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Old 02-26-2006, 05:59 AM   #31 (permalink)
KianwanCT
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Hope they make it so its not 100% break on damage anymore either (int. shout) since thats how it is atm, plus your target wont get feared at all anymore it seems?

The worst change for warriors imo is the whirlwind one tho, it took 4 of sweeping strikes 5 charges before and let you hit everyone twice, why change that?

Last edited by KianwanCT : 02-26-2006 at 06:02 AM.
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Old 02-26-2006, 07:20 AM   #32 (permalink)
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WOW, more warlock buffs?

At least Blind got fixed.
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Old 02-26-2006, 07:37 AM   #33 (permalink)
Makata
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Quote:
Originally Posted by Grimmlokk
No. You can go into desolace solo and reproduce it quite reliably if you want. Has nothing to do with other people except that they help kill before it's done "casting".
Dunno what to tell ya then. When I was farming rep while the war effort was still going on I'd solo run SM all the time. I never ever ever ever had any sort of delay with SnD. I'd hit it, and it's up on my buff bar instantly. I don't pretend to know the answer, I just don't think there's a hidden cast time .. just something else.

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Originally Posted by Arbitrary
Should indeed I not be able to Deathcoil people flagged immune to fear for whatever reason at that time then I'm boned.
Um no, you shouldn't be able to. There's a reason the diminishing returns shit went in.

The problem with fear / stuns leading to your death rather than just a lot of damage is that with fear and stuns you're still alive but unable to do anything. Your skill and gear make 0 impact at that point (outside of resisting it in the first place) and a trained monkey could kill you in the right circumstances. You may look at death coil like an absolute defensive necessity but everyone else looks at it as "that retarded unresistable unbreakable fear." It takes no skill or ability to hit an instant cast, unresistable, unbreakable spell. Spells which match that description are horrible for pvp.
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Old 02-26-2006, 07:43 AM   #34 (permalink)
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6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor.
I love it, first they say that they are working on ways that requires warlocks not to farm PVE shards to PVP with them, then they add this.
Shadowburn resists were the biggest reason we ran out of shards in BG. Now it's back. And we're back at square 1. Fuck you; blizzard.

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#6 - THANK YOU MOTHER FUCKING GOD. Quite possibly the first legitimate rogue buff since .. ever.
Besides doubling player hitboxes for PVP, huh?

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WOW, more warlock buffs?
I don't see any warlock buffs there. I see a few nerfs and ignored bugs.

Last edited by Quineloe : 02-26-2006 at 07:55 AM.
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Old 02-26-2006, 07:44 AM   #35 (permalink)
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I said it weeks, and months ago, I called it a 'Vicious Cycle' and all of you laughed at me; so, now there you go, enjoy the DPS nerf; they have to balance the healing power priest now have with reducing DPS. Now hunters and the others will cry, bitch and moan; blizzard will finally give in increase their DPS , nerf Priest healing calling it a 'fix' , then we will bitch and so on .
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Old 02-26-2006, 08:00 AM   #36 (permalink)
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Makata, you are such a moron.

Unresistable? I'm sorry but no, it can be resisted, and should it get resisted, then I am dead.

And it shouldn't because of Diminishing Returns? No bucko, it should, because that is what it was designed to do. It's a Horror effect and does not count towards DR, it was never intended to count towards DR, and if it ever does, then WotF needs to get tossed out of the fucking game or I need to reroll Horde.

Now when I say I'm boned, I am seriously boned. If I force through a Fear on a Warrior after Charge/Hamstring/MS, see an Immune message (I'm in trouble at that point), and then see another Immune message on the Deathcoil, I might as well pack it up and reroll my class too. Wait, I already did, I'm a Swashbuckler. Still, when I do go back to WoW (which will happen as I'm not at all disgruntled, EQ2 is just more shiny right now) I'd like to still be in OK shape.

