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| | #301 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| You'd have to make a lot of assumptions to build up a reliable database for itemization I'd think. Developers don't want a weapon to trivialize content, so it's got a "roof" on it's rating, they want it to compare favorably with weaponry dropped by other parallel content. Without knowing the specifics of the game I'm talking about, it's hard to order my thoughts on the subject matter, but lets say during beta, for an expansion, you take all possible weaponry/equipment, and basically let people play dressup. Just go from a stats/generic graphic setting, no names, just like "cloth bracer 1, cloth bracer 2" Don't tell the testers from which encounter/quest/whatever the item will result from, simply let them play dressup. See which items get picked over which other ones, have each tester do a small writeup deal on why they picked each piece over the other ones. Remove your highest end items from the list, have the developers compare and see if they like the mix, and if the items the players chose fit into their "endgame" envisioning for what people will wear to the endgame. Repeat for a couple groups. If people find that a slot was particularly lacking in choices, or that certain builds (different classes) were left out on that item, the developers could easily compare those notes to their own to see if they left a class out, or a certain style of play wasn't represented well enough. Lots of ways to do it. It wouldn't really add that much more time onto a testing phase from what I can see, but then I haven't beta tested anything but Final Fantasy, and that wasn't a beta so much as it was a language test hah.
__________________ Jesus on the dashboard, Whenever it feels right. |
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| | #302 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | I don't play SWG. But from everything I've heard, it seems like the game is significantly better and more fun to new players. Unfortunatly, you screwed over your long term players, and gave yourself the worst form of marketing ever, bad word of mouth. And while you think overall that it would have been a wash or an improvement to the long term health of the game, casual non-hardcore gamers are not going to pick up a box that's they've seen on shelves for 3 years if it hasn't been heavily recommended to them from a friend. Instead they are going to reach for Battlefront 2. It's not any more complicated than that.
__________________ Lolpaladins Quote:
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| | #303 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
That's just one example off the top of my head, but there are plently of things in where people just need to make a game and let it go the way they want to design it. Enough of the focus groups. Enough of the marketing polls. I didn't see Blizzard asking the public what type of game they should make, and they have a blockbuster on their hands because they hired from the community who knew what MMORPG'ers wanted. They hired gamers. They hired people that want to play their own games. The only problem they have now, after hearing this from Gamblor while playing WoW, is that now they need to fine some oracle programmers that actually like to play games due to that policy - and the good ones are usually not that into gaming for the most part. You need to quit worrying about what is going to take in so much cash, and just make a fun accessible game based on developer experience and the cash will roll in anyway. | |
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| | #304 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 3,449
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On the observation part, in my industry, Honda and Toyota have used observation to get great success. When the Honda Odyssey was launched, the Honda design team came to America and actually observed customers for two years straight. They followed customers around in a van with a mobile office. They actually got in trouble with the local authorities (who thought that anyone following people with a video camera might be trying to perform abductions). The van was a hit, and Honda attributes alot of it to the two years of observing customers. I can't speak on the MMO industry though. It might be a bit harder to observe players and get meaningful data. But in a general business sense, firms in various comsumer products industries (outside the auto industry) that are kicking butt are doing less talking and more observing.
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Last edited by Lyrical; 02-15-2006 at 07:51 PM.. | ||
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| | #305 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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Just for starters the Mist quest in Teldrassil that was broken from uhm - whatever phase it was I got into the WoW beta until around 4 months after release that they kept saying was working fine on the forums for about 60-70% of that time. (First month they admitted it wasn't quite right, next many months kept saying it was fine, final month they admitted it wasn't working and the fix was imminent) They may not be doing it nearly as rampantly, but it certainly exists - just you don't give a shit personally because it doesn't effect your personal niche in the game - since they make sure the raid content is pretty polished for the mostpart. (although there was the BWL gate fiasco for a bit....) Hell, even your raiding content was screwed up indirectly for a long time - and for quite a while they denied the issues - regarding the umpteen raid ID and looting bugs. Only took them about 15 months to admit that the raid ID system was flawed, improperly tested and that it needed to be gutted. Don't get me wrong, Blizzard is doing alot better overall - but they're far, far, far from perfect like you seem to be prosletyzing. (and I probably butchered the spelling there...) | |
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| | #306 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
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When we set out to make games we make them first and foremost as something that we want to play ourselves. Heck we've started some pretty cool stuff the public doesn't even know about.. and cancelled it.. all because the games just weren't feeling right. Then we have other stuff that from the get-go we feel has that magic. Focus groups are only to smooth the rough edges and are just there to make sure you see the forest from the trees and hopefully you see that before it gets out to the public.
