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Old 09-27-2005, 07:19 AM   #1 (permalink)
Qhue
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Faction gains while dead.

Since its apparently Blizzards "Vision" that faction = end game content what with all the different factions added in for every high level area (AD, TB, Zandalar, Cenarion Circle, etc) it would be nice if faction was awarded for killing a mob, especially a boss mob, while you are dead but not released.

Its pretty darn annoying for the squishy members of a raid force who get steamrolled on the way to the big W on a mob to be cheated out of one of the primary reasons for killing the mob in the first place : the Faction.
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Old 09-27-2005, 07:44 AM   #2 (permalink)
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Surely you jest! Warlocks and mages have all those aggro tools to help us stay alive!

But seriously, Blizzard simply does not understand the glass cannon theory. Hunters appropriately do less damage than rogues, considering they fire from range and have higher mitigation, but warlocks and mages are still screwed. Warriors may have the highest mitigation and hit points, but they also are roughly second in dps with good gear.
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Old 09-27-2005, 07:49 AM   #3 (permalink)
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This reminds me of the days when your release timer ran up before a boss died, you couldn't see the loot.
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Old 09-27-2005, 07:50 AM   #4 (permalink)
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Quote:
Originally Posted by Sheaf
Surely you jest! Warlocks and mages have all those aggro tools to help us stay alive!

But seriously, Blizzard simply does not understand the glass cannon theory. Hunters appropriately do less damage than rogues, considering they fire from range and have higher mitigation, but warlocks and mages are still screwed. Warriors may have the highest mitigation and hit points, but they also are roughly second in dps with good gear.
Argue class balance somewhere else. I doubt they can do the dead thing because you could two box a char and farm faction with the one getting the other person nonstop faction with ease.
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Old 09-27-2005, 08:05 AM   #5 (permalink)
Zehn - Vhex
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I really don't see the problem with it, or power leveling of any sort to be honest. You could twelve box, or park said people within faction range but in a relatively safe spot, etc...etc...always making design decisions based on your customer base being full of evil liar faggots is a poor path to take.

That being said, i'm in favor of anything that reduces the stupid penalties for dying on content. I still think you should get gold splits when dead. Fucking sick of faggot hunters who overagro, kill off 10 people and then go "LOL THE SPLIT IS GONNA BE GREAT LOL!"
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Old 09-27-2005, 08:40 AM   #6 (permalink)
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Man! You died! You don't deserve the reward!

(raid related factions should be guild based - but that's something you cannot implement once the game is out)
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Old 09-27-2005, 08:59 AM   #7 (permalink)
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Man this is the stupidest thing Ive heard on these boards in a while.

"I should get exp when I die and watch my group kill the next ten mobs too!"
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Old 09-27-2005, 09:03 AM   #8 (permalink)
Zehn - Vhex
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Yes, because losing out on a 200~1000 point faction hit is exactly the same as 300 xp.
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Old 09-27-2005, 09:07 AM   #9 (permalink)
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Quote:
Originally Posted by Zehn_Druidbane
Yes, because losing out on a 200~1000 point faction hit is exactly the same as 300 xp.
Thats not the fucking point.

Its bullshit and it has exploit written all over it.
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Old 09-27-2005, 09:08 AM   #10 (permalink)
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On the other hand, shit happens. I don't see why the odd person that died in a boss fight should be shafted for the faction. A main tank can be doing their job to the best of their ability and get fucked for the faction because a healer lagged or fucked up for half a second.

And wtf is with the exploit excuse? You don't get faction if you don't participate in the fight when alive... why would you get it laying there dead doing nothing?

If you want a reward for a "perfect play" or whatever where nobody dies, then give everyone a bonus for that. Don't penalize the one or two poor schmucks that got sacrificed in a hard fight.
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Old 09-27-2005, 09:12 AM   #11 (permalink)
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And wtf is with the exploit excuse? You don't get faction if you don't participate in the fight when alive... why would you get it laying there dead doing nothing?
Exactly. Mobs should retain a list of all the people that hit them while they were engaged and when it dies, gives faction to everyone in range...dead or alive or even if they've rez'd out of combat.
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Old 09-27-2005, 09:22 AM   #12 (permalink)
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How about just changing it in instances? I mean if you die farming Fubolgs in Felwood in a group then you really do not deserve to live any longer much less get a reward. But in ZG it is a bit different. For Strath and Scholo who really gives a fuck since AD gets to scourge stone level so easily anyway.

I have been doing BG's less and less these days, but as I recall I always got the faction hits for flag caps even if I was a ghost waiting for a spirit rez. And if I recall a little farther back, WSG launched bugged so that people weren't getting faction if they were dead when the match was won or a flag capped, right? Or was it just that you wouldn't get your mark of honor? Either way, there is a precedent to implement something like this on Blizzard's part, for whatever that's worth. Maybe just limit it to raid flagged instances. The issue would then be long term if mudflation trivializes those dungeons to the point that people can get a twink to exalted in an hour AE'ing bosses.
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Old 09-27-2005, 09:25 AM   #13 (permalink)
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Quote:
Originally Posted by Zehn_Druidbane
Exactly. Mobs should retain a list of all the people that hit them while they were engaged and when it dies, gives faction to everyone in range...dead or alive or even if they've rez'd out of combat.
Or shit, that's too simple and easy to miss. Forget all my blabber. Only problem is that the shit would probably get released buggy as hell so that someone would figure out a way to get 100 faction hits off leashing one mob over and over or some shit. But yeah, this idea makes sense. How did it work in EQ if you tagged a faction mob and then died? I can't remember.
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Old 09-27-2005, 09:27 AM   #14 (permalink)
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How come nobody complained about this during the EQ era, but now with World of Easycraft, people complain?

Edit: For Fammaden, back in EQ if you tagged something for faction and you died, you got nothing. If you weren't present for the kill, you were sol.
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Old 09-27-2005, 09:29 AM   #15 (permalink)
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Quote:
Originally Posted by Ahnkosis
How come nobody complained about this during the EQ era, but now with World of Easycraft, people complain?
Maybe because in EQ you could choose to grind faction and get decent rewards if you wanted but there were plenty of other avenues of advancement. I think faction in WoW represents roughly 1/3 of the end game content. :P
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