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Old 09-23-2005, 11:39 AM   #1 (permalink)
Deathwing
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Druid talent changes

Man, I'm glad I stuck with my druid alt instead of my hunter alt. Cat form DPS is already pissing rogues off, I wonder what this is going to do to. Too many good options, I feel like I should get NS, but I don't want. Anyway, here's the general link:

New druid talents

And here's the template I'm looking at:

Max feral DPS
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Old 09-23-2005, 11:46 AM   #2 (permalink)
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This just in: Druids still suck. Been discussing this on Graffe's, and, while everyone else seems to be very excited about these changes, I'm not. Here's why:

I played my Druid up to 46, I stopped for two reasons. He's a cow. I didn't have anything else to spend talent points on. I got Innervate, and that was enough for me. Now, you have to understand, I two box my Mage and my Priest, I go around and AE various things to watch them die in horrible 1200+ DPS ways. Innervate was handy to have, but it really wasn't worth hauling another character around for it.

Now, I look at these new talent changes, and while, they do offer the Druid three viable pathways, I find myself considering the same problem I had before.

You can spend all your points in Balance and get yourself a caster support form that gives me an innate 3% increase in crit. You sacrifice the ability to get Nature's Swiftness out of Restoration if you do this, there's not enough points.

You can spend ALL of your points in Restoration and get Innervate and as a bonus you turn into a BAD ASS healer. If you skip Furor and Imp. Enrage you have 5 points left over for something like Imp. Wrath or whatever you'd like.

For the soloers out there, I'd figure the Feral tree would be a good route, if you want to dump the points into it, you can get your melee support form and have the same problem as above, lackluster healing, no Nature's Swiftness.

I'm still not really all that impressed.
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Old 09-23-2005, 11:51 AM   #3 (permalink)
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I personally still don't get why they feel the need to put Feral based talents as Restoration (and call it part of the Druid's ability to mezclar roles). For example, the new Insect Swarm talent. - chance to hit + short DoT (12 sec) in the arguably HEALING-based tree? me am confused
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Old 09-23-2005, 11:57 AM   #4 (permalink)
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Because they always take the hard core five boxers into account when they're re-balancing talents...
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Old 09-23-2005, 12:04 PM   #5 (permalink)
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What the hell... now I can't have innervate and bear faerie fire??? WTF.
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Old 09-23-2005, 12:10 PM   #6 (permalink)
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Oh stuff it Bakara!

I think we'll see a lot of people opting to take the 21st point in Restoration for Nature's Swiftness and not getting either Moonkin or LoP form because NS is very, very useful for a Druid. As such, I don't feel the Feral or Restoration ultimates are going to see much use. To go a step farther, I doubt many raiding Druids will give up Innervate, so what's the point of these changes. Put in a couple new ultimates that sound great on paper, but aren't attainable without losing one of the major benefits of having Druids on your raids (Innervate).

Basically, they set up each of the core Druid talents to be exclusive of other core talents. This increases the specialization of a Druid, which isn't particularly a good thing in my mind.

Faerie Fire - 21st point
Nature's Swiftness - 21st point
Moonkin Form - 31st point
Leader of the Pack - 31st point
Innervate - 31st point (with the added bonus that you get Nature's Swiftness as well!)

Last edited by Onnatop : 09-23-2005 at 12:17 PM.
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Old 09-23-2005, 12:13 PM   #7 (permalink)
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Quote:
Originally Posted by Solmancer
I personally still don't get why they feel the need to put Feral based talents as Restoration (and call it part of the Druid's ability to mezclar roles). For example, the new Insect Swarm talent. - chance to hit + short DoT (12 sec) in the arguably HEALING-based tree? me am confused
What is confusing about a damage reduction talent in the healing tree?
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Old 09-23-2005, 12:17 PM   #8 (permalink)
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Quote:
Originally Posted by Onnatop
Oh stuff it Bakara!

