Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 07-19-2005, 08:07 AM   #31 (permalink)
Fammaden
Treats objects like women.
 
Fammaden's Avatar
 
Join Date: Jun 2003
Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,792
+8 Internets
Send a message via ICQ to Fammaden Send a message via AIM to Fammaden Send a message via Yahoo to Fammaden
This sounds to me pretty much like a skill chain or heroic opportunities type of system where multiple sorcerers can combine spells to make a bonus effect.

The question is whether any sorcerer can use every element or if some sort of specialist build or maybe your history of spell learning from mobs via perception determines what elements you can use.

“Ok, we have a tank, healer and puller now we need a water sorc and an earth sorc because these goblins hit really fast and if we cant use mud effects to slow them down then the healer will use too much mana per fight and our XP/hour will be cut in half! Does anyone know an earth or water sorc? There are only fires on right now and they are all soloing in the Frosted Wastes =(”
__________________
Fammaden - Wizard - Saryrn (Retired)

WoW: Shaman/Mage/Hunter
Fammaden is offline   Reply With Quote
Old 07-19-2005, 08:16 AM   #32 (permalink)
Tuco
Forum Janitor
 
Tuco's Avatar
 
Join Date: May 2002
Location: Detroit
Posts: 8,765
+24 Internets
Send a message via AIM to Tuco
Quote:
This sounds to me pretty much like a skill chain or heroic opportunities type of system where multiple sorcerers can combine spells to make a bonus effect.
This was actually what I was thinking. I don't know much about FFXI's skill chains because I never played it, but it sounds like it 'could' be similar. IE: you could cast fire, then earth and come up with a magma effect, or something.

But it's all semi-useless speculation. I wouldn't comment on its validity until I played it.
__________________
Tuco is offline   Reply With Quote
Old 07-19-2005, 08:33 AM   #33 (permalink)
Dyscord
Harvey
 
Dyscord's Avatar
 
Join Date: Sep 2002
Location: The Command Carrier
Posts: 1,871
+4 Internets
It certainly sounds interesting, but the big question is... does it mean anything?

Sure, I can combine fire and earth to make magma... but is there a point more than saying it for flavor purposes? Sounds to me like you can have 8 spells instead of 4. Its just 4 of those spells require more button pushing. To make the system really worth while, you would need to be able to combine different amounts of the elements for different effects. Say fire is the damage/DoT element and air is the armor penetraiting element. You could have different levels of armor penatrating and different levels of damage depending on how much element you add of each. For instance, at your level of casting you can combine 10 'parts'. 5 parts fire 5 parts air gives equal damage and penetration. 8 parts fire 2 parts air gives much more damage but less penetration, useable against weakly armored foes. Heck, you could even undercast at 4 parts air, 2 parts fire and save mana on casting.

Unless how you mix elements has an effect on the spell the system is entirely superfical. If casting earth rank 8 and fire rank 8 causes magma rank 8... why not just cast magma rank 8 and save people a headache?
Dyscord is offline   Reply With Quote
Old 07-19-2005, 08:50 AM   #34 (permalink)
Fammaden
Treats objects like women.
 
Fammaden's Avatar
 
Join Date: Jun 2003
Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,792
+8 Internets
Send a message via ICQ to Fammaden Send a message via AIM to Fammaden Send a message via Yahoo to Fammaden
Quote:
Originally Posted by Dyscord
It certainly sounds interesting, but the big question is... does it mean anything?

Sure, I can combine fire and earth to make magma... but is there a point more than saying it for flavor purposes? Sounds to me like you can have 8 spells instead of 4. Its just 4 of those spells require more button pushing. To make the system really worth while, you would need to be able to combine different amounts of the elements for different effects. Say fire is the damage/DoT element and air is the armor penetraiting element. You could have different levels of armor penatrating and different levels of damage depending on how much element you add of each. For instance, at your level of casting you can combine 10 'parts'. 5 parts fire 5 parts air gives equal damage and penetration. 8 parts fire 2 parts air gives much more damage but less penetration, useable against weakly armored foes. Heck, you could even undercast at 4 parts air, 2 parts fire and save mana on casting.

