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| | #1 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 201
| Single Player + MMORPG rolled into one? Has anyone though (or are there any games out there with) the following idea... Making a full MMORPG game, but throwing on top of it a single player RPG using the MMORPG (albeit modified to suit the single player) game engine? I mean, the single player portion could be used to build history and mood into the MMO, and could also serve as a hook device to get players into the genre. It would also be cool to revisit areas that you journeyed to as a hero type in the single player game... Is this a good idea or a bad idea? Would people spring for it? I know I'd be giddy at such a prospect; as long as the core of the game was solid. |
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| | #3 (permalink) |
| Registered User Join Date: Mar 2005 Location: San Francisco
Posts: 972
+1 Internets | What would probably work better, is releasing a great single player game, with a great world to explore, and then releasing an MMORPG a year later in the same world (but expanded, probably). I could see something along those lines being cool, and plausible considering you could use the same game engine and the vast majority of the art for 2 games. At the very least, you could hype the hell out of the idea to a publisher or two. |
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| | #5 (permalink) |
| Samurai Blue Join Date: Apr 2002 Location: Omaha
Posts: 334
| I'm guessing Elder Scrolls might turn MMO eventually, but I rather prefer it as an offline, single player. Nice patch day or otherwise game. It would be real hard to have a game be both single player and mmorpg. The only thing I can think of is like a starter area that can be played offline. Like up to level 5 or even 10. Think of it as a preview session, soloing a few quests, trying out different classes, etc. Be really nice if you didnt have to activate your account code until you wished to join online play. That might lure in a few out there just because they think, "Well if the first 10 levels suck I can resell it" or something. Also, then on patch day, you could start up an alt and make some progress in game.
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| | #6 (permalink) |
| Up Syndrome Join Date: Mar 2002 Location: Bärlin
Posts: 1,413
| Maybe Age of Conan is what you are looking for, just read the interview (link can be found in the Age of Conan thread), it is a singleplayer RPG until level 20 to hook you to the game and then you get to the MMO game with another 60 levels + pvp levels etc (with a monthly fee then). |
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| | #7 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 201
| Nah, I'm thinking more along the lines of an epic single player RPG coupled with a fully fledged MMO. Something like FFXII + FFXI in the same game... well maybe not as lavish as FF games are, but definetly grander than just a few levels. Moreover, the gameplay between SP and MMO would be different, with the SP allowing for much more scripted encounters as well as faster levelling and more epic small group encounters. Maybe at the end, you'd be doing with your 5 man party what the MMO players would take a full raid to take down. Something like that. |
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| | #9 (permalink) | |
| Registered User Join Date: May 2002
Posts: 914
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| | #11 (permalink) |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 447
| Speaking of GTA, I can't help but to watch all these comercials and notice how aged their engine looks. Sooner or later people will realize that their shit sucks. At which point they better have something new to bring to the table. |
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| | #14 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 2,775
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| | #15 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,000
+8 Internets | Morrowind would have been 10 times better if you could coop multi-player like Diablo 2 or NWN. That and if every mob wasnt trivial once you got a decent set of armor and weapon. ![]() |
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