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| | #1 (permalink) | |
| Registered User Join Date: Jun 2002 Location: Not in Warhammer Online. Dammit.
Posts: 586
| Dishonorable Kills...a broken system. When WoW was new, the Quest NPC killing was rampant. Those that leveled faster would often go and be able to kill quest NPC's in newbie areas without retribution, thus, the DK System. Now, when a town is attacked, there are high enough levels to defend it. I recently pulled two DK's from a couple of people in my group hitting up Redridge (where some of the guards are civilian flagged) and lost about half a level of honor. I wasn't anywhere near them when it happened, but since we were grouped, I still got the kills. DK's are a worthless, outdated system and need to be removed from PvP servers. There is no valid reason to have them, other then to force people to not PvP anywhere except just outside instances or in a battleground.
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| | #3 (permalink) |
| Banned Join Date: Feb 2003 Location: PA
Posts: 1,523
| I agree completely If a npc is not meant to be killed, make him unable to be killed. Do not punish players from killing them, prevent them from doing so. If the goal is actually to punish players for pvping outside of battlegrounds, the system works great. The only possible explanation that I can think of is that the same fucking moron whose cock is hard about meeting stones happened to shit out this idea too. At the very VERY least, if you want to punish for dks, make it negate all HK gain over a certain period, or a certain amount of it. Perhaps have it prevent you from attaining any HKs for the next 15 minutes as punishment. The other option is to just roll with the system - If killing low level npcs lowers your pvp standing, hell why not make killing lower level players randomly remove peices of epic raid loot from your person. Did sony have this problem? Some higher up has an awful idea and nobody is willing to correct it? I can't fathom why stuff like DKs, /lfg, debuff limits, etc take SOOOO fucking long to even be addressed and never fixed. At least the debuff limit is scheduled for an overhaul, maybe by 2007 I can /who and look for a healer for my pickup group, still hoping he doesnt can a civilian on the way to the instance. |
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| | #4 (permalink) | |
| I Self Lord And Master | Quote:
I thought PvP servers had better BG situations (at least more of them up). | |
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| | #5 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| the "success" of BG's (i use the term loosely) is more relative to a server's total population than the realm type. However, the highest population servers are mostly central-timezone PvP ones. |
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| | #7 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 692
| There are not, nor will there ever be, enough players to defend against people being dickheads and killing quest givers, just because they can. DKs are dumb and not the solution, but you are kidding yourself if you really believe the above. |
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| | #9 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 792
+6 Internets | I dont know about yall.... but Im about ready to start complaining about Vanguard.
__________________ Well now everything dies baby that's a fact But maybe everything that dies someday comes back Well I got a job and tried to put my money away But I got debts that no honest man can pay |
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| | #11 (permalink) | |
| Banned Join Date: Jan 2005
Posts: 788
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| | #14 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| One method I've seen used in MUDs is mobilized NPC response. The first time you kill a camp's NPCs, no problemo, the NPC repops 5-10 mins later. But if you kill the same NPC 2-3 times under a certain period of time (say 2 hours), a group of high-level elites from the faction of the NPC comes in and attempts to drive you out. Once they've done so, the area is protected for the next 1-2 hours or so before the elites depop (if you defeat the elites, then you likely have a force exceeding two groups and would thus invite the attention of the other faction's raids, hopefully, or alternatively we can simply have bigger groups of elites show up until you're done for). This simulates the attack-reponse system of actual warfare and provides a incentive for PvP since the defending faction will have the benefit of elite defenders to work with. |
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| | #15 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 321
| Killing the quest npcs was never a huge ordeal before the DK system was in place. They're pampering their babies by putting that kind of protection in. And the designer's solution to civilian killing abolished 99% of all town raids. There are no boss raids... no town attacks... nothing. I miss the days of having a beer in the southshore tavern with my fellow tauren. Certainly FAR more dynamic, and more PVP than BGs (god forbid CP that doesn't come from killing NPCs in an instance where alliance are afk'ing out of). The DK system was probably the stupidest implementation of a fix ever. Losing PVP honor points for killing an npc? quality. They should remove it and never look back. Or make the damn quest npcs respawn faster and/or harder to kill. The fact its shared between a group is even more quality. The worst part about it is when a post like this comes up - you usually get a blue reply along the lines of "so you think we should remove it?" As if it is the second coming of a PvP honor system. Last edited by Marauder : 09-04-2005 at 10:51 PM. |
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