Unless how you mix elements has an effect on the spell the system is entirely superfical. If casting earth rank 8 and fire rank 8 causes magma rank 8... why not just cast magma rank 8 and save people a headache?
I would assume it is not just fluff. Like I mentioned, if it is like skill chains, then each spell would do damage then if you timed it right the two spells would combine to "burst" (in FFXI parlance) for extra damage and/or effects depending on the mob's resistances and weaknesses. The specifics will probably be different but I have little doubt that they are building on the SC/HO systems to incorporate this into combat technique. My question remains about how spells and skills are learned and what limits, if any, are there on what types and how many types your character can learn at once.
__________________
Fammaden - Wizard - Saryrn (Retired)

WoW: Shaman/Mage/Hunter
Fammaden is offline   Reply With Quote
Old 07-19-2005, 09:38 AM   #35 (permalink)
Dandain
Registered User
 
Join Date: Nov 2004
Posts: 285
+1 Internets
Depending on functionality, and the inclusion of all classes (not just sorcerers) to be apart of these chains, skill combinations. This is a really great idea. For those that did play FFXI they will I'm sure all agree that the skillchain/magic burst system was by far the best and most creative aspect of the game. It kept your group communicating as well to keep up with timing. Experience chains (bonus exp for time between consequtive kills) were also a lot of fun as a bar by which to measure the efficiency of your exp group, and kept it fresh by pushing you to fit in that one final mob with less than full mana for the exp bonus. The rest of the game sucked, but these two aspects should definitely be emulated and copied.
Dandain is offline   Reply With Quote
Old 07-19-2005, 09:39 AM   #36 (permalink)
nyx
Victorian
 
Join Date: May 2005
Posts: 283
+0 Internets
This kind of reminds me of Final Fantasy, in a weird mmog way.
What if you had to concider every creature and see what it's weakness was, (using your perception)? A mage would come across a worg and concider it, depending on the level of perception the mage has, he would see what weakness it had. Lets say it's ice. He then goes to cast, and his spell wheel appears. Timing his cast, he varies the amount of power into each sphere (wind and water) and if he is good and lucky, he creates an ice cone blast.

Sounds fun, and I hope I'm guessing slightly close to the truth.
nyx is offline   Reply With Quote
Old 07-19-2005, 09:58 AM   #37 (permalink)
Slick Willey
Registered User
 
Join Date: Sep 2003
Posts: 763
+1 Internets
Quote:
Originally Posted by Dandain
For those that did play FFXI they will I'm sure all agree that the skillchain/magic burst system was by far the best and most creative aspect of the game. It kept your group communicating as well to keep up with timing. Experience chains (bonus exp for time between consequtive kills) were also a lot of fun as a bar by which to measure the efficiency of your exp group, and kept it fresh by pushing you to fit in that one final mob with less than full mana for the exp bonus.
But what about those players that like their MMORPGs to be a glorified chat room? Would a system like this prevent players from passing away the time by making small talk and silly jokes in group say or OOC? There is a real resistance from many "core" gamers to "fast" combat because it prevents this type of "gameplay" (if chatting can be considered gameplay).
Slick Willey is offline   Reply With Quote
Old 07-19-2005, 10:24 AM   #38 (permalink)
Taggle
Registered User
 
Join Date: Oct 2003
Posts: 224
+0 Internets
At the very least, it shows a dedication to lore and class distinction that other games have been lacking recently. Obviously, it has a lot of potential to go a bunch of different ways (anywhere from a click fest to a whack a mole to a research mechanic).

We wont know until we hear some reports or see a gameplay video.

At least it is refreshing to see some lore about classes again, and why they exist. Part of being a "monk" or "wizard" of EQ was fitting into the lore of the game world.

In EQII and WoW, they were more concerned about putting development time into quests and storyline that everyone fits into, rather than class specific stuff. It is refreshing to see some class distinction at this stage of the game, even in the lore.

Class specific quests, riddled with class specific lore, I feel, are a big part of why the classes in EQ were so distinguishable. After all, there wasn't much seperating a Paladin, Warrior and Shadow Knight in EQ, but there were seperate boards and communities for each of the classes. You dont see the same for EQII because not only are their skills similar, but so is the lore.

Just a thought.
Taggle is offline   Reply With Quote
Old 07-19-2005, 05:11 PM   #39 (permalink)
Qhue
Tunare's most surly gnome
 
Join Date: Feb 2002
Location: Sunny Upstate NY
Posts: 986
+4 Internets
The Lore at least sounds like they are making an honest effort to have caster classes be less carbon copy. What will really matter is the actual implementation of these ideas. Afterall the stated variations in EQ2 sounded really cool but ended up being very vanilla when it was all said and done.

