Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rating: Thread Rating: 28 votes, 4.68 average. Display Modes
Old 02-26-2006, 12:45 AM   #1 (permalink)
DJk_zero
Internets are for kids
 
Join Date: Apr 2002
Posts: 1,015
+0 Internets
Don the flame suits

1.10 nerfs.. er I mean patch adjustments are starting to pop up.

Lol @ warriors, getting pretty sad.
__________________
DJk_zero is offline   Reply With Quote
Old 02-26-2006, 12:49 AM   #2 (permalink)
Metranon
Banned
 
Join Date: Feb 2002
Location: BC, Canada
Posts: 1,599
+0 Internets
Send a message via MSN to Metranon
unofficial patch notes link?
Metranon is offline   Reply With Quote
Old 02-26-2006, 12:55 AM   #3 (permalink)
Goltana_R-Zek
Registered User
 
Goltana_R-Zek's Avatar
 
Join Date: Nov 2003
Location: New Jersey
Posts: 846
Send a message via AIM to Goltana_R-Zek
Trolling.. about the warrior 'nerf' in particular, it's been interpreted from the Taiwanese forums apparently.. the link: http://forums.worldofwarcraft.com/th...=1#post7276865

and then the quote for those not wishing to click to wowcesspool:

Quote:
From a Blue on Taiwanese Forums.
http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

Intimidating Shout Nerfed!
Flurry BIG nerf! (misses will count against it and it will no longer proc itself)
Sweeping Strikes now all but useless!


1. Execute - this skill will work with sweeping strikes. if the life of the secondary target is lower than 20%, then all of the damage from execute will be inflicted to the secondary enemy. otherwise, they will be hit with a normal swing attack.

2. Whirlwind - when used with sweeping strike, it will only use up one charge of sweeping strike, and can only generate one extra attack.

3. Flurry - all ranks of this talent will now be triggered correctly.

4. Retaliation - this skill will function correctly as a melee attack.

5. Intimidating Shout - when it's resisted by the target, the fear effect does not apply anymore. this skill can now be applied to 5 enemies.

6. Flurry - The speed improvement will only be applicable for the next 3 swings (note: isn't that how it works anyway? sorry...don't have a warrior alt, simply translating this for all the classes)

7. Sweeping strikes - the damage from extra attacks that are dealt to the nearby enemy will now be determined by the armor of the secondary enemy.
Didn't check out the TW link the guy posted, but from what he's said, isn't the execute thing a buff? Or am i misinterpreting it? Warrior isn't my main, sorry.. I know that wars might be upset about the fear thing though, those AV fear bombs could be pretty nasty when used correctly. Dunno if it really needed a nerf though, /shrug.
__________________

Quote:
Originally Posted by Candiarie View Post
A complicated weight-based trap door that sends fatties down an alternate chute to a Sweeney Todd style oven and/or rancor pit would be an acceptable solution for me.
Goltana_R-Zek is offline   Reply With Quote
Old 02-26-2006, 01:00 AM   #4 (permalink)
DJk_zero
Internets are for kids
 
Join Date: Apr 2002
Posts: 1,015
+0 Internets
It's not just warriors, smack stick is hitting hunters in the balls hard (saw it coming tho) an there is more shit then just the taiwan translated stuff. Notes are getting out, but fu.. er black hand probably wouldn't let them last here more then a minute.
__________________
DJk_zero is offline   Reply With Quote
Old 02-26-2006, 01:01 AM   #5 (permalink)
Kodylan
Registered User
 
Join Date: Mar 2002
Posts: 2,089
+2 Internets
It's a "buff" I guess you could say, but that's insanely situational. I'm more interested in the druid change being translated properly(or for Tuesday to come and the test server actually go up). Sounds like the immunity to snare/root briefly after shifting is gonna be gone.
Kodylan is offline   Reply With Quote
Old 02-26-2006, 01:04 AM   #6 (permalink)
Neppy
Registered User
 
Join Date: May 2005
Posts: 239
+0 Internets
The warrior changes are pretty inconsequential IMO.
Hunters being normalized to 2.8 speed is a kick in the nuts for people with crossbow of smiting though.
Neppy is offline   Reply With Quote
Old 02-26-2006, 01:05 AM   #7 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,590
+0 Internets
Quote:
Originally Posted by Neppy
The warrior changes are pretty inconsequential IMO.
Hunters being normalized to 2.8 speed is a kick in the nuts for people with crossbow of smiting though.
Yeah, Warrior stuff seems like no big deal. Limited to 5 targets is a bummer for AV's, but otherwise...eh...World PvP is dead .

