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Old 07-25-2005, 04:23 AM   #1 (permalink)
Sneaky
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FPS mmog

Has anyone heared about this game?

Looks interesting, though I somewhat doubt the hardware to handle that kind of graphics in a mmog setting are already developed, or will be in near future..

http://www.happypuppy.com/games.php?... udGFyeS53bXY=
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Old 07-25-2005, 04:35 AM   #2 (permalink)
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Well I liked the music in the middle....

The game itself looks like an average fps with mediocre 'next-gen' graphics. Nothing to make it stand out from all the others, except that its a mmo. And that worked so well for neocron.
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Old 07-25-2005, 05:36 AM   #3 (permalink)
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Looks interesting, but how in the hell does bullet time work in a multiplayer game?
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Old 07-25-2005, 05:37 AM   #4 (permalink)
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Isn't this game only coming out on the new X-Box?
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Old 07-25-2005, 07:21 AM   #5 (permalink)
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Planetside anyone?

http://planetside.station.sony.com/
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Old 07-25-2005, 08:00 AM   #6 (permalink)
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Well, I see a few differences from Planetside.

Firstly, there will be AI controlled units and quests to take, something PS does not have.

It seems to focus far more on City style close combat in contrast to PS's which takes place in the open with alot of focus on Vehicles or in some cookie cutter bases.

I wonder however how "persistant" this game will be and how much affect a won battle will have on the game world overall - or if it will be like PS where a won battle doesnt matter at all realy, other than gain some CEXP.
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Old 07-25-2005, 08:13 AM   #7 (permalink)
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Battlefield 2 is a pretty good example of where you can go in terms of an FPS MMORPG.

It has a leveling system,you gain points for flag captures,kills completing objectives etc,this goes in to total experience,which as you level awards you with a new rank that can decide who is to be Commander of each round as well as unlocking alternate weapons for your chosen class.

While the system is basic,it's all in place and it works.The weapons you unlock are only slighty better than their default counterparts,and in some cases worst depending on the situation,no doubt done on purpose.A new player going up against someone with an unlocked weapon that is actually very powerful would loose almost every firefight with said higher ranked player,so there needs to be some balance.

An FPS mmog that played like a modern FPS would own,if you could group up and raid bases or something.An FPS is a totally different monster though,requiring the player to be skilled and fast,where MMORPG's are somewhat more lax in that area.In addition to this you also need a quality PC with a Quality sound system if you want to be competitve.Sound and visuals are often more important in modern FPS games,than your ability to shoot is.The sound Quality in these games is fantastic,to the point that you can protect and area with 5 entrances and multiple floors from a team of 10 people all by yourself simply by remaining still and listening.You lsiten for foot steps on metal walkways,doors opening,listening for the guy behind a corner reloading or pulling out a grenade,it's all very strategic and a player able to embrace this can own a whole team of people who are very capable and accurate with their weapons,even if the player himself is not.

I have always liked in FPS games that in most you are equally balanced,you all have the same HP and typically the same kind of firepower,and it all comes down to skill and tactics,where as in a MMO it's often class or gear that can allow a lesser skilled player to overcome a skilled player.In a quality FPS the skilled player typically only looses to the lesser by dumb luck.I can't see to many people embracing that type of game where your progress and character are based on such things.For sure the leet pvpers of WoW would pass over something like that,favouring ganking and gear based owning over actual skill and knowledge of the game and maps.

That said ,FPS and MMORPG's are the two most popular genres of PC gaming and it stands to reason that melding them together would likely result in a very populargame,if done correctly.
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Old 07-25-2005, 09:05 AM   #8 (permalink)
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All BF2 needs is an rpg system, where your character/account actually gains stats/abilities as you gain rank. (Maybe add more ranks too... takes goddamn fucking forever past lance corporal)

Stuff like faster runspeed, endurance not running out so fast, better armor, +to damage on your guns, less recoil, more health, carrying more ammo (more weapons than a kit normally allows?), bonuses when in vehicles, faster commander abilities, faster respawn, limited personal area scan (like commander but for yourself)... and so on and so forth.

I really hope BF2 ends up as modifyable as Halflife and HL2 have been. If it is, I think within the next year we *could* end up seeing some really fun mods. I dunno though, I've never been into the modding community; mostly just playing them, not actually developing or really even following the development.

Oh, and how about adding abilities (like the WC3 CS mod)?

