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| | #1 (permalink) |
| Registered User Join Date: Aug 2003
Posts: 138
| EQ Raids Interesting read on Mob hunter with the lead EQ raid designer. Most of it's common sense, but that's easy to say after you read something and look back. http://www.mobhunter.com/001443.html It is not a secret that EQ is by far and away the current ass kicker in all MMO's in terms of raid content. |
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| | #3 (permalink) | ||
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,811
+34 Internets | Quote:
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| | #4 (permalink) | |
| There is no internets | Quote:
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" Please people, stop adding letters to a 4 letter word, kittens die when you do this. Think of the kittens!!! | |
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| | #5 (permalink) | |
| Registered User Join Date: Aug 2003
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| | #6 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,609
+5 Internets | I find it odd that "the most experienced raid designer in the industry" (quoting by memory) started designing raids during the GoD era. Or did he start before? Or are they counting numbers of raid designed and not number of years in that position? Or was that just a wild assumption?
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| | #7 (permalink) | |
| Registered User Join Date: Mar 2005
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| | #8 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
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| | #9 (permalink) |
| Full Retard Join Date: May 2005 Location: Florida
Posts: 1,241
| I don't see what itemization has to do with event design. Raids have continued to evolve in a mostly positive direction in EQ. I feel that their greatest issue is class structure, but that isn't going to change. Prathun sounds decent despite being interviewed by Loral, who I cannot stand. Mobhunter has been dead to me since Moorgard departed. I can't remember a single position of Loral's that I agree with. |
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| | #10 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,529
+5 Internets | I enjoyed the raiding up to Uqua in God,I don't know what it was like after since I quit at that time,but the trials and the KT raid instances I thought were pretty fun. The class requirements and such might have been suspect,as well as how you had to access the zones and such,but the events themselves I found appealing.I see to recall at least a couple that actually required more than just 5-10 people in your raid doing somehting other than healing or adding DPS which was a nice hcange,and a good way of fidning out who of the 80 odd people in an average guild at that time actually knew anything.. |
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| | #11 (permalink) |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 6,176
+19 Internets | Once they actually fixed the shit in GoD, the raids were done very well. Everything since then has been very imaginative and challenging as well. No matter how good something is, though, if it's broken, it's not fun. |
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| | #12 (permalink) |
| Y HELO THAR!!1 Join Date: Jun 2002
Posts: 1,474
| Prathun was in my guild way back before it broke up. I remember when they revamped pohate and I'd tell him not to spoil it and tell us the strat for the new maestro.
__________________ Pissing off Everquest players since 1999-2008 |
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| | #13 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
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__________________ Murder! meyhem! kitties! | |
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| | #14 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,609
+5 Internets | Well... some major server consolidation happened and all the extra-american servers went the way of the dodo. I am sure it's still viable though. And as far as PvE raid content, I am sure EQ is up there in quality, but it certainly dwarves anything else in quantity (though I guess big chunks of it are skipped because the PitAvR is no longer good enough).
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