I think we'll see a lot of people opting to take the 21st point in Restoration for Nature's Swiftness and not getting either Moonkin or LoP form because NS is very, very useful for a Druid. As such, I don't feel the Feral or Restoration ultimates are going to see much use. To go a step farther, I doubt many raiding Druids will give up Innervate, so what's the point of these changes. Put in a couple new ultimates that sound great on paper, but aren't attainable without losing one of the major benefits of having Druids on your raids (Innervate).
Lots of people play druids because they're great at pvp. Not all changes are based around raiding. From a pvp perspective, I'm getting the exact opposite, there's too many talent options that I want.
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Old 09-23-2005, 12:18 PM   #9 (permalink)
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Quote:
Originally Posted by Onnatop
Oh stuff it Bakara!

I think we'll see a lot of people opting to take the 21st point in Restoration for Nature's Swiftness and not getting either Moonkin or LoP form because NS is very, very useful for a Druid. As such, I don't feel the Feral or Restoration ultimates are going to see much use. To go a step farther, I doubt many raiding Druids will give up Innervate, so what's the point of these changes. Put in a couple new ultimates that sound great on paper, but aren't attainable without losing one of the major benefits of having Druids on your raids (Innervate).
Any druid who doesn't have innervate should be FIRED.

I think the entire concept of the druid class is flawed at 60. You can't really be a generalist on a raid; raids are the home of specialist classes refined down to doing their narrow job the best. So they get Innervate to give them raid utility so that not ALL of the druid loot rots.
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Old 09-23-2005, 12:19 PM   #10 (permalink)
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...

So they took the already overpowered restoration tree and made it better.
Nice slap in the face of priests. Fuck this game.
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Old 09-23-2005, 12:23 PM   #11 (permalink)
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So they took the already overpowered restoration tree and made it better.
Nice slap in the face of priests. Fuck this game.
Blizzard's been slapping priests in the face for a long, long time now. It won't change anytime soon.

That being said, did they really boost the power level of restoration tree much with these changes? I don't know enough about current druid talents to know for sure.
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Old 09-23-2005, 12:24 PM   #12 (permalink)
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Quote:
Originally Posted by Duppin
Any druid who doesn't have innervate should be FIRED.

I think the entire concept of the druid class is flawed at 60. You can't really be a generalist on a raid; raids are the home of specialist classes refined down to doing their narrow job the best. So they get Innervate to give them raid utility so that not ALL of the druid loot rots.
Just like all warriors should spec shield slam? And all mages spec ice? My guild got by in MC just fine without innervate, heck, not even a druid half the time...suck it up.
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Old 09-23-2005, 12:25 PM   #13 (permalink)
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I would take pretty much every Restoration talent except Furor and Imp. Enrage now. Before, most of them were pretty "meh" to me.
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Old 09-23-2005, 12:27 PM   #14 (permalink)
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Originally Posted by Deathwing
Just like all warriors should spec shield slam? And all mages spec ice? My guild got by in MC just fine without innervate, heck, not even a druid half the time...suck it up.
Sure you can get by without innervate. But what's the point of bringing a non-innervate druid along on a raid other than to loot the six pieces of druid loot that would otherwise rot every raid?

Please, PLEASE say DPS so I can laugh at you.

edit: To give this post some content other than responding to silliness: why the hell are they even LOOKING at druid talents? Hi, how about taking a look at classes whose talents really NEED help. NS+Innervate is one of the strongest talent combinations in the game, BEFORE any of this tweaking. Fuck "DPS druids", and fix stuff that's really broken.

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Old 09-23-2005, 12:29 PM   #15 (permalink)
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Quote:
Originally Posted by Duppin
Sure you can get by without innervate. But what's the point of bringing a non-innervate druid along on a raid other than to loot the six pieces of druid loot that would otherwise rot every raid?

Please, PLEASE say DPS so I can laugh at you.
Well, they do have these pretty nice healing spells...
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