__________________ John Smedley President, Sony Online Entertainment | |
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| | #308 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Also, more testing threads which are reporting valid bugs on the SWG forums are being deleted. Most of which are not ranting in the slightest. Could you look into this for me? | |
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| | #309 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
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As for the SWG boards - I just checked and you are indeed correct and that is being rectified. Posts should only be deleted if they violate our stated policies and from what I heard some that were deleted didn't appear to have met that standard, which is unacceptable. Before a big rant begins on this topic - you complained.. I looked into it.. it's being fixed... and I'm looking into why that happened and will be following up on that privately with my team to make sure it doesn't happen again. Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #310 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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This is my first thank you going to Smedley. Someone take a screenshot. | |
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| | #311 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | Smed - I was once reprimanded by, either Crosby or Scotto, for playing EQ during my lunch break, because quote "it distracts co-workers". I was also reprimanded for playing other companies games after hours (it was Counter-Strike). Work place rules became so ridiculous to the point where I wouldn't even stay a minute longer at work then I had to, I'd just go home. Scotto once tried to reprimand me for an anime wallpaper. Crosby assigned me to GM the server I had spent level 1-50 on (server split) on, even having wrote it on my resume and telling him in my interview, telling him numerous times afterwards and nothing was done, which put me into situations I'd not have liked to be in. Also the numerous times my name was misspelled on GM rosters and in the manual even after I told them it was spelled wrong and nothing was done to correct it. While I certainly enjoyed my actual work, it was the environment I was in that made it miserable for me. For a short while we used to do those company raids, I specifically remember when Scotto was running around plane of hate on his rogue backstabbing mobs we were tried to crowd control, and I was thinking "this is our manager?" A co-worker had found logs of Scotto on a server creating pre-released items for his friends, I told him to do something about it but he didn't. There was an open door policy for a time. I was desperately trying to get out of the CS department and into testing. I went to talk to the manager above Crosby and Scotto, I ended up back at Crosby's desk, reprimanded for skipping the chain of command. Maybe my cluelessness towards office politics contributed to my misery, I really thought the only requiste for working at a game company was a mutual love for games. Sadly I've learned more about Smed from this thread then I had from any amount of company picnics and events. For whatever reason he keeps coming back here trying to get us to like him, again, why any normal CEO would go to the trouble, I don't know. Even though it's over the internet he seems much more reachable/personable then he ever did in real life. I don't know why it took an internet thread for this to happen, it should have happened while I was working there, but it didn't, and I think it doesn't for a lot of other people still there. We should get a BF2 match together, I'd love to blow Smed out of his helicopter! Missle nerf is a small price to pay for fixes to dolphin diving and insta-prone :P Last edited by Zarcath; 02-15-2006 at 08:59 PM.. |
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| | #313 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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And no Stil, he hasn't won me over. But if the honesty continues just like what I saw right there in his post about finding out why legitimate bug posts were being deleted, then that is a major first step. Last edited by Utnayan; 02-15-2006 at 09:18 PM.. | |
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| | #314 (permalink) | |
| Registered User Join Date: Apr 2005
Posts: 98
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Utnanyan.. while I respect the question - it's a fair one... I would submit to you that part of our disagreement here is perhaps your willingness to just accept random stuff from ex-employees. That stuff from TheAgent wasn't malicious or anything (I happen to remember him quite well).. some of it was just straight up bad memory. In this case, I didn't personally know Zarcath.. we have 700+ people working for SOE.. so I may not have met him.. but at some point everyone has a boss.. and not everyone likes their boss. I honestly hope you see my point on this. Smed
__________________ John Smedley President, Sony Online Entertainment | |
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| | #315 (permalink) | |
| Lays the Pipe Join Date: Jun 2002 Location: Corp Por
Posts: 1,125
+33 Internets | Quote:
Did I miss somthing? Smed, Tigole,Gallenite, Furor, Aradune, and etc, aren't your pet monkies here to jump through your idiotic hoops. The leg humping stops now.
__________________ Darph - Fires of Heaven. "Train simulators are a game." - Fansy the Famous Bard | |
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