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| | #1 (permalink) |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,808
| Vanguard - Brad posts about X-Box360 and Unreal 3 engine Just so you people don't think I have totally lost all interest in vanguard (which I haven't): Just to further torment you all and add to the rumors floating about : Taranis is correct: no work has been done on an Xbox 360 client. That said, a couple of things: 1. We will be switching to the Unreal 3 engine by the first or second expansion. 2. The Unreal 3 engine works nicely on both PC and Xbox 360. 3. Our second sekret project, which if you dig around at all you'll likely be able to figure out what it is though my lips are sealed, is on the Xbox 360. 4. We like to share technology, code, tools, etc. Connect the dots http://www.vanguardsagaofheroes.com/...0&pagenumber=4 |
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| | #2 (permalink) | |
| 1898 Join Date: Mar 2005 Location: Ga
Posts: 1,078
| graphics overhaul in the first expansion? damn thats sounds like a poor use of time
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| | #4 (permalink) |
| Registered User Join Date: Nov 2003 Location: Los Angeles
Posts: 355
| Sounds less to me like a graphics overhaul and more like a structural change that will let them get an XBox-360 version out. If they have this change in mind already I'm asuming their existing content will be able to load into the Unreal 3 engine with minimal changes to both. |
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| | #5 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,011
| If I remember correctly DAOC had an interchangable engine, and in fact it was swapped a couple of times in the lifeline of DAOC. Hehe, unlike you naysayers, I think its a great feature to have an upgradable graphics engine. they sure learned their lessons from EQ.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #7 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,517
+25 Internets | Braen, it's your job to do the dot connecting for us and figure out what the hell he's being all cryptic about. As far as a beta goes, there IS a beta, they're just keeping it small for the time being. I can see why, you don't need 50K simultaneous users to figure out if the combat system sucks ass. |
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| | #8 (permalink) | |
| 1898 Join Date: Mar 2005 Location: Ga
Posts: 1,078
| I'm sure it has a lot of advantages. I'm just worried that the team will have to put a lot of time into this and the amount of content on release will suffer. That or the release will be held back. Why didnt they plan ahead to use the Unreal3 from the get go?
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Last edited by Spare Oom and War Drobe : 09-28-2005 at 01:16 PM. | |
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| | #9 (permalink) | ||
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 848
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Heres a bit from unreal: Quote:
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| | #11 (permalink) | |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | Quote:
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