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Old 02-26-2006, 10:28 AM   #61 (permalink)
Yermum Onceme
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are they going to add a decent lfg function yet?

THAT is the REAL question!
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Old 02-26-2006, 10:34 AM   #62 (permalink)
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Considering Howl of Terror is double the duration for only 10 seconds more on cooldown, what I say isn't unreasonable.
Howl of Terror is a 2 second cast time. For those of you who have never played a caster, 2 seconds turns into 10 seconds really fast when people are beating the shit out of you...you know, the one time you might actually wanna cast HoT?

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Again, I won't pretend that rogue stuns aren't gay in group pvp but just consider that to do 10 seconds of that we give up:
1- The ambush
2- A tea (no other way to get 5 points in 4 seconds)
3- Higher dmg via no backstab
4- 4 digit evis
You're crying about 1v1 vs group. Take a step back.

You said: Well rogue stuns own in group PVP!!!! We sux0r in 1v1!!!

You do realize that said warlock-combo-of-death you cry about isnt as effective in group pvp? That we can only have 1 target feared at a time? That DC is on a 2minute timer and takes 500+ mana, which in any group situation is far too much mana to be spending...that's pretty much 2 nukes or 2 dot/debuffs right there manawise. It's only worth the mana cost in a group setting if you are using it to interupt a healer.

DC may seem overpowered in a duel or 1v1, but it's a parlor trick in group pvp. In group PVP I use it as part of my conflag/dc/sb combo to finish off someone before they get healed or to get a...wait for it...ROGUE off my ass who just ambushed me.

Rogues are pretty much the reason DC was tuned the way it was. Before DC, we had almost NO CHANCE vs. a rogue, unless you happened to be an engineer with netgun equiped or you had a succubus out.

Ever try casting our "overpowered fear" with someone smacking you? 1.5s cast time is an eternity when you damn cast bar is reset 1 second every half a second. Seriously, fuck rogues. If they are crying about DC, then IMO it is balanced just right.
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Old 02-26-2006, 10:39 AM   #63 (permalink)
Quineloe
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nice Howl of Terror ytmnd:

http://fixwarlocks.ytmnd.com/
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Old 02-26-2006, 11:01 AM   #64 (permalink)
Cad
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Quote:
Originally Posted by elrich
Sorry, death coil is fine. It was designed from the inception to be an instant cast defense, on a medium cooldown, that was not a 'fear' for purposes of breaking/immunities/diminishing returns. There is a reason they designed it to be exactly that way--because warlocks NEEDED it. Fear is far too easily broken in this game to be the only defense for warlocks (I know this argument can now be proposed for priests, my counter is, wait and see how the new talents stand up defensively first)
If it were designed solely as a defense it wouldn't do 500+ damage, heal you for 500+ damage, and have a 30 yard range.

Very rarely is death coil used defensively (at least against me, mage/hunter) usually it's used to start the fear chain in which I completely lose control of my character until I'm dead. Doesn't hurt that the very "defense" does 500 damage, too. At least I can counterspell fear to give me 10 seconds of free play, fucking death coil I'm helpless against.
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Old 02-26-2006, 11:06 AM   #65 (permalink)
Quineloe
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You're aware of the fact that fear has less range, though?

you can ice block against coil btw. oh and you can counterspell while it flies. last time I checked, 4 second I CS silence is longer than 3 second DC.
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Old 02-26-2006, 11:08 AM   #66 (permalink)
elrich
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But Quineloe, expecting people to formulate tactics to counter deathcoil is ridiculous! It should simply be removed instead, because warlocks were designed to be free CP, remember the old days?
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Old 02-26-2006, 11:13 AM   #67 (permalink)
Quineloe
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Yeah you're right. I forgot that warlock is the only class that is supposed to adjust their tactics to fit their enemy. How dare we suggest that a mage ever needs to re-think his PoM Pyro Fireblast scorch scorch IAE IAE combo.
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Old 02-26-2006, 11:37 AM   #68 (permalink)
Duppin
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Originally Posted by Quineloe
Makata you dumbass
I am 100% behind this statement.
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Old 02-26-2006, 11:47 AM   #69 (permalink)
Seo
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anyone who claims that death coil needs to be nerfed is an idiot.

anyone who claims ANY Fear needs to be nerfed is an idiot. get a teammate for fucks sake.

