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Old 09-03-2005, 05:13 PM   #1 (permalink)
Denonia2
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Wow needs Alternative advancement points in pve.

I dont get why the title of my post here isnt the biggest flame topic in wow. I just did 11 hours dire maul runs to help a friend gear up without any remote chance of a reward myself. The only way i could survive this insanity mentally was to get massively drunk while doing the runs. This resulted in a fucking 19 gold repair cost fee during the day. It would be tolerably to pve outside raids if there were alternative advancement for PVE. As it is now it just isnt. My entire guild is spending all day downloaded one retarded old game release after another to fretrial outside raids becuase of the lack of AA's.

Oh and while i am at it. The second biggest flame topic in wow should be the absolutely retarded reverse reward system for getting geared up. Farming endless amounts of gold to cover repair costs for bwl raids just isnt funny. Especially becuase there is no Alternative advancement points involved in farming gold.

Currently raiding in wow is 100 % pure punishment and mentally torture.
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Old 09-03-2005, 05:15 PM   #2 (permalink)
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AA system would suck if it was like EQ's. And not just because of a boring grind mechanic.

They need something that doesnt result in "Hi, I have 5000 AA, you have 20...you are a fucking gimp forever and the gap will never close".
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Old 09-03-2005, 05:24 PM   #3 (permalink)
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I would MUCH rather grind out XP for lost levels than solo grind all this fucking gold for repairs. At least with XP loss you can go grind it out in a dungeon somewhere with some friends and not worry about who is looting what. This repair shit is fucking unbearable. The best way to go is to just to go rip up shit that drops runecloth and gray weapons solo.
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Old 09-03-2005, 05:30 PM   #4 (permalink)
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the repair rates on full or nearly full epic plate gear and weapons, especially for warriors, are way out of hand

Sorry but having to farm hundreds and hundreds of gold just to learn raid content and help friends out with instance runs is not fun. I could do it if i really had the motivation to but it's just not worth it, particularly when i can see the future of repair costs is just going to get worse. Blizzard refuses to address the issue, what's going to happen a year and a half down the road when raid gear has twice as much stats and durability? i'm going to have to spend 50 gold in one shot just to repair my armor after every raid? no thanks.

AA points would be nice but i think it's just gay that there is such a growing treadmill for dying at level 60 for some classes. I wouldn't mind helping out friends and dying to learn new content for no reward, but actually being penalized for it is lame.
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Old 09-03-2005, 05:40 PM   #5 (permalink)
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The AA's would have to be geared towards 60 end-game people. Things like faster cooldown on Hearthstone, more discounts on repairs, %haste on flightpaths, etc.
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Old 09-03-2005, 05:51 PM   #6 (permalink)
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Quote:
Originally Posted by Zarcath
The AA's would have to be geared towards 60 end-game people. Things like faster cooldown on Hearthstone, more discounts on repairs, %haste on flightpaths, etc.
I'd love to see that kind of shit, but more in a FFXI type of way. Whichever side does best in PvP for the week gets the bonuses. Make ruling the battlegrounds mean something. Hell, make killing Onyx the most times per side mean something too. It has been said so much, but let us compete with the other faction more than with our own.

Christ, I used to sit and wait for the tally on Sundays in FFXI upwards of two hours. Rankings per individual are lame. Rank my fucking faction. Make me feel like I am a part of something bigger.
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Old 09-03-2005, 06:10 PM   #7 (permalink)
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AA's suck. The problem is while they give shortterm longevity, they severely hurt the game in the long run. Take a look at eq1 now, it is impossible to make a new char and get into the raiding game without being totally useless.

Want to make a warrior? Good, you only need 150+aa to even SURVIVE (this next expansion is coming out with lr15/id15, grats on 10 more aa required), and another couple hundred to keep aggro properly. EQ showed aa's of any significance really doesn't work (what started off as 10% avoidance and mitigation is now up to 40% less dmg taken, thus REQUIRED for any melee).

Of course you could make the rewards 'bonus' items stated above like faster flightpaths etc, but you could just as easily do that via the faction system, which is currently wow's version of aa's, they'd just need to fix the rewards a little and add a bit more.
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Old 09-03-2005, 06:13 PM   #8 (permalink)
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Wow needs Alternative advancement points in pve.
Ten character min means "No" turns into

No, that would fucking suck.
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Old 09-03-2005, 06:18 PM   #9 (permalink)
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Having some type of system where experience would do something at 60 would be awesome. Not neccessarily AA, but fucking something. It really sucks having nothing to do at 60 except farm gold in anticipation of whiping a million times beta testing high end content. As it is I log on during non-raid days and thumb my ass until I realize that there is absolutely nothing to do.

I do feel for the warriors and plate users out there. the 15-20g repairs are brutal.
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Old 09-03-2005, 06:42 PM   #10 (permalink)
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Don't understand why they cant add a 4th tab to each class for post level progression, honestly.

Using Warlock as an example:

You have Affliction/Demonology/Destruction talents

Now add a 4th talent tab with 3 branches

1 branch for Affliction/Demonology/Destruction with 6 abilities in each. Each branch ends with a 7th uber ability, but you can only choose one 7th ability. That took me exactly 30 seconds of thought. Now get a Dev off his/her ass and fill it in for each class. Spend some of that 30,000,000 a month now, would you?
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Old 09-03-2005, 07:07 PM   #11 (permalink)
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All our questions will be answered this October. Stay tuned.
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Old 09-03-2005, 07:12 PM   #12 (permalink)
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All our questions will be answered this October. Stay tuned.
And keep giving us your money.
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haven't most guys tried that anyways, like, the "shooting" method?
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Old 09-03-2005, 07:21 PM   #13 (permalink)
Zehn - Vhex
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I need help from a coder.

What I want, is for everytime you kill a mob in WoW, a special orange and green bar fills up by .3%. Once the bar fills up, a random picture from the PGT is displayed.

However, if you don't get at least 3 PGT pics per day, you get booted from your guild until you make up for your missed PGT pics. If fall behind by 50 or more PGT pics, you are not allowed to do any "fun" activities in real life until you catch up or the game deletes itself.

There, now the people who "enjoyed' AA's can be happy by filling up a little experience bar while the rest of us who can enjoy a game without having the game tell us "GOOD JOB YOU GET A COOKIE!" every 2 hours can continue playing.

Oh, and if you're having trouble keeping up with repair costs, I'm sure a guildy or three has twinks they'd love PL'd through SM. I get 4-5 gold per run, takes 1-2 hours tops and if you're not a priest can actually be fun.
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Old 09-03-2005, 07:23 PM   #14 (permalink)
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The WoW idea of hero classes (as I imagine it to be) sounded much better. It would be story based progression, rather than sitting in one place grinding mobs, and it would widen the scope of the character rather than neccessarily be a massive increase in power.

... It's just blizzards starved / glacial development process again.

I do agree with repair costs though, mandatory gold farming is not fun. Although dire maul does actually have some inherent gold generation unlike MC.
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Old 09-03-2005, 07:29 PM   #15 (permalink)
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Oh, and for the record, I am against gold costs for repairs. It's a stupid idea. Respawn and loss of time is more then enough of an incentive to "not fail." I'm sorry, but if every time I hit reload in Half-Life 2 or Baldur's Gate a little imp stole 3 dollars out of my wallet it wouldn't make the game any more fun or interesting. It's just gay. Pure and physical gay.
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