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| | #16 (permalink) | |
| Enough wicked gay on this board as it is. Join Date: Mar 2002 Location: France
Posts: 4,147
| Quote:
I use death coil all the time as a potion on a two minute cooldown (I am a SM/DS warlock...mana is meaningless to me). Seeing how that was the purpose of death coil prior to being bufffed I would be pissed if I no longer got a heal from raid mobs.
__________________ Give me negative internets you cock sucking nobodies. RIP Spiderman-Troupe 2002-2008 | |
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| | #17 (permalink) | ||
| Unlicensed Vaginoplasty Surgeon Join Date: Jan 2002
Posts: 3,458
+12 Internets | Any hunter who hasn't seen the writing on the wall about the shot normalization for a LONG time is a damn retard. If you really thought 5k three shot openers from 40 yards away was intended you haven't been paying attention. It's directly aimed at the slow crossbows out there which are way more out of whack than rogue/warrior weapons ever were. Level 22 crossbows outamaging epics and shit was *not* intended. As for the Sweeping Strikes/Blade Flurry thing: It's either a bunch of shit or exactly as it should be. Hard to tell from reading. As it is right now whatever damage you do on the 1st target is directly translated to the second target. Completely ignoring his AC. Hit a warrior 1st and a caster 2nd, caster takes way less damage. Caster 1st war 2nd and the war takes way more than they should. If this makes it so each target is considered completely seperate and works off their own AC I'm fine with that. How it probably should be. HOWEVER the way it used to work was the 2nd mob would get a 2nd AC reduction on hits on top of the 1st mobs AC reduction. Which sucked ass and was stupid. If they go back to that I'll no longer be gruntled. Quote:
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And the warrior fear change. That's another one I can't beleive took so long to change. It's gonna suck for some encounters but I saw this one coming months ago. It just reinforces what I've been saying all along: They need to completely rework how spells and abilities work in PVP to be seperate from PVE. Limit int. shout in PVP to 5, that's fine. More than fine, chargefears were the gayest shit this side of consecrap shieldbombers. But leave it alone for PVE. edit: And one last thing about the normalization. Boohoo Rhok is 2.9 and getting normalized to 2.8. Plenty of other viable end game ranges are faster. Every rogue end game dagger is 1.8 and sword 2.6. But they got normalized faster=P
__________________ "The eyes are the groin of the face" Last edited by Grimmlokk : 02-26-2006 at 03:02 AM. | ||
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| | #18 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Washington
Posts: 5,139
+17 Internets | Quote:
It's a shitty change, but one necessary for their retarded itemization. I hope I get some PVE damage back somewhere though, it's hard enough to keep up with Rogues as is. | |
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| | #19 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 267
| Quote:
Seems to me to be a major upgrade for every other bow in existance, and only a very minor loss for xbow users. Either I'm missing something or people aren't considering haste at all in their pre-normalization comparisons. edit: I just tested, and multishot (and I assume aimed as well) most definitely uses post-quiver speed for damage calculations. It seems that the level of the nerf on xbow is waay smaller than wow.com whiners make it sound like (40 dps, huh?) Last edited by boy- : 02-26-2006 at 06:07 AM. | |
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| | #20 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 286
+1 Internets | Uh, I think the warrior shout change is a PVE change. I don't know about you guys, buy fankriss is going to be a hell of a lot harder for my guild when intimidating shout is limited. Far larger change than anything in PVP outside of alterac valley. Druids losing the snare immunity while shifting is lame as hell, it exists during the global cooldown and is while your body is changing shape. Considering how 1.9 added artificial lag that takes me 2-3 seconds to shift back into a bear after 'instantly' healing myself because the 1.5 global cooldown doesn't refresh in 1.5 seconds, fuck them. and the warlock bitching? please, you have everything. your class needs nerfs. |
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| | #21 (permalink) | |
| Unlicensed Vaginoplasty Surgeon Join Date: Jan 2002
Posts: 3,458
+12 Internets | Quote:
Outdamage *burst* I should have said. But the cry more newb was very original so I guess it was worth it. Nice nitpicking while still agreeing. It going to be just as minor as the war/rogue normalizations ended up being. A lot of people will gnash their teeth and cry. They'll pull all sorts of "math" out of their asses to prove why this is the most unjust change in any game ever. And 3 months from now no one will even think about it. I bitched and moaned in my guildchat plenty when they were announced. And they went live and I don't think I really noticed any difference at all. If you didn't see it coming once people realized these shots functioned similar to the nerfed war/rog abilities you are a fucking idiot. Plain and simple. Whether you think they're warranted or not is one thing, but acting(or being) surprised it happened is another.
