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| | #1 (permalink) | |||
| Registered User Join Date: Oct 2003
Posts: 224
| [Vanguard] - Sorcerer Class Information A little more meaty than most info. Nothing major, but shows what I hope to be some meaningful class distinction. Lore went up on the official site: Quote:
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| | #4 (permalink) |
| Registered User Join Date: Feb 2003 Location: Ft. Leonard Wood
Posts: 117
| This sounds really cool at first, but when I think in terms of PVP or an "oh shit" situation, micromanaging the elements to create a spell each time sounds like it might be overly frustrating. Although that's assuming you don't keep any combination spells you've previously made and have to create a new one each time (for those that play DOTA in WC3: Invoker). |
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| | #5 (permalink) | |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,480
| Quote:
It could be a situation where from level 1-10 you master the first 4 elements with your trainer, then from 10+ you begin making your hybrids "para-elements" then your Mastery Elements or whatever. The same could've applied to EQs Magician 50+. You first need to master the mysterious Earth Element, then Water, then the Fire, then Air. It's all just a fancy way of saying were giving you an earth pet at 51, a water pet at 52, Fire at 53, and Air at 54. Though don't get me wrong, it certainly sounds ambitious, but like the previous poster (Dandai) I don't think they're planning on tons of micromanagment. Hell, I love fluff, more the better, especially for casters. Hopefully I'm wrong, and for once I'll get to play a caster that requires some thought rather than button mashing, but I'm not holding my breath Can't wait to see it in action. | |
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| | #6 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,843
| If you can create hotkeys EQ style ie /cast 1, /pause 10, /cast 2, etc etc then all is good. However if it's more complex and you have to do it manually every time... well then shit, that sucks. Unless of course the combo spells are a bit more powerful, where the added PITA factor is a necessary balancing move. |
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| | #7 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 1,168
| this game is going to be a rehash of the same old standard fantasy crap. why can't they just push creativity a tiny bit and make the sorcers four areas of knowledge something like geology biology physics metaphysics |
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| | #9 (permalink) | |
| Ive been reading these boards since noows....that makes me uber Join Date: Apr 2002 Location: Rhode Island
Posts: 2,090
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| | #10 (permalink) | |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,480
| Quote:
Geology isn't Geomancy. I think you're confused. It has more to do with rocks and gems you know ... "Earth". Biology is the domain of Necromancers and Clerics/Healers. Physics, again is already the domain of wizards. Fire, Gravity, etc... Final Fantasy uses this. Metaphysics. Belongs to Enchanters and their ilk. Unless you're talking about philosophy. | |
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| | #14 (permalink) |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | I think the system sounds pretty cool. Like a Sorceror would have a few spell arche-types that he could combine with 1-3 of the elements to generate a unique spell, and could cast them on the fly or hotkey as needed. Didn't someone say they wanted a game where you could make your own spells? There you go. |
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| | #15 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 851
| There was this old game I played on a 286 where you typed in three letters for each spell, each letter was a different phrase and the end combination caused different spell effects, not all the combos were spells and just fizzeled but once you figured out a few it was pretty cool, like first letter was size of spell, second was type and third was elemental.... like a big area ice was an AOE ice spell with a large radius and a correspondingly large mp cost... Would be kinda cool if sorc spells are casted combinations of the elements... like a fire-fire-air for a AOE fireball, Fire-fire-fire for a direct DD fireball, etc.. Would make it kinda interesting to play with. have a fire-earth to charge up a magma then combine with air to throw it at range....
__________________ Murder! meyhem! kitties! Last edited by leane : 07-18-2005 at 06:57 PM. |
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