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| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,808
| EverQuest 2 - Registration for Desert of Flames beta is open http://eq2players.station.sony.com/n...&month=current This si the first expansion for Eq2. Introducing PvP, a new faction based city, more zones and more dynamic encounters.
__________________ Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft Last edited by Braen : 07-20-2005 at 08:22 AM. |
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| | #2 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 58
| hmm... Going to be interesting to see how the PvP turns out. I thought I read that it wasn't anything like full out PvP, but some arena/rewards system. Sadly the game isn't interesting enough as is to keep playing. |
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| | #3 (permalink) | |
| Watches the Watchmen Join Date: Dec 2003 Location: Dallas
Posts: 3,808
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| | #7 (permalink) |
| Hurrah for happenstance. Join Date: Dec 2002 Location: Harvard IL
Posts: 3,852
| The combat revamp is why pvp is becoming viable methinks. Can you imagine pvp in the current EQ2 combat system? I'd feel very sorry for mages, and priests, heck, anyone that isn't a scout. Any mage would die in two button clicks for any ranger/brigand/assassin, like 4-5 buttons for the weaker priests ect. ect. The warrior types can take massive punishment, and would be a pain to kill, but guardian dps is laughable. Berserkers/monks do atleast moderate damage, but have near 0 range capability besides equipbow+autoattack. I am very curious to see what the revamp entails. |
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| | #9 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 848
| Quote:
The Combat revamp mainly affects the high end... lot stuff stacks and interacts in a way that gives tanks near immunity to physical damage... 100% mitigation and Avoidance. Hence why like FOH EQ2 hasn't had a challenging encounter in a while. Lower on the scale the report is it won't impacts the low level players much at all since its suppose to scale, least thats the report i've heard. I belive the PvP is simply dueling, just like in original EQ. PvP in a game with such a variance in class ability is a disaster. GW did good in having the classes be pretty level and varied, on the other extreme EQ2 would not be good with the range of damage unless they capped it in some way, kinda like WoW as well certain classes have such a massive advantage over too many others.
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