__________________ "The eyes are the groin of the face" | |
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| | #22 (permalink) | ||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,344
| Quote:
#2 - Huh? Maybe I'm misreading or this is a bad translation but what would the lightning shield matter? Resist = unstealth anyway. #4 - Lol. Can't say it's ever happened to me but if that actually happens now, rofl. GJ horrible coding. #5 - Sort of makes sense as long as damage on secondary target is capable of being increased as well as decreased. IE if my main target is warrior and I hit for 700, I currently off-hit the mage for 700 too, which should now increase? In the same way that if mage was my main target hit for 700 the warrior secondary would decrease. #6 - THANK YOU MOTHER FUCKING GOD. Quite possibly the first legitimate rogue buff since .. ever. Quote:
I think the problem is it's treated like a damage move, in that it's put into a queue of everyone else's damaging moves and they are FIFO. So if you hit your SnD when the mob is at 15%, it is now waiting behind 3 fireballs, 2 shadowbolts, and an execute and by the time it's turn comes up the mob's dead. A similar effect happens in pvp .. all the time I'll do a mind blast on my priest, see the XXX number pop up over the enemy's head, have him "die" (visually) on my screen like 3/4 second later and I get the spirit tap to know I did the KB. The solution is to not put SnD in that queue at all. Make it trigger instantly and not have to wait to see if the target is still alive.
__________________ BTW whichever of you mods removed the banner sig, I never made it nor put it there in the first place and if anything just gives me a reason to make a new one bigger and more annoying. | ||
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| | #23 (permalink) |
| Unlicensed Vaginoplasty Surgeon Join Date: Jan 2002
Posts: 3,458
+12 Internets | No. You can go into desolace solo and reproduce it quite reliably if you want. Has nothing to do with other people except that they help kill before it's done "casting".
__________________ "The eyes are the groin of the face" |
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| | #24 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | Quote:
I used DC to emergency heal vs. raid mobs alot. I hope this change merely refers to the fact that we can use DC vs. undead mobs and they're changing that, and not a "roflz u cant heal on fear immune mobs!". And I -really- hope this doesnt apply to PVP. As for CoA...rofl. Funny how they fix the bug that people whine about for stuff like AB, but still have not as of yet fixed all the other damn bugs with the spell (Stealth dispells it, doesnt tick after you die like all our other dots, auto-dispells once they get out of sight). Soulfire is still useless cept for duels or sniping in group PVP. I think the only mobs I ever use it against are deathtalons and Chromag when he's fire, although this is what normally happens. You begin to cast Soulfire. *At 1 second before cast, Bronze Affliction procs* You are stunned! You are stunned! Chromag's skin shimmers I so hate that. Although on the topic of fire spells, why the hell are all the bosses in AQ so high in FR? I seriously get like 1/4th damage on a bunch of them, like Princess Huhu, even with CoE slapped on. Oh ya, another nerf...apparently ToEP and ZHC are going to share the same cooldown because ghey mages with AP are getting it nerfed for everyone else. GG! Guess I'll put in for a tear next time Nef dies ;(
__________________ Training the citizens of Norrath from 1999-2003! Last edited by Cybsled : 02-26-2006 at 05:16 AM. | |
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| | #25 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 216
| I agree that balancing all this shit based primarily on PVP is horse shit. Fankriss will definately be harder for guilds that just go straight DPS and drop fear bombs, but at least the non-raiding casual fagots who sit in BG's all day will be happy. Don't even get me started on the ZHC/ToEP nerf that's going to come. Ya, it's a bitch to get 1-2 shotted in PVP, but that's the life of a mage. You dish out 1-2 hit kills, you get dealt 1-2 hit kills. Nerf it in PVP for all I fucking care, but stop nerfing our PVE. |
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| | #26 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 105
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Unified ruleset needs to go. ![]() | |
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| | #27 (permalink) |
| First Posted on 02-06-2006 Join Date: Oct 2003
Posts: 446
| i think its funny how shitty this game is getting / feels after only a year. I am very disapointed in it. The developers clearly lack a basic understanding of MMORPGs and yes i know they have played some but it really doesnt feel like it when i play WoW. and the STUDIEST shit gets through. example broken mage tier 2 and how it triggered just from hitting the button of a spell and not actually casting the spell. these changes are just another example of how out of wack the itemization is and how much more powerful physical damage classes are. hunt/rog/war. |
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| | #28 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,767
| I'm really not happy with any of the negative changes to any of the classes. Should indeed I not be able to Deathcoil people flagged immune to fear for whatever reason at that time then I'm boned. Although Hunters probably needed a hit it still doesn't make me jump up and dance. There are flat out a lot of nerfs going down to alot of people and I'm never glad to see that. Starts to remind me of what City of Heroes started to turn into. Once I'm done with EQ2 and go back to WoW I'm totally make a Dwarf Priest on a fresh server.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #29 (permalink) |
| Banned Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,628
| Warriors having the best fear in the game blew my mind anyways. And Fankriss not being zergable?! whoaz!!!! Maybe now people will have to actually think instead of GO GO GO DPS And actually I don't think DC nerf is intended for pvp - mostly for pve, as I think there are quite a few things that are fear immune that you can DC :< |
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| | #30 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | Int. Shout will probably hurt the most on Razorgore...we use that to clear the mobs off him when he starts to get owned, since it was unlimited target. They should reduce the cooldown to be in line with the priest/lock AE fear if it's going to be held to the same target restrictions. Fankris we never really used fear. We have lots of locks, pallies, and mages on hand usually ;P Quote:
__________________ Training the citizens of Norrath from 1999-2003! Last edited by Cybsled : 02-26-2006 at 05:49 AM. | |
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