Hurray if Druids are receiving nerfs .
Bizanich is online now   Reply With Quote
Old 02-26-2006, 01:09 AM   #8 (permalink)
chaos
Registered User
 
Join Date: Sep 2004
Posts: 4,338
+6 Internets
The Intimidating Shout nerf is really really fucking gay, they need to at least lower the cooldown if they are going to nerf it that hard. As well as the rage cost. Really getting sick of seeing PVP influence changes that affect PVE.
chaos is online now   Reply With Quote
Old 02-26-2006, 01:11 AM   #9 (permalink)
Zhaun's_Shade
Registered User
 
Join Date: Oct 2002
Location: Rhode Island
Posts: 1,186
+3 Internets
Oh no, Warrior AE Fear got brought into line with everyone elses! I weep for them!

The Flurry nerf is kinda silly but I guess it makes sense. It's still a strong ability, though if you can't proc Flurry during a Flurry that does suck.

Anyways, every class is getting little "fixes/nerfs" (keep in mind these are translated, some better than others):

Quote:
Originally Posted by Druids
1. HT mana cost reduced by 9%.

2. Ferocious bite: cannot be parried, dodged, or resisted?

3. No cure poison in Moonkin.

4. Gift of the Wild - increased range

5. Rip - now a bleed effect.

6. All shapeshifts can use items!

7. Soothe animal and Rebirth are now affected by Nature's swiftness.

8. You can no longer die from shifting out of bear at low health (MoTW bug).

9. Pounce no longer causes its DoT if missed or blocked.

10. No idea.

11. No more 1 second immunity to roots/snares when shifting?
Quote:
Originally Posted by Hunters
1. Multishot - The attack power of this skill has been normalized. All ranged weapons will now use 2.8 as the standard multiplier. Weapons that are slower than 2.8 will see their damages reduced slightly, and weapons that are faster than 2.8 will see their damages increased slightly.

2. Aimed shot - (Same as above)

3. Improved Aspect of the Hawk - the duration has been increased from 8 seconds to 12 seconds. The speed improvement will not start until the second shot has landed. This was changed to fix a delay problem in the talent.

4. Hunter's Mark - (this is where I couldn't really understand what it said...something about the caster will not be listed under the mob's "threat list", and something about a debuff...)

5. Claw and Bite - pets using these skills will now gain appropriate amounts of threat depending on the rank of the skill. Previously, only rank 7 and 8 were causing the right amount of threat.

6. Beastial Wrath - will not generate any threat for the caster.

7. There will be new wild boars showing up in EPL with Rank 6 Charge
Quote:
Originally Posted by Mages
1. Improved Frost Ward - will function normally again.

2. Improved Fire Ward - will function normally again.

3. Detect Magic - aggro from caster reduced

4. Ignite - the fire damage dealt from this skill can only be triggered by mages.

5. Arcane Brilliance - area/range increased.
Quote:
Originally Posted by Priests
1. Because we have re-ramp the talent trees. All talent potins are refunded. The cost of talent related skills have decrease. AKA free respec.

2. Decrease cost on all training skills.

3. Prayer of Fortitude increase range and area effect.

4. Holy Fire is now a non-talent trainable skill. 1 Rank starts on level 20.

5. Mind Soothe is now an instant spell.

6. Shadowform: reduce physical and ranged damage. See talent trees for more info.
Quote:
Originally Posted by Paladins
1. Blessing of Light - different ranks are no longer stackable - the ability for this to stack was not intended.

