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| | #1 (permalink) |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 960
| Stats + Levels I was just thinking about how stats work in WoW. I dont have exact numbers here but I seem to recall getting about 7 stat points when you level up. These stat points were automatically assigned to various stats when you leveled up. This caused everyones stats to me pretty much the same. (Races gave 1 or 2 point differences.) Now think about this. If a warrior leveled up and was given 7 stat points to assign as he felt you could have true defensive or true offensive warriors. A defensive war would put it in STA while an offensive war would concentrate on STR more. A defensive war would have a HUGE hp pool while the offensive war would do massive damage. Paladins and Shamans could go for bigger mana pools if they liked or go for smaller mana pools and more melle. I think it would be cool to have a difference between players of the same class. |
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| | #2 (permalink) |
| Registered User Join Date: Nov 2004 Location: Ontario, Canada
Posts: 8
| The sad truth of this is that it would trivialize several classes. Casters would just dump all of their points int STA/INT/SPI, etc. The only reason these points are even around is to give the player a sense of advancement, not uniqueness. |
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| | #3 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 680
| But then your average bnet kiddie would cry when he couldn't reassign his points because he wants to be a carbon copy of the flavor of the week build. It would be nice to have, but for a game like WoW, it'll never happen.
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| | #4 (permalink) | |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 680
| Quote:
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| | #6 (permalink) | |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 960
| Quote:
Paying gold is dumb. | |
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| | #7 (permalink) |
| Finger bang bang, bang-bang-bang! Join Date: Jul 2003
Posts: 342
| Back in early beta (phase 2 and before), you used to be able to assign stats; they took it out during the later beta phases. Reasons were probably: A) Everyone would end up following the most common builds anyway (SPI/INT + STA for casters, STR + STA for Warrs, etc.) and B) It would make little Timmy cry when he realized that his AGI based Priest was a pos. |
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| | #8 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 680
| Ahh this reminds of a friend in EQ who took his paladin from the start and put all his points into CHA, because he thought he was playing a d&d-esque paladin. He never did start over either. And Timmy with his loads of agi priest, would be hard to melee, because hopefully they could balance the stat to mean more to a priest than a rogue or hunter.
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| | #9 (permalink) | |
| Registered User Join Date: May 2002
Posts: 908
+1 Internets | Quote:
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| | #11 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 375
| this used to be in WoW in early beta, and it didnt really work very well. I think this is because mixing the class system with the stat system always seems to have conflicting interests. But, that doesnt mean much, a system like you describe could work, it sounds very much like Ultima Online to me. Just wouldnt work in the confines of EQ or WoW imho. |
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| | #12 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 244
+2 Internets | They could let you place stats and then later adjust them with time delays like in SWG. You'd go to a screen and move the stats where you want them and over a few days the stats would migrate. Then you could have custom stats without making Jimmy the agility-Priest permanently screwed. But, you can already customize your stats by your gear selection. Jimmy the agility-Priest could wear 'of the agility' items for the same stupid result without any permanent problems. The WoW-developers felt this was good enough. |
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| | #13 (permalink) | ||
| Registered User Join Date: Jan 2003
Posts: 1,591
| Quote:
Quote:
This system is probably for the best. | ||
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| | #14 (permalink) |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 960
| ^ disagree with everything you say except the part about a rogue going mostly agility. My example of the warrior... if he went all defensive in talents and all in sta and maybe agi for dodge he would destroy all current tanks. |
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| | #15 (permalink) | ||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
| it would be unreasonable to assume they would let you put an infinite amount of points into a single stat. a naked warrior with 500 STA would be retarded.
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