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| | #1 (permalink) | |
| Warrior of Blackhand Join Date: Oct 2003 Location: Blackhand
Posts: 663
| WoW %hit change http://forums.worldofwarcraft.com/th...p=1#post712360 Quote:
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| | #3 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,885
+3 Internets | Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #7 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,885
+3 Internets | Quote:
Let's see. 5 from Precision, 4 from Strikers, 2 from Accuria, 2 from DF Talisman, 1 from NS gloves, 1 from NS shoulders, 1 from Bloodfang Bracers. That's +16% hit right there. Even if you've got less awesome sources like the 14agi 10sta 1% hit ring in ZG and Rune of the Guard Captain, that's still 14%. Fucking awesome.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #8 (permalink) |
| Sisko is the new Picard Join Date: Dec 2002
Posts: 1,606
| I think this, coupled with the instant attack speed "nerf", it's time to switch to fury. Even in pvp, I see MS and Fury builds about equal after these changes.
__________________ Baalzamon, For The Lose, Llane Balthemal, For The Lose, Llane Trolloc, Just The Tip, BDF(retired) |
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| | #9 (permalink) | |
| Banned Join Date: Nov 2004
Posts: 44
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| | #10 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 525
| Haha suckers, they say it will be allowed to go past the current 5% cap (or rather, the fact -tohit from dual wield is calced after items are applied). They don't say how WELL it will work however. They could make +1% to hit only work at 1/3rd value in the 19% part, or make the 19% part require 100% worth of +tohit to get to 0% miss (so it would take over 5% to hit to change your actual tohit by 1%), or make it a log scale, or any other stupid decision that allows them to put bigger numbers in the game and have them mean a lot less than they look like Then again this is just a cynical priest talking who had PW:Shield nerfed after release and then they fixed part of the damage they caused with that nerf by making it able to hit raid members again and called it a "buff" (I understand the "bug" they fixed, but it was so rare and really inconsequential it should have been left alone in it's more-useful form). Maybe you guys are actually getting a real improvement ![]() |
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| | #11 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 370
| Honestly, it probably is not a good idea. Basically, this will end up making dual wield become imbalanced with two handed in the long run. Dualwield is balanced with two handed by having a high miss percentage. Now with the proliferation of +hit items that balance point will disappear. Not like this is a huge deal, but if they were balanced before, then dual wield just got a bump up in damage that cannot be matched by two handed. They need to eliminate all +hit items and replace them with % haste. |
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| | #12 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,885
+3 Internets | Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #13 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 38
| Quote:
A sidenote: Given this change, Alliance really needs a counterpart to Rune of the Guard Captain. It may sound trivial to some, but 20 AP 1% ToHit on a trinket is an awesome thing. | |
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| | #14 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 1,022
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| | #15 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 55
| There's a new ring in ZG that's like, painweaver band +1, isn't there? Seems like Painweaver + ZG ring would be better than Painweaver + BRD ring. Edit: Seal of Jin. 8 sta, 1% crit, 20 AP Last edited by Vandamar : 09-22-2005 at 10:06 PM. |
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