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| | #62 (permalink) | |
| Registered User Join Date: Sep 2002 Location: SoCal
Posts: 368
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Edit for those who can't make the inference. I'm not talking about the Hero classes as we think Blizzard envisions them. Call it the class Champion or something. I'm proposing the concept that not everyone has to be equal. -Jovec Last edited by Jovec : 02-02-2006 at 04:11 PM. | |
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| | #63 (permalink) | |
| Registered User Join Date: Feb 2005 Location: Indianapolis, IN
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| | #64 (permalink) | |
| Banned Join Date: Jan 2005
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| | #65 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
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| | #66 (permalink) |
| Registered User Join Date: Sep 2002 Location: SoCal
Posts: 368
| Hateyou, Blindeye, et.al I'll admit I should have been more clear and not used the term Hero in my above post....call it...class Champion instead. What I am saying is that current MMO designs allow for everyone to have equal opportunity to acheive the same success. I am suggesting that it's okay for some to achieve things that others can never. The initial PvP ranking was sort of like this, but had its share of flaws. Custom EQ titles are another example. The Sleeper. Artifacts. The AQ scepter quest is close. Warchief's Blessing and Dragonslayer. I'm saying there should be more of this, and while it shouldn't be game altering, it is okay for it to be game impacting. -Jovec |
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| | #67 (permalink) | |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 444
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| | #68 (permalink) | |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,188
+2 Internets | Quote:
Course that's all changed with 5 fucking million subscribers, and I'm sure they've had a turn around with other companies as well, so hopefully things are more in order and Vivendo realizes that WoW must be treasured like a wife with perfect tits and a good work out. | |
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| | #69 (permalink) | |
| Has a 2 inch dysfunctional penis Join Date: Mar 2002
Posts: 326
+1 Internets | Quote:
You can easily segment the MMORPG market if you wanted. Off the top of my head, the three main segments are basically Social, Competitive, and Achievement. You can further break down the segments into usage patterns. There are types of players in each category that have various amounts of playtime and there are characteristics associated with players in each category, and each relative playtime. That's information you can use to decide which type of content to create to appeal to the greatest number of customers or if you want to go after a particular niche in the market. It's no different then segmenting the cell phone users. The information you describe has nothing to do with designing a challenging raid. The factors that go into that are the parameters within the game. Basically what's available in the game that affects the encounter. In WoW, the parameters are large enough that you can't accurately "predict", no matter how many people or supercomputers you have working on it, how the encounter will actually play out. The capabilities of one single raid based on items/abilities in the game are so large, that you can't predict that information for an encounter. Let's say a boss fight lasts 10 mintues. Can you tell me when that priest will run out of mana? What if the Priest uses major mana potions, and what if he doesn't? What if the Priest casts every 5 seconds, or what if the Priest casts a lot, then sits back and regens for a while? What if the Priest uses his wand and gains back mana through the Paladin buff? What if the Priest has the meditation talent, and what if he doesn't? You can't accurately answer when the Priest will run out of mana, the parameters that are involved with the question are too large. My point was, in contrast these factors were controlled in Everquest. When players can do things that directly affect the outcome of the encounter, your ability to accurately predict it goes out the window. A proper comparison would be to compare it to football. There are tons of computers out there, and analysts that spend their whole life doing nothing but studying football. They have every single statistic, and every minor piece of information involved in the game. Yet they can't predict the outcome of a football game. You can get analysts with a high percentage of successful predictions, but you aren't going to find someone who can accurately predict every winner because there is a random factor involved that can not be measured by a computer. The more random those parameters are, the harder it is to predict the difficulty of a raid until you see it in action. | |
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| | #70 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,082
+14 Internets | Like Darph says, hero classes soon would be stupid with level 70 around the corner. I was personally hoping for Hero classes in the expansion, but it doesn't matter to me. 10 more levels is actually better in my mind. I really don't care about character progression as much as getting big things dead. And new big things means more fun for me. Of course, if they fixed PVP that'd be nice too. |
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| | #71 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 5
| hero classes The whole idea behind a hero class should be that the person who attains it is indeed special. A way to make this feasible would be requiring a rare drop off multiple major raid targets in the leauge of nef and rag. Only one necessary item would drop for a specific class/heroclass combo (if any at all) then a certain combination would be needed to become a particular hero class (in addition to previous rigorous requirements that were class specific.) Therefore the high end guilds would need to choose who would attain the rank of hero in that guild. Maybe that would be considered a time sink, but if someone wanted to be a hero wouldnt it make sense to need the full support of the guild they belonged to? But still, I think way more high end targets should be introduced before a hero class can even be implemented.
__________________ Terant Kas'Ton -retired sorceror of e'ci |
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| | #72 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,255
| Right around the corner means 6-10 months though, that's not exactly in the near future. The projections I've seen state fall, given a little leeway means probably october-november, though I really wouldn't put it past em to hold off till a December release to cash in on the christmas rush. If the expansion was within the next 3 months, sure I'd say hold off, but that's a long way to hold off if it's fall, considering heroes were supposed to be a behind closed doors project deal since beta. With weather being implimented soon, they've actually almost finished the laundry list of expected features and content that was supposed to be in for release, hero classes being the one glaring exception. I would wager rather heavily that a good portion of reason they haven't been implimented yet (regardless of any upcoming expansion level cap raise) has to do with the clusterfuck that is trying to balance a "small" range of classes to do both pve and pvp in a reasonable manner, without adding in any game defining abilities that aren't already there. Not to mention the diversity that hero classes would demand would simply magnify the already crazy imbalances in play.
__________________ Jesus on the dashboard, Whenever it feels right. |
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| | #73 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,040
+2 Internets | Hero Classes were a cool idea when the game was in its conceptual/early development stages, but I'm not too sure they'd work well with how the game has turned out. It would cause a lot more balancing problems than they'd probably be worth to the gameplay. |
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| | #74 (permalink) |
| Up Syndrome Join Date: Mar 2002 Location: Bärlin
Posts: 1,381
| Here's another way to do it: Have a portal that ports you into an instance where you take on the role of a hero of the past. You get awesome hero abilities, you have basic hero equipment and whatever you achieve in that instance will be somehow stored (alas if you enter the instance again you can continue your progress there). If you beat that instance you will granted a title (+ whatever quest rewards that involve beating that instance) and maybe have the chance to do harder versions of that instance or get access to other heroes. Okay maybe not what they envisioned. |
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| | #75 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 464
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