|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #31 (permalink) |
| Plugged In Like Neo | Unfortunately I played the game for a couple of weeks in September....so unless all these changes have been since then.....I'm afraid I'm still stuck with WoW. I never got high enough to enjoy the DoF expansion though, only to level 16. I think I would enjoy the game more if I had RL friends that were playing it. Right now, everyone I know is playing WoW =( |
| | |
| | #32 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| I don't think it's a matter of "too little, too late." It's easy to make that claim for any dying game (and I've seen it made for EQ1, EQ2, SW:G, Shadowbane, AC2, etc. etc. etc.), because there's *always* something that someone isn't satisfied with and then that flaw becomes a scapegoat when people start leaving, as if the presence of the attribute at release would've changed anything. In reality, the situation is more complicated, and alot of what constitutes success and failure in the MMO world depends on whether your game is the "king of the hill," because that's the game that gets the most word of mouth and popular coverage. In this respect, the principle of a diasporic market appears, at least from the present perspective, rather skewed - as in pop culture, players tend to congregate in multiplayer games that they see as being the most popular, if only for the fact that their "position" in such a community means more. |
| | |
| | #33 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| Quote:
| |
| | |
| | #34 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,469
| Quote:
EQ2 is a pretty decent game these days. | |
| | |
| | #35 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 303
| basicgameplay/combat mechanics, which were severely broken/lackoing for the first year of the game, are starting to improve. Meaningful lore/interesting quests are still few and far between unfortunately, but when its good the game gets really fun. The raid game has seen aton of content added, and a significant amoujnt of challenge. Unforunately the lore here is lacking as well, itemization is kinda boring, and encounters are somewhere in the eq1 pre-kunark level as far as creativity to the msot part, with most challenge simply coming from making the mobs significantly higher level than the player. But i doubt anyone could argue that, atleast as a raider, there isnt plenty to do now in eq2. It's just a matter of how much fun you're having doing it. And i think the game could benefit from a few carefully selected server merges, as some populations are just way too low for people to enjoy an mmo the way its meant to be. |
| | |
| | #36 (permalink) |
| Romo is a manwhore | That *is* one of the problems with EQ2 that WoW doesn't seem to have (mainly due to the sheer success of the product on Blizzard's end). I ocassionally create a new character for no reason and even in those extreme newbie areas you can find at least a dozen people running around. The Island of Refuge is similar but once you get past that all similarities end. |
| | |
| | #37 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,736
+67 Internets | Now if they could make tradeskills less a pain in the ass. Remember folks, tedium != challenging or fun. And the first motherfucker to say "It's all just button mashing anyways lol...." gets hit with a smacknuts. |
| | |
| | #38 (permalink) |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| My Templar is 49, met a really great group of people who I play with daily. We have done alot of excellent questing and exploring, last night playing in Sol Eye for the first time. Amazing zone design, the art team really went to town there. Honestly it doesnt really matter what you play, if you are playing with friends and you are having a good time, then that's all that matters. I think EQ2 is doing fine. These changes are good I think. |
| | |
| | #39 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Texas
Posts: 2,243
| Quote:
![]() | |
| | |
| | #40 (permalink) | ||
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,981
| Quote:
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
| ||
| | |
| | #41 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Quote:
One guy in my guild got all up in arms about it though, and he was trying to convince everyone to send an email to SOE complaining about it. He loathes the playing philosophy that WoW's penalty-free death encourages. Retards shall inherit the earth in his opinion, it seems. He overlooked the fact clicksticks made death in original EQ virtually meaningless long before devs came up with the great idea to make death utterly meaningless. As of this moment i think City of Heroes' xp debt is actually the most punishing death system. Maybe camelot...if they still have it on life support... vaguely glad i've gotten to DoF levels to check them out, even if I don't stick around when I get 60 and notice there's nothing to do. Sort of the same problem every MMO has atm, isn't it? I'd resub to wow but...really, why bother? Last edited by Iannis : 12-12-2005 at 08:04 AM. | |
| | |
| | #42 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,981
| EQ2's death penalty often made me stop playing. So, I get debt when someone dies in a game where grouping is almost mandatory (in the beginning). I often reached points in which it was less painful to log off and try again tomorrow after the debt cooked off than go back in and group with people who would probably give me more debt. The changes over the months are good, and if they put a dedicated PvP server on they will get another 15 bucks from me, but as things stand I'd rather play WoW.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
| |
| | |
| | #43 (permalink) | |
| Nhilist Join Date: Apr 2002
Posts: 364
| Quote:
| |
| | |
| | #44 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 765
+1 Internets | Quote:
| |
| | |
| | #45 (permalink) |
| There is no internets | Blizzard needs to hire Gallenite. My wife and I have given up on SoE products. We bought my mother in law World of Warcraft, I give her 3-4 months before she cancels her Sony all access pass, and my brother in law is the last hold out. It is only a matter of time before he gives World of Warcraft a shot, he constantly hovers over my shoulder critiqueing WoW trying so hard not to like it, but with his sis, mom, and bro-in-law playing it will be hard for him not to give it a shot. I am wondering if we are slowly witnessing the deathknell of SoE products, someone needs to do a massive corporate reorg, and quickly.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |