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| | #1 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,091
| Brad speaks on the casual player debate again.... Quote:
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| | #2 (permalink) | |
| zero signal Join Date: Jul 2002 Location: St. Louis, MO
Posts: 3,547
| Quote:
What I do like however, is his communication regarding his thoughts on this topic and others, even if I don't like or agree with most of them.
__________________ Doesn't speak the language. Holds no currency. | |
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| | #3 (permalink) |
| Closing in on Makata Join Date: Sep 2003 Location: USA
Posts: 1,180
| He's between a rock and a hard place. In the end he HAS to make money for his Series 1 investors or he's fucked. Series 1 investors drop down a LOT of money into a project and if they feel they are not getting their investment's worth, they can make your life a legal nightmare and possibly sell off your phyiscal assets, like your home. He's gotta go primarily where the subscribers money is. Only time will tell who that audience is and he won't discount the casual as they bring in the $$ just like hardcores. He has a lot of people to account to so he's doing the smart thing and keeping his options open. Getting involved in this endeavor of his is not for the faint at heart. This could either catapault him to the top and he could make out like a bandit or it could ruin him. I don't envy him at this point. He won't know if he has a winner or not until it's released. Last edited by Magnum PI : 08-31-2005 at 08:58 AM. |
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| | #4 (permalink) | ||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
| I couldnt help but think that the massive success of WoW has made sigil change directions a little to try and grab some of what they now know exsits: the casusal MMO player market. maybe im wrong, but who knows.
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Last edited by FuckYou : 08-31-2005 at 08:55 AM. | ||
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| | #5 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 761
+1 Internets | Vanguard is everything for everyone? Well, except for those as he puts "who cannot stand to watch others progress and achieve at a faster pace than them." Seriously? This all sounds great in theory. Let's see how it translates into the actual game come the date it goes live. Longer-levelling curves that make for a long, enjoyable "journey" and are not reduced to a "grind" sound great, but also very difficult to accomplish. I'll be eager to see if he can pull it off. |
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| | #6 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,570
| I'm happy that he posts so much and seems to honestly like the genre. That being said, the man needs to learn thesis statement, supporting arguments/paragraphs, and conclusion! It was a good catharsis, though. I think it's best summed up as players have e-peens, be they PvP or PvE. These e-peens can grow to massive sizes. They want to be able to feel like they achieved something in the game that not everyone can do. i.e., they want to feel unique in a world of thousands. At the same time, others know they won't be bleeding edge like the uber guild of the year or what not, but don't want to feel like they're denied from EVER achieving it. That's one helluva balancing act. |
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| | #7 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| This game will be perfect for me and I'm looking forward to it. However, I'm currently not convinced that Brad can be succesful *enough* with this game, sad as it may be. Hoping to be proven wrong... |
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| | #8 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| This game will be perfect for me and I'm looking forward to it. However, I'm currently not convinced that Brad can be succesful *enough* with this game, sad as it may be. Hoping to be proven wrong... Quote:
I just want a clear schizm in power between people that play very strictly organized and people that play on arbitrary whims. | |
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| | #9 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,215
+14 Internets | What he is describing results in the same problem WoW faces: Content. In order for the leveling process to not feel like a treadmill, there has to be enough quests, tasks, etc....otherwise the game turns into "well, I've done all quests and tasks...now all I have left is to grind crap". You are stuck in a dungeon for a longer period of time. How is this acheived? Slower leveling? Then the dungeon isnt enjoyed for being a good dungeon or a crawl, it is sought out because it has a couple nice rooms to slaughter mobs in and maybe nice loot. You get the same EQ syndrome: Dungeon X is ignored, Dungeon Y is over crowded because it has the "best" stuff. The cutting edge hardcore avoid the overcamping, but the vast majority of people behind the leveling curb all soon find themselves fighting over whatever resources are available. Non-instanced dungeons might make some people happy in the pants, but the sad truth is the only people who liked the overcamped dungeons of EQ were the people who liked the convience of being able to walk down to disco or juggs and never get aggro'd. You can slow advancement by forcing grouping, but then you get issues where players get frustrated with the game because they feel they cannot meaningfully advance if they don't get the optimal group. The best option, in the end, will end up having to be something similar to WoW in terms of progression. The trick is making it last alot longer.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #10 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,584