2. Judgment of Righteousness - accuracy incresed(?) (note: i want to say 100%, but i am not quite sure how it works...i don't have a pally alt)

3. Righteous Fury - can now cause appropriate extra threat with all holy damages.

4. Holy Shock - can now be used with divine favor and illumination

5. Holy Shield - mana cost reduced by 15%, and +spell items will now affect this spell.

6. Eye for an Eye - Can be triggered while mounted.

7. Blessing of Sacrifice - this blessing cannot use to stop the target from dying due to other spell effects (curse of doom, sacrifice, etc).

8. seal of command - will trigger when the paladin is silenced.

9. improved seal of righteousness - tooltip updated to reflect actual usage. this talent increases 3-15% damage for both seal of righteousness and judgment of righteousness

10. Lay on hands - range increased.

11. Divine Intervention - range increased.

12. Holy Shield - tooltip updated to reflect extra damage done.

13. all improved blessings have their ranges increased.

14. holy shock - mana cost reduced.

15. monsters that are immune to scorpid sting will now be immune to vindication as well
Quote:
Originally Posted by Rogues
1. Slice and Dice: If you attempt to use this skill when your target is dead, you will get an error message. This skill cannot be dodged, parried or missed.

2. Sap: When sap is resisted, Lightning Shield will not break stealth.

3. Remorseless Attacks: This talent will not trigger when you kill a monster that does not yield experience, or a player that does not yield honor points.

4. Distract: this skill will no longer trigger Lightning Shield from Shamans.

5. Blade Flurry: The damages of the extra attacks will now be determined by the armor rating of the secondary target.

6. Blind: this is now not considered a melee attack, and cannot be parried or dodged

Quote:
Originally Posted by Shaman
1. Lightning shield - (something about campfire and other environment damaging types not absorbing the effects from lightning shield..sorry, don't play a shaman, not quite sure what this means, and this also affets LS in Warsong Gulch...)

2. Grounding Totem - this totem will no longer absorb the following effects: Frostguard, Hammer of Titans, Annihilator, The Chief's Enforcer, The Judge's Gavel, Blacklade of Shahram, and Bonereaver's Edge.

3. Flurry - the speed bonus will only exist for the next 3 attacks.

4. Healing Wave - mana cost reduced by 9%.

5. Shamans will be able to use equipped items in ghostwolf form.
Quote:
Originally Posted by Warlocks
1. Curse of Agony - No longer interrupts spell casting.

2. Soul Fire - Returns a soul shard to the warlock if a target that yeilds experience or honor dies within 5 seconds of the cast.

3. Rain of Fire - Now correctly triggers Pyroclasm.

4. Master Demonologist - Is now applied when a minion is banished or not under the warlock's control.

5. Curse of Doom - Can no longer be cast on targets who are Mind Controlled.

6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor.

7. Curse of Weakness - Mana cost reduced.

8. Curse of Recklessness - Mana cost reduced.

9. Mobs that are immune to Fear effects are now also immune to Death Coil.

10. Suffering (Voidwalker) has an increased radius. The tooltip has been updated. New warlock talent calculators will be on the site soon.
And the Warrior one is posted above.
Zhaun's_Shade is online now   Reply With Quote
Old 02-26-2006, 01:14 AM   #10 (permalink)
chaos
Registered User
 
Join Date: Sep 2004
Posts: 4,338
+6 Internets
It hardly got brought in line with anything, it costs 25 rage and is on a 3 minute cooldown. Some people actually used it tactically for these shitstorm zerg encouters they keep putting in the game, and it is really lame to nerf it based on PVP shit.
chaos is online now   Reply With Quote
Old 02-26-2006, 01:17 AM   #11 (permalink)
Neppy
Registered User
 
Join Date: May 2005
Posts: 239
+0 Internets
Quote:
The Flurry nerf is kinda silly but I guess it makes sense. It's still a strong ability, though if you can't proc Flurry during a Flurry that does suck
I Don't see anything in the badly translated notes to support the idea you cant retrigger flurry during a flurry. If it happens though that would be a huge nerf.
Neppy is offline   Reply With Quote
Old 02-26-2006, 01:20 AM   #12 (permalink)
dak
Enough wicked gay on this board as it is.
 
dak's Avatar
 
Join Date: Mar 2002
Location: France
Posts: 4,147
http://www.partingvisions.com/module...article&sid=85

^^Patch Notes for all classes^^


1. Curse of Agony - No longer interrupts spell casting.

Fuck you and die...

