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| | #151 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| It was mentioned in one of the Blizzcon reports, in an interview with a higher-up at Blizzard (possible Rob Pardo). Blizzard was expecting EQ-levels of retention (somewhere around 50-60%) which was industry leading at the time. They actually got about 20% or so higher rates than that. No link, but feel free to Google for it. |
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| | #152 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,212
| How can you measure retention with a game that has been out only a year, vs a game that has been out for 6 years? Come back in 6 years and well talk. Hell come back in 2 years and well talk about WoWs retention numbers.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #153 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,106
| Quote:
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| | #154 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| People have been saying that WoW's playerbase is going to collapse Real Soon Now for most of that year, too. ![]() Edit: IIRC, the comment was based on a like-for-like retention comparsion of EQs first year against WoW's first year. |
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| | #157 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 5,425
| Quote:
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| | #158 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
| Quote:
Regardless, one way to measure retention is by the ratio between boxes sold and current # of subscribers. If someone can dig up that data, we'll have some facts to play around with... Course, none of this changes what I've said already. Even if EQ rate of retention in the first year was ~20% less than WoW's (believable, given that EQ was trying to break the ice on a new genre of 3D MMORPGs), there's still no indication that WoW's player base is not a direct result of having a larger number of initial subscribers. Turnover rates are, after all, as determined by # of initial subscribers as anything else due to the way people mass subscribe/cancel as a result of trends and friends. Last edited by Etadanik : 12-14-2005 at 03:19 PM. | |
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| | #159 (permalink) |
| Banned Join Date: Nov 2003 Location: A-T-L-Joja
Posts: 540
| Whoever posted the EQ1 numbers are off, btw. They grew for 2 years, plateau'd off, then dropped just like virtually all other MMOs that don't crash on launch. I dug up those WoW numbers in March which was the last time i saw numbers for them. It doesn't mean much now, but it was something like 93% retention rate. I even called them liars at the time. use the search function, it was posted here on the foh boards. and lets just say I wouldn't be surprised to see a 5 million (1.25-1.5 million NA) subscriber base announced by the end of the year. Not only are the still selling, their levels of retention and and re-ups are just insane. It's hard to compare WoW to anything before it simply because it hasn't behaved like any other MMO before it. The player base isn't even close to "stabilizing" yet. |
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| | #160 (permalink) | |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | Quote:
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| | #161 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
| Quote:
Launch numbers, which are determined by franchise identification, marketing, and word of mouth, mean alot for MMORPGs. I've yet to see a MMORPG that launched badly but managed to gain a huge player base afterwards. MMORPGs that launch badly stay mediocre, while those that launch with large numbers grow larger - up to a certain multiple of the launch numbers, which for WoW was around 800,000 for NA alone. Last edited by Etadanik : 12-14-2005 at 04:23 PM. | |
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| | #162 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
It was another good example of information being provided accurately to the letter of word, but quite possibly giving a very wrong impression. | |
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| | #165 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,839
+3 Internets | Quote:
A while later, after the XP changes went through, I saw a copy of EQ2 at my local Walmart for $8.99 on clearance. I figured with some of the changes I was seeing I would give it try, and being that it only cost me $9.32 after tax, I wasn't giving SOE any money to make me feel guilty about supporting their business ethics. So I installed it, patched, cancelled the subscription immediately so I wouldn't be billed by mistake if I forgot to cancel, and gave it another go. While some of the systems were better, leveling was faster, and the ridiculous XP debt sharing program was gone, I realized that the level design and world design was still piss poor. Nothing had any life to it what so ever. It was almost as bad as watching those NPC's in Star Wars Galaxies script the same emotes over and over again while never moving, or saying anything. The quests were boring and lacked any ending, the cities were completely empty and devoid of life from other players. The players I knew on the server had all quit and left to go play WoW, CoV, or to try other MMORPG's like Eve Online. The itemization was boring, and the general lack of anyone to play with was a nail in the coffin. I lasted about 2 weeks of casual play to see that nothing had changed in the game itself with regards to just making a fun game. I never tried crafting however. I loved crafting in SWG though. Too bad they ruined that game. Combine that with the fact that even if I did somehow like EQ2, there would be no way I could trust Smedley not to come up with some hap hazard decisions thrown down to Hartsman that will force the game and the work people have done into nothing with some horrid NGE like change, or placement of Massive Inc billboards in EQ2 to bring down that immersion factor even more. Or if they come out with a quest/event, if it even works in the first place while I waste time trying to figure it out. I am the kind of player that loves to go on long quests and figure things out without spoilers. To say I would be pissed if the quest never existed and I spent 6 months of off and on play time using some of that to chase something that didn't exist anyway, pissed would be an understatement. Half the time in EQ I was more worried about a quest working and all that time spent on a quest giving me a reward, than actually playing the quest. And that continued on into EQ2 because I know the company and what they are capable of. All in all when my free time finally frees up next week, (I have had a busy year in real life in dealing with a career change) I will be logging back into Mal'Ganis to play with my guild Elitist Jerks. | |
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