerfed, I totally think this is the right thing. Now, if you want to rebalance by making it harder to resist or reduce the refresh/rage, fine. But I don't see why Warriors should be able to AE feat more people than a Warlock or Priest. | |
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