i hate blizzard and they obviously know shit about their own game. we need a loud vocal person to rail them into changing. but id be afraid of him being payed off too.
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Old 02-26-2006, 12:08 PM   #70 (permalink)
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Quote:
Originally Posted by Seo
anyone who claims ANY Fear needs to be nerfed is an idiot. get a teammate for fucks sake.
What good logic. Because a class fears, you need more people to kill them!
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Old 02-26-2006, 12:37 PM   #71 (permalink)
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Originally Posted by Seo
anyone who claims ANY Fear needs to be nerfed is an idiot. get a teammate for fucks sake.
Wow...lol. Keep this man away from the Devs prz.
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Old 02-26-2006, 01:24 PM   #72 (permalink)
Makata
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Quote:
Originally Posted by Quineloe
Except that 1v1 is quite meaningless for PVP rewards and duels flat out don't matter at all.
You know not every fucking battle is 5v5 in BG. Tell me half your battles aren't 2v2 or less and I know you're lying. Duels don't matter because there is no greater objective. Victory is meaningless, there is no flag to cap, etc. You also have all your cooldowns and are mentally prepared. You are expecting your opponent and aren't preoccupied with anything else. NONE of those criteria apply in BG, which is why a 1v1, 1v2, and 2v2 there actually DOES matter.

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Originally Posted by elrich
Sorry, death coil is fine.
You're completely correct. By itself in isolation it IS fine. The problem is when it gets to start a fear chain virtually risk free (I say virtually because even though not 1 death coil has ever resisted against me in 1 game ever in my life, you fuckers claim it can happen). Being out of commission for 10 seconds is a stupid fucking way to balance. You should never be unable to impact your pvp environment. Sorry I can just never ever agree that it's a good thing that you can cast 1 spell and now be guaranteed victory.

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Rogues are pretty much the reason DC was tuned the way it was. Before DC, we had almost NO CHANCE vs. a rogue, unless you happened to be an engineer with netgun equiped or you had a succubus out.
Please answer the following question seriously, because I'd seriously like to know the answer. Why is it you think you SHOULD have a chance when a rogue initiates combat in the most favorable possible circumstances? Do you think I have ANY chance versus a hunter, mage, warlock, or shadow priest if they initiate combat in THEIR most favorable circumstances? I mean christ we managed to sneak up on you undetected and get physically behind you (thanks to lag and hopping idiots, not always that easy) and get the desync settled to do the ambush and we STILL shouldn't beat you? When I ambush you .. one of us is going to be dead in about 10 seconds. If DC is up, why does it always have to be me? You know, just curious.

Oh and .. I'd like my hunter death coil please.

Quote:
Ever try casting our "overpowered fear" with someone smacking you? 1.5s cast time is an eternity when you damn cast bar is reset 1 second every half a second.
Funny, I have absolutely no trouble with Mind Blast on my priest.
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Old 02-26-2006, 01:27 PM   #73 (permalink)
Seo
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Originally Posted by Stanos
What good logic. Because a class fears, you need more people to kill them!

when you keep nerfing a classes main and only form of defense vs melees you are being idiotic.

in group pvp fear is a non issue. its only in 1v1 and the people who complain are overpowered warriors and rogues. everyone else is fine with it.
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Old 02-26-2006, 01:30 PM   #74 (permalink)
Jovec
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Quote:
Originally Posted by Seo
anyone who claims that death coil needs to be nerfed is an idiot.

anyone who claims ANY Fear needs to be nerfed is an idiot. get a teammate for fucks sake.

i hate blizzard and they obviously know shit about their own game. we need a loud vocal person to rail them into changing. but id be afraid of him being payed off too.
Are you fucking kidding me? All fears between classes need to share a single, linked DR timer. All fears need to have their chance to break increase exponentially as the damage you take increases, so that the duration works as normal as you take damage from the fearing class, but shortens as you take damage from more and more of his friends. You are going to die anyway when outnumbered (unless you are a fearing class), so at least let me get a swing or spell off. Fears have no scaling, yet DPS has been increasing for the past 16 months. WoW has too much CC/fears/stuns/roots/snares/blackouts/scattershot/etc and too much damage. I'd rather play a class with 0 DPS and a multitude of CC options given WoWs state of BG PvP.

-Jovec

edit: Forgot the bullshit that is point blank scattershot.

Last edited by Jovec : 02-26-2006 at 01:43 PM.
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Old 02-26-2006, 01:37 PM   #75 (permalink)
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Funny thing about the Hunter Normalization is that the ideal weapons are still greater than or equal to 3.0 speed, atleast for shot rotations.
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