2. Soul Fire - Returns a soul shard to the warlock if a target that yeilds experience or honor dies within 5 seconds of the cast.

Who finishes a fight with Soul Fire?Might have been nice when you could still kill someone reliable in under 5 seconds due to negative resists. Worthless change now.


3. Rain of Fire - Now correctly triggers Pyroclasm.

Yay? Like 5% of the warlock population has pyroclasm, if that.

4. Master Demonologist - Is now applied when a minion is banished or not under the warlock's control.

Only meaningful change for locks in this patch and only for a select few.

5. Curse of Doom - Can no longer be cast on targets who are Mind Controlled.

Just killing peoples fun, nothing important really.


6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor.

Bug fix, yay?

7. Curse of Weakness - Mana cost reduced.

Still a worthless spell on anything but feral druids and hunter pets.

8. Curse of Recklessness - Mana cost reduced.

This spell is only worth casting rank one and that is 40 mana. Meaningless change.

9. Mobs that are immune to Fear effects are now also immune to Death Coil.

Makes warriors/undead a fair amount harder. Little impact on PvE. If this change puts it onto the normal fear/seduce DR then fuck you Blizzard.

10. Suffering (Voidwalker) has an increased radius. The tooltip has been updated.

I use suffering for one thing...farming shards off fire imp packs in Burning Steepe.


New warlock talent calculators will be on the site soon.

Abuh!? Are they sneaking some meaningful, much needed changes in the warlock talent trees? Doubt it...
__________________
Give me negative internets you cock sucking nobodies.

RIP Spiderman-Troupe 2002-2008
dak is offline   Reply With Quote
Old 02-26-2006, 01:27 AM   #13 (permalink)
Seo
First Posted on 02-06-2006
 
Join Date: Oct 2003
Posts: 451
-34 Internets
1. Multishot - The attack power of this skill has been normalized. All ranged weapons will now use 2.8 as the standard multiplier. Weapons that are slower than 2.8 will see their damages reduced slightly, and weapons that are faster than 2.8 will see their damages increased slightly.


isnt the epic bow from the hunter quest a 2.9 speed? lol blizzard sucks.
Seo is offline   Reply With Quote
Old 02-26-2006, 01:30 AM   #14 (permalink)
Zhaun's_Shade
Registered User
 
Join Date: Oct 2002
Location: Rhode Island
Posts: 1,186
+3 Internets
Quote:
Originally Posted by dak
9. Mobs that are immune to Fear effects are now also immune to Death Coil.

Makes warriors/undead a fair amount harder. Little impact on PvE. If this change puts it onto the normal fear/seduce DR then fuck you Blizzard.
I'm thinking this only means that mobs you can't fear, you can't do damage/recover life from now too. From what I understand you can Death Coil Nefarion now, he doesn't run, but you do damage/heal.

And no, I don't feel bad about Intimidating Shout being nerfed, I totally think this is the right thing. Now, if you want to rebalance by making it harder to resist or reduce the refresh/rage, fine. But I don't see why Warriors should be able to AE feat more people than a Warlock or Priest.
Zhaun's_Shade is online now   Reply With Quote
Old 02-26-2006, 01:31 AM   #15 (permalink)
Neppy
Registered User
 
Join Date: May 2005
Posts: 239
+0 Internets
The vast majority of bows are 2.8 speed or less. Rhok just happens to be 2.9 but I think hunters actually avoided a real nerfing, they easily could have picked 2.7 - 2.5
Neppy is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 01:22 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6