Granted, it is occasionally very gay. I'm not going to lie. There are times in which I just feel dirty. But other classes feels that way sometimes. Hunters, Rogues, Warriors, and Mages all have that happen.

Oops, I won. GG.

It's just how things are and unless there is a total revamp then it is going to stay that way.
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Old 02-26-2006, 08:06 AM   #37 (permalink)
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shout in PVP to 5, that's fine. More than fine, chargefears were the gayest shit this side of consecrap shieldbombers. But leave it alone for PVE.
the best use of it was for is breaking up the lines. guess warriors can just sit back in large scale pvp and afk now. 9 times out of 10 large scale pvp turns into some gay ass mexican standoff with ranged classes taking potshots at the other line.

The only thing that warriors bring to that was the fact that they could charge in.. fear and break up the lines.

If this is true I am so glad i am switching to a mage.
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Old 02-26-2006, 08:07 AM   #38 (permalink)
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Makata you dumbass, Death coil actually has a higher resist rate than normal spells because it's binary on top of it.

DC right now is our very only instant defensive spell and just because some easy mode horde fucks that can use fear in PVP as well use it as an offensive spell it shouldn't be nerfed. If DC eats any nerf whatsoever in PVP Warlocks are fucked again - then we're no different to a mage without mana.

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If this is true I am so glad i am switching to a mage.
You'll regret this (or your warrior was loaded w/ crap equip anyways)

Last edited by Quineloe : 02-26-2006 at 08:12 AM.
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Old 02-26-2006, 08:10 AM   #39 (permalink)
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Originally Posted by Zhaun's_Shade
Oh no, Warrior AE Fear got brought into line with everyone elses! I weep for them!
That nerf might qualify as "bringing into line" as soon as they lower the cooldown and rage cost perhaps.
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Old 02-26-2006, 08:11 AM   #40 (permalink)
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Can someone tell me why warriors have an AE fear in the first place? Why does this skill belong on a melee only class?
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Old 02-26-2006, 08:12 AM   #41 (permalink)
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Originally Posted by Cad
Can someone tell me why warriors have an AE fear in the first place? Why does this skill belong on a melee only class?
On what do you base the conviction that a melee only class should not have fear, exactly?
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Old 02-26-2006, 08:18 AM   #42 (permalink)
TheCutlery
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Nerf to indimidate? Fine. Make it 5 rage and drop the cooldown to 30 seconds like all the rest of the fucking fears in the game, and I'll take it.

And where's the nerf to the Freezing traps that hunters desperately need? My warrior was destroyed in Burning Steppes by a 59 hunter with garbage gear by doing absolutely nothing except freeze trap, drop out of combat, drop another freeze trap at their feet, aimed shot, rinse and repeat. I never touched the bastard. No Diminishing returns, and free action potions/trinket won't stop it/break it. That bullshit needs to go before anything else IMO.
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Old 02-26-2006, 08:32 AM   #43 (permalink)
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buy fankriss is going to be a hell of a lot harder for my guild when intimidating shout is limited.
You can do Fankriss without intimidating shout.

Is there anyone that can confirm how flurry will work in the new patch? Specifically:

1. Will it proc while you're already flurrying?
2. Will it proc off herioc strike / bloodthirst?
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Old 02-26-2006, 08:36 AM   #44 (permalink)
Quineloe
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Nerf to indimidate? Fine. Make it 5 rage and drop the cooldown to 30 seconds like all the rest of the fucking fears in the game, and I'll take it.
all other fears in the game?
you mean like Howl, which has 40 second cooldown and 2 sec casting time?

let me fix your message for you

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Nerf to indimidate? Fine. But make it still better than any other fear in the game, because warriors should be best at everything
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Old 02-26-2006, 08:37 AM   #45 (permalink)
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Not much to add besides...

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3. Detect Magic - aggro from caster reduced
Detect Magic is already ZERO aggro...you can spam it on a nonaggro boss for days with no effect.
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