+9 Internets | I read this and I see EQ all over again. I have up to 8 hours day to spend on a game now,however having raided for msot of my EQ experience I no longer wish to pursue that path.So am I a casual gamer? Thats the problem I have with the particular term,as most people,and certainly on this board,view casual as a non raider.That's become the defenition,even though there are plenty of people who don't play casually at all in the time sense of the word,which has somehow become lost in all this raider non raider nonsense.I can accept that I won't have Molten Core gear or whatever in WoW because I don't want to have my time in a game governed by a guild anymore.That doesn't mean I am a casual player though,I have as much if not more time to play than a Raid player does.The so called "high end" updates are not designed for me though,they are designed for people who have the time and use it to raid.There is very little design for people who have the time but do not want to raid.I think there is a great deal of WoW players who fall into this category.Many of which I assume didn't raid in EQ either though,which explains why so many are so content with doing ubrs 80 million times,where I did it maybe 5 and stopped going altogether,foregoing any gear I had not recieved yet from there out of disinterest.Simply put; a game that only focuses on multi group or Raid group encounters as high end,or end game content,is not going to retain the current definition of "casual" player. I don't think that a player who has the time should be able to aquire raid lead gear through alternate paths,as obviously the effort to obtain gear with 40 people is quite different than that required by one person regardless if it takes more time for the singular or not.I think though that game companies and especially Sigil here seem to have the point of view that this is possible without pissing off a portion of your playerbase,I don't think it is. Obtaining say pvp gear in WoW that is comparative to raid gear isn't a solution to this as it has already been proven that it's certainly not the type of thing you can obtain on a singular level.To that end the only game that has really been able to keep a singular player with an obscene amount of time to play,yet not raid,is EQ.But it was the very reasons that people often cite as negative in EQ's world that allowed this,IE AA's,grinding,camping etc.I don't see how a game can be rewarding at the high end for a non raider with time without following EQ's path.At least not from a content consumption point of view,and especially so in a game that has decided to not make use of an instance system(which I fully support). |
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| | #11 (permalink) | |
| Not So Hopey Changey Join Date: Feb 2002 Location: Axis of Evil
Posts: 2,667
| Quote:
Not a bad thing if true, IMHO. More revenue should mean that Sigil would have more ability to create enough content for both. EQ has managed (other than the loot disparity complaints) to keep most groups happy for years, so it is possible in one manner or another. They also; and this is unconfirmed rumor from the vanguard forums; are the developer for the Marvel Universe MMO. That would lead me to believe that their prime investor, which almost certainly is M$, has faith in them.
__________________ Barack Obama. 50% rich white man. | |
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| | #12 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 886
| Quote:
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| | #13 (permalink) |
| Registered User Join Date: Sep 2004
Posts: 165
| Utterly meaningless hot air. "Every game can only make so much content, we are going to water down all our content with treadmills so it takes you longer to use up all our content than it does to use up all WoW's content because we'll make you do Wailing Caverns 87 times over. But for some magic magic reason I can't specify, it won't feel like a watered down treadmill at all. Really. Pay no attention to the man behind the curtain." |
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| | #14 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 293
| /tinfoil hat on This is how I read it: (1) Micro$oft is not stupid nor blind. They see what big cash cow WoW is. They pretty much want Sigil to mimic it. It's Microsoft's business plan: copy the best technology and then kill it. They won't change that just because it's a video game. (2) Sigil probably wants to get more subscribers and they are looking to appeal to the casual gamer yet same time want to put out a "hardcore" game. IMO, not gonna happen. (3) Vanguard will be "softened" to appeal to the casual gamer. Just like EQ2 was. Just like WoW is. (4) Money will talk, investors won't invest into something that won't appeal to as much people as they want, WoW is no longer "another online game". Casual gaming, not just MMOG, is a huge and growing business. It would be a stupid move to close the door on casuals. Shadowbane is perfect example of this failure. UO server Siege Perilious is another. The myriad of changes in original EQ (instancing, killing the retarded XP curve, etc) are other examples. /tinfoil hat off I am willing to bet that Sigil will promiss a "hardcore" game but it won't be one. Just like Blizzard promissed "the game starts at 60". Just like every other MMOG company who promissed heaven and delivered not much! |
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| | #15 (permalink) |
| Victorian Join Date: May 2005
Posts: 283
| Wow take the tinfoil hats off folks. Brad has always, since the very beginning, stated he was after the core gamers. I think he keeps posting this stuff to remind everyone, because people tend to color this game into the corner, maybe because it is not as soft and easy as WoW (or so we imagine). Again I repeat, he has always stated this game has been for the core gamer. Core gamer being, the person in the middle, who wants to be as uber as the uber-folks but cannot because of time/energy or guild, but plays more then the casuals. That means, there needs to be a bit of everything in the spectrum, some casual, and some hardcore, in order to create the ideal playing space of the core gamer. Nothing has changed. |
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