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| | #1 (permalink) |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,783
| Group Buffs Reading over the Paladin changes for the umpteenth time in multiple seperate threads I pondered to myself.... Are group spells overbalanced? Some of you new to WoW may not remember the time where there wasn't Group Fort or Group MOW or Arcane Brilliance etc.. What I am wondering is when there were group versions put in why weren't the spells like Spirit and Shadow Resist put in? (as you can tell I am a Priest) I can understand Spirit maybe since it is a Talent spell but could there be a way to code it so Group Spirit can be learned from the Class Trainer as a group and single spell? Is there an overbalancing issue? Coding issue? Just doesn't make sense to me and maybe the rest of you have figured it out from reading the cesspool that is the official WoW forums but I refuse to browse them for that sole purpose... |
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| | #3 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 369
| Yeah I dunno. This is one of those lessons they could have learned from EQ but chose not to. Rebuffing is not fun. Seriously, you don't even have to put any brain power into it; it just makes playing slower. Personally I like the Pally aura system and wish every buffing class worked like that. (I think EQ2 does it this way.) Everybody in my group gets Aura of Fortitude. The "tier 2" of the spell gives it to everybody in my raid. Get rid of Priest Shadow Prot. since Paladins have the aura already. |
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| | #5 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 369
| I'm suggesting an overhaul (all auras), so naturally I'd also suggest also that Shammies get the shadow aura. Anyway, I'm agreeing with you, so I'm not sure where the "gg" comes from. Plus, I play a priest, so it's not like I don't know what you're talking about. Sheesh. |
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| | #7 (permalink) | |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,296
| Quote:
Group Spirit sure would be nice, as would Group Shadow Prot. I'd like to see resist buffs with a longer duration as well. 10 minutes just doesn't work right at times. They shouldn't give it to Shaman's though. I don't want Shaman's to be the exact opposite/same thing as Paladins are at all. Haven't done too much thought about it, and maybe there is some imba issues that prevented this from happening, but damn I sure would like a Group Renew. Doesn't have to be all that great, just something to help while you're spot healing everyone else. Oh and group targettable PoH too. Although i'm sure that won't ever happen. | |
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| | #9 (permalink) |
| had the chance to ask the world to dance Join Date: Feb 2005 Location: Midlothian
Posts: 179
| When they do the expansion talents, just make the first 32-point talent for every buffing class to be MGB. Add "Equip: Makes all your Group Buffs last xx% longer" to each set armor. Poof. |
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| | #13 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,261
+53 Internets | OUr on ly hope is that with Fangtooth gone, Priests may eventually become a playable class. I still think it would be best to just divy up priest abilities/talents between druids, shaman and paladins, make pal/shaman playable by either faction and call it a day. |
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| | #14 (permalink) | |
| Registered User Join Date: Aug 2003 Location: Seattle
Posts: 290
+2 Internets | Quote:
I hope whoever thought up KEI was shot. | |
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