Of course, this sort of stuff needs to be done in moderation. It shouldn't be like going from level 1 to 50 in an mmo, powerwise; I'd imagine that someone who's skilled up in a BF2 mod (for example, applies to other mmofps as well) might be ~2-3x as powerful as someone new. I think that PS did relatively well in this regard; the biggest thing was unlocking different stuff to USE. All the vehicles... weapons, MAX suits, etc. BF2, of course, allows all these to be used (aside from the unlockable weaps) right from the start. Thus, bonuses would probably be the way to go, unless a mod limited weapons and driving abilities bigtime right from the start.
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Old 07-25-2005, 09:10 AM   #9 (permalink)
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I wish they'd just take artilery out of BF2.
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Old 07-25-2005, 10:26 AM   #10 (permalink)
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What? You don't like your commander calling down artillery on your position while you're capping a flag single handedly?

I'd rather have some fucking heat seeking missles that don't veer off at the last minute making killing jets nearly impossible.

As a helicopter pilot. Fuck jets. Fuck them in the ear.
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Old 07-25-2005, 11:04 AM   #11 (permalink)
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Quote:
Originally Posted by Kevincheese
All BF2 needs is an rpg system, where your character/account actually gains stats/abilities as you gain rank. (Maybe add more ranks too... takes goddamn fucking forever past lance corporal)

Stuff like faster runspeed, endurance not running out so fast, better armor, +to damage on your guns, less recoil, more health, carrying more ammo (more weapons than a kit normally allows?), bonuses when in vehicles, faster commander abilities, faster respawn, limited personal area scan (like commander but for yourself)... and so on and so forth.

I really hope BF2 ends up as modifyable as Halflife and HL2 have been. If it is, I think within the next year we *could* end up seeing some really fun mods. I dunno though, I've never been into the modding community; mostly just playing them, not actually developing or really even following the development.

Oh, and how about adding abilities (like the WC3 CS mod)?

Of course, this sort of stuff needs to be done in moderation. It shouldn't be like going from level 1 to 50 in an mmo, powerwise; I'd imagine that someone who's skilled up in a BF2 mod (for example, applies to other mmofps as well) might be ~2-3x as powerful as someone new. I think that PS did relatively well in this regard; the biggest thing was unlocking different stuff to USE. All the vehicles... weapons, MAX suits, etc. BF2, of course, allows all these to be used (aside from the unlockable weaps) right from the start. Thus, bonuses would probably be the way to go, unless a mod limited weapons and driving abilities bigtime right from the start.

This isn't an RPG, it's a FPS. You don't need lame rewards to advance your characters. You get good squads, commanders, and clans together and come up with great strategies to win. This is a skill based game and in my opinion has no place for things like this.

I would not touch bf2 if they had a system where the guy who's been playing much longer is not only better at the game, but his character also does 2-3x more dmg has more health less recoil and can run faster. Wow. Just no - that is a really really bad idea.
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Old 07-25-2005, 11:35 AM   #12 (permalink)
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WSG is sort of like a FPS where gear and talents make a difference... and we all know how thats turning out.

The question is, how will the game advancement work out. If the only way to advance is like in Planetside or BF2, where you have to kill other players, newbies should stand an almost equal chance of killing someone who's played for 2 years. Otherwise new players will never have a chance. On the other hand, if leveling and equipment aquisition come primarily through PvE encounters, the guy who's been playing for 2 years should 'RUNNING RIOT' the shit out of the new guy.
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Old 07-25-2005, 04:17 PM   #13 (permalink)
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Thumbs down

The only thing that stood out for me in that video was in the introduction after it says "but we were dead wrong" was that large paragraph that started with "The moon was destroyed by". That was literally all I could read before the paragraph was off the screen. Is thier story so shallow that they can't even give you time to read it in the games trailor? Sad times.
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Old 07-25-2005, 06:56 PM   #14 (permalink)
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Quote:
Originally Posted by fuffalo
This isn't an RPG, it's a FPS. You don't need lame rewards to advance your characters. You get good squads, commanders, and clans together and come up with great strategies to win. This is a skill based game and in my opinion has no place for things like this.

I would not touch bf2 if they had a system where the guy who's been playing much longer is not only better at the game, but his character also does 2-3x more dmg has more health less recoil and can run faster. Wow. Just no - that is a really really bad idea.
Planetside had a decent idea with having you aquire certifications in using different equipment which were gained through a pseudo leveling scheme that didn't change how much damage or whatnot, just let you use different pieces of equipment, which makes sense... in a regular military not just anybody can hop into a tank and go for a drive.
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Old 07-25-2005, 07:22 PM   #15 (permalink)
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The FPS genre thrives on equality. MMORPG's thrive on the idea that you will EVENTUALLY become good. There are FPS gamers who play nonstop everyday, and will never manage to get a kill on even the most mediocre competitive players.

I imagine a large number of people would try out a MMOFPS, but I just don't see it ever catching on with the "real" FPS crowd. The real gamers will frown at the idea of it not being 100% skill based, and will just leave it to the MMO'rs who also enjoy FPS games.

I would try it, but I wouldn't stay long.
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