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| | #1 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 988
+4 Internets | Faction gains while dead. Since its apparently Blizzards "Vision" that faction = end game content what with all the different factions added in for every high level area (AD, TB, Zandalar, Cenarion Circle, etc) it would be nice if faction was awarded for killing a mob, especially a boss mob, while you are dead but not released. Its pretty darn annoying for the squishy members of a raid force who get steamrolled on the way to the big W on a mob to be cheated out of one of the primary reasons for killing the mob in the first place : the Faction. |
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| | #2 (permalink) |
| Registered User Join Date: May 2005
Posts: 351
| Surely you jest! Warlocks and mages have all those aggro tools to help us stay alive! But seriously, Blizzard simply does not understand the glass cannon theory. Hunters appropriately do less damage than rogues, considering they fire from range and have higher mitigation, but warlocks and mages are still screwed. Warriors may have the highest mitigation and hit points, but they also are roughly second in dps with good gear. |
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| | #4 (permalink) | |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,867
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| | #5 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,736
+67 Internets | I really don't see the problem with it, or power leveling of any sort to be honest. You could twelve box, or park said people within faction range but in a relatively safe spot, etc...etc...always making design decisions based on your customer base being full of evil liar faggots is a poor path to take. That being said, i'm in favor of anything that reduces the stupid penalties for dying on content. I still think you should get gold splits when dead. Fucking sick of faggot hunters who overagro, kill off 10 people and then go "LOL THE SPLIT IS GONNA BE GREAT LOL!" |
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| | #6 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,815
+16 Internets | Man! You died! You don't deserve the reward! (raid related factions should be guild based - but that's something you cannot implement once the game is out)
__________________ -retrosabotage- |
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| | #7 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,212
| Man this is the stupidest thing Ive heard on these boards in a while. "I should get exp when I die and watch my group kill the next ten mobs too!"
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #9 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,212
| Quote:
Its bullshit and it has exploit written all over it.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #10 (permalink) |
| OotS MMO plz Join Date: Jan 2003
Posts: 1,166
+2 Internets | On the other hand, shit happens. I don't see why the odd person that died in a boss fight should be shafted for the faction. A main tank can be doing their job to the best of their ability and get fucked for the faction because a healer lagged or fucked up for half a second. And wtf is with the exploit excuse? You don't get faction if you don't participate in the fight when alive... why would you get it laying there dead doing nothing? If you want a reward for a "perfect play" or whatever where nobody dies, then give everyone a bonus for that. Don't penalize the one or two poor schmucks that got sacrificed in a hard fight. |
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| | #11 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,736
+67 Internets | Quote:
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| | #12 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,803
+8 Internets | How about just changing it in instances? I mean if you die farming Fubolgs in Felwood in a group then you really do not deserve to live any longer much less get a reward. But in ZG it is a bit different. For Strath and Scholo who really gives a fuck since AD gets to scourge stone level so easily anyway. I have been doing BG's less and less these days, but as I recall I always got the faction hits for flag caps even if I was a ghost waiting for a spirit rez. And if I recall a little farther back, WSG launched bugged so that people weren't getting faction if they were dead when the match was won or a flag capped, right? Or was it just that you wouldn't get your mark of honor? Either way, there is a precedent to implement something like this on Blizzard's part, for whatever that's worth. Maybe just limit it to raid flagged instances. The issue would then be long term if mudflation trivializes those dungeons to the point that people can get a twink to exalted in an hour AE'ing bosses. Last edited by Fammaden : 09-27-2005 at 09:27 AM. |
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| | #13 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,803
+8 Internets | Quote:
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| | #14 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 681
| How come nobody complained about this during the EQ era, but now with World of Easycraft, people complain? Edit: For Fammaden, back in EQ if you tagged something for faction and you died, you got nothing. If you weren't present for the kill, you were sol.
__________________ bloodninja: Hello? bloodninja: Say it! bloodninja: HAARRRRRR!!!!! |
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| | #15 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,803
+8 Internets | Quote:
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