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| | #31 (permalink) | ||
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | Quote:
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Last edited by Kasonic : 02-02-2006 at 10:23 AM. | ||
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| | #32 (permalink) | |
| Fires of Heaven Member Join Date: May 2002 Location: DigiPen
Posts: 809
| Best approach is simply have it based on the three class skills, though wtf would you do for a hero name for something like "Combat Rogue" or "Discipline Priest"? =p
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| | #34 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
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__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #36 (permalink) | ||
| Fires of Heaven Member Join Date: May 2002 Location: DigiPen
Posts: 809
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PS - I like Praetor's idea.
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| | #37 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| It would be silly to have thousands of heroes. When you played WC3 sure you had some uber classes, but you used thousands of 'grunts' and 'peons' so to speak. It's kinda like with the PvP rank system. People think it would be cool to be a high warlord, but then reality sets in and they realize they are the peon not the hero of this story. If there could only be a limited amount of heroes then fine. Otherwise forget it. |
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| | #38 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 851
| Thats why me and somebody else here suggested tieing it to the epic raid encounters, natrually limits the number who can gain it to maybe 5% of a server population. Only problem would be mudflation trivializing those raid encounters (maybe tie it to having at least 4 out of like 6 top encounters so old encounters fall off and become ineligible and you have to keep pushing the envelope to maintain it)
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| | #40 (permalink) |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | With a system like what Praetor outlined, or how PvP is now, yes it's ATTAINABLE by everyone, but will everyone have the will to go through it all? Hell no. The only problem is that yes, 18-24 months down the line, pretty much everyone WILL be a hero. |
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| | #41 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
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__________________ Murder! meyhem! kitties! | |
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| | #42 (permalink) | ||
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
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__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #43 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
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| | #45 (permalink) |
| Has a 2 inch dysfunctional penis Join Date: Mar 2002
Posts: 514
| The best thing for Blizzard to do is just to keep quiet about it. One of the things Blizzard did right, is that they restricted the game to a few classes. People want their class and abilities to be unique and as soon as you start introducing more classes, balancing the classes becomes exponentially harder to do which im sure Blizzard has found out by now. If you gave a Hunter some rogue qualities through the hero class, I guarantee you that the rogue class will bitch. People want their classes and abilities to be unique to said classes, and don't like other classes coming in on their 'territory' so to speak. By keeping a few number of classes, it's significantly easier to balance because essentially, there are three key roles (DPS, Tank, Healer) and only so many ways you can fill those roles while keeping the classes unique from each other. So expanding on the current class roles is pretty much out of the question if Blizzard is smart. If you do something like the above poster mentioned, and give a hero bar and simply add new abilities to each class that are relevant to that classes roles, not impeding on other classes roles, then it simply becomes an expansion of the class. It would just be the next progression for that class but instead of increasing in level, you increase in hero status but it is essentially the same result. People would need it to be competitive at the end game. Just like you need to be 60 to raid now, everyone would have to be heroes to raid later. If you think about it, it's the same shit. Your filling a bar, similiar to an experience bar, to gain more abilities and the only difference is that instead of going from 60-70 your going from current status -> hero. Such a system would be good for the future, but I wouldn't put the Hero name to it. Blizzard created too much anticipation for the Hero class and people have formed their own opinion of what the Hero class should be, that almost any implementation at this point will end in a failure. If everyone eventually gets to Hero status, like the above would entail, then the people who think the Hero class should be relatively rare and unique would get pissed. Furthermore if the Hero class is unique or rare, the majority of casual players that were looking forward to ways to enhance their character past 60, would get pissed because now the Hero class is something only available to the "hardcore" players. Basically right now, it's a lose/lose situation for Blizzard. It's something that seemed like a good idea at the time, but now that they have a bit more experience with the industry, it doesn't seem that good after all. Blizzard's best bet is to just ignore it which they have been, and over time people will simply forget about it and that's the end of it. |
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