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| | #31 (permalink) | |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| Quote:
To me, it's a lot like a normal MMORPG without a lvl 1-40 game, where the game suddenly begins at later levels. I'm still fleshing out my starter skills, and in a week or two I'll be helpful to my allies, eventually I'll be able to kill people with my corp. It is possible to have a good time on day one though... http://myeve.eve-online.com/ingamebo...hreadID=228135 EVE is what you make of it. | |
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| | #32 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 10,225
+38 Internets | Yeah, that's the thing. It's what you make of it. If you start with the mentality of "oh man, I've got to start with mining" then yeah it's going to be boring. You never have to mine a single asteroid if you choose not to. Instead you can run missions (which are IMO the most boring gameplay, or at least were when I played a year ago. They've changed a ton since though, before it was just jump 10 times and play fetch, now it's much better with deadspaces(dungeons/instances) and such), trade, manufacture, rat hunt, join a corp, whatever. Eve's been brought up on the forums here before, and each time a couple dozen people try it, and only a handful are left after the trial. Mainly because the people who try it basically play it solo either rat hunting or mining, decide it's boring, and quit. |
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| | #33 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| Well, if as Bizanich and beepbeepbeep indicated, the reason for playing through the drudge of the early game is simply because they anticipate the space battles, then really, wouldn't it have been better to start off with that? Start you off with a light fighter vessel or even a vessel incapable of combat but which gets to take part in them by, say, delivering supplies or mining asteroids (but not in the middle of nowhere, but rather close to contested areas where you get to witness the battles and flee from enemy ships). Wouldn't the game be improved and become more popular as a result of this, if this is really where the fun is? I guess what I'm getting at is the general problem in MMORPGs of making you "wait" before you have fun. WoW addressed some of these issues by making 1-60 alot more fun, but that had the drawback of making the 60+ game barren for the longest time. Still, the goal, I think, should be to make the journey rather than the destination the point of the game. This doesn't mean starting players off with a battlecruiser because that's the most exciting ship to command (an example, now obviously no longer true): no, the player should have to work for advancement of that sort, but working for that advancement should be made fun. Just because my ultimate goal is to become the admiral of thousands of ships doesn't mean I wouldn't enjoy piloting a small fighter amidst giants. Game progression should work off of that philosophy, at least imo. With respect to Eve, that might just mean making the solo game more like the PvP aspect where, after all, the real game is. |
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| | #34 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,485
| That's all nice and all, but EVE just strikes me as the kind of game where the makers give you the tools and let you figure out the rest yourself. More of a simulator than actually a game, per se. Sure, that's a niche game, but I don't think the makers have ever intended it to be anything else and commercially they're still doing stellar regardless of that. |
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| | #35 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| I don't quite understand what you mean by simulator. Aren't all MMORPGs simulators of a sort? Using the "niche game appeal" as an excuse doesn't occur to me as being a very good way of approaching design. Still, since you're obviously more aware of this niche appeal than I am, can you answer as to how the game would be worsened if its initial stages were integrated with the PvP rather than boring solo-PvE play? |
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| | #36 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,676
| Quote:
It's not like SWG where, yeah, players create bases....but the PvP impact/penalty isn't there. In Eve I could lose everything I have on my ship/character when I died.... That just doesn't happen in EQ (to nearly that extent) or WoW. The closest a game came to that was UO. The rest of what you said, I agree with. I actually think a player should start with 50-60k in skill points instead of zero now, due to how long the game has been out. They could join the space battles in a frigate very quickly with that. Damnit, they pushed server up back 4 hours ![]() | |
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| | #37 (permalink) | |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| Quote:
That post on the official forums that I linked earlier has a guy that started with 150,000 and did some successful pirating on his first day in the game. | |
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| | #38 (permalink) |
| Registered User Join Date: May 2002 Location: Paris
Posts: 1,036
| Don't be like : "ok I'll mine a bit and train a few skill and then I'll start doing interesting things." You can take part in alliances wars right away (i.e. once your char is over 2 weeks old for obvious reasons). Regardless of what you might like to do later on, it's better to spend his time as a newbie with experienced players that will be willing to show you the rope, rather than in a carebear corporation in empire where everyone only care about the short term growth of their wallet. As for not being able to "compete" with older players, well in a way newer player won't ever be able to get as many SP as old timer, so you might think it's a problem especialy for pvp, but really it's not. Eve is a "war" simulator, it's not quake-like PvP, in a war you don't fight unless you're pretty much sure to win. Eve pvp is about catching your opponents off guard and slaughtering them, leaving them no chance to strike back. Eve wars are about logistics, strategies, long term plans, not really about mad pvp-sk3llz in 1v1. You win because you out-smarted, out-numbered and trapped your opponent. Don't expect a lot of action either, as it has already been said, there is a lot at stake in each military engagement, losing a battle is not something you want to happen, when your ship get blow, it's gone, you don't repop at your bind point 30 sec away and be back in fight in less than 1 minute, depending on where you're fighting you might very well be out of the fight for the rest of the day, and several hundreds of millions of ISK short once you get shot. So, yes, Eve is a very slow paced game. But that's mostly because there's no other choice, there can't be an interesting "world at war" simulation with WoW-like PvP mecanisms. Moving an army has to be slow, losing a battle has to hurt. Fighting far from your home and industries has to be a logistic nightmare. |
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| | #39 (permalink) |
| euro-bastard, sorry for the typos. :-p Join Date: Jun 2003
Posts: 256
| You can be one of the most important part of pvp combat fleet, a tackler with week worth of training. Eve is all about knowledge, those who find it boring often do not join corporations and alliances who actually combat. Need of good tacklers, that infact requires more real skill than learning points. Good tackler knows instantly what ship hes tackling, average weapon ranges, how to appoarch, how to avoid damage, signature ratius advantages and how to use speed as weapon. Hell, after few weeks of ingame learning, guy who understands shit (aka is smart) can tank a npc Battleship spawn in 0.0 space while gunships tear them down - earning quite a fuckton of money. No mining ever needed. Interceptors for the win. Smart guy wins in EVE. You need basic social skills, quick learner and some math head to make it in EVE.
__________________ -- yeah right. |
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| | #40 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,676
| Quote:
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| | #41 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| Easy way to piracy: Caldari and the right training path to get missile 1, frigate 3. Finish first storyline mission and sell implant for (at least) 2/3rds of a million ISK. Buy a kestrel and 4x missile launcher, and fit with rocket ammo. Buy civilian shield booster and civilian afterburner. You are now a ghetto pirate, able to take down the unwary and stupid with no further training needed. ![]() |
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| | #42 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,676
| Quote:
. Universe is frickin enormous lol.Also, have no idea what tackling is, though I did link up with an Amarrian Corp that actually trains newbies. Still have to get angle of attack down, but getting there.. | |
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| | #43 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris
Posts: 1,036
| Quote:
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| | #44 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 10,225
+38 Internets | Quote:
And I would just like to offer a big "fuck you" to you bastards, as I'll probably end up restarting at least one of my Eve accounts because of this thread. Same as the last thread. Fuckers. | |
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