I cant wait to check some of this out in person *hint hint*
Qhue is offline   Reply With Quote
Old 07-19-2005, 05:37 PM   #40 (permalink)
Solmancer
Fires of Heaven Member
 
Join Date: May 2002
Location: DigiPen
Posts: 809
-1 Internets
Fanguard is next week, Qhue! *hint hint* ;p
__________________
N @ Hyjal.Warlock

Quote:
Originally Posted by karisa
Warrior: Oh fuck, I'm getting raped by something big, long and hairy. I think it is Furors Fist of Fisting is invading my anus! Help me Obi Heal Kenobi you're my only hope!
Solmancer is offline   Reply With Quote
Old 07-19-2005, 05:59 PM   #41 (permalink)
Jait
Irritable
 
Jait's Avatar
 
Join Date: Apr 2002
Location: :noitacoL
Posts: 3,497
Quote:
Originally Posted by Solmancer
Fanguard is next week, Qhue! *hint hint* ;p
Speaking of..... anyone here going?
Jait is offline   Reply With Quote
Old 07-19-2005, 11:41 PM   #42 (permalink)
James
Afro Honkey
 
James's Avatar
 
Join Date: Jan 2002
Location: Houston, TX
Posts: 7,088
+23 Internets
I think you guys are missing the bigger picture and thinking inside the box. Spellcasters have been complaining about bland gameplay, rehashed mechanics, and other general spellcaster bullshit for damn near as long as I can remember...yet when a company goes out of its way to add flavor to that system you guys bash it and claim it as "nothing special." You know, maybe it will be nothing special, maybe it won't...we don't know. We do know that the Sigil team understands and recognizes a lot of problems that (other nameless MMORPG developers) have either full out ignored, or cast aside as a necessary evil. Fuck that. I welcome any new idea brought into this genre with open arms, and to see Sigil bringing in so many of them makes me happy in all the right places.

That said, I agree with an epic Fifth-Element quest. MULTIPASS!
Attached Images
 
__________________
Quote:
Originally Posted by Blaezenfury View Post
I'd assume penis would taste like the soap the person used, maybe add in some hormones/sweat.
James is offline   Reply With Quote
Old 07-19-2005, 11:51 PM   #43 (permalink)
Jait
Irritable
 
Jait's Avatar
 
Join Date: Apr 2002
Location: :noitacoL
Posts: 3,497
Quote:
Originally Posted by James
I think you guys are missing the bigger picture and thinking inside the box. Spellcasters have been complaining about bland gameplay, rehashed mechanics, and other general spellcaster bullshit for damn near as long as I can remember...yet when a company goes out of its way to add flavor to that system you guys bash it and claim it as "nothing special." You know, maybe it will be nothing special, maybe it won't...we don't know. We do know that the Sigil team understands and recognizes a lot of problems that (other nameless MMORPG developers) have either full out ignored, or cast aside as a necessary evil. Fuck that. I welcome any new idea brought into this genre with open arms, and to see Sigil bringing in so many of them makes me happy in all the right places.

That said, I agree with an epic Fifth-Element quest. MULTIPASS!
Damn Rosco, you're testier than me sometimes

I think most of us here appreciate what they're doing, but it's more a matter of speculation at present. We don't want twitch, and we don't want HO's+. Most anyway. Me certainly. The tedium and thought process should go into the casters creation of the spell, not the weaving of it. Combat is the time to put to use the things you've learned and sit back and enjoy the risk of the Encounter. It's not a time to play mash the button to the corresponding flashing icon, or "Whack a mole" as some people have eloquently put it. But rest assured most of us here do have faith in Brad and Co. Were just waiting for more infoz.
Jait is offline   Reply With Quote
Old 07-20-2005, 04:29 AM   #44 (permalink)
DisgruntledOrangatang
Registered User
 
Join Date: May 2003
Posts: 893
I think it would be cool if you could specialize in 2 elements or something and then at higher levels your sorcerer gets spells other specialized sorcerers don't. Of course you can cast any standard sorcerer spell of any element, but the two you specialize in would have greater dmg/effect as well as having access to those new spells (be it quest or just a vendor whatever).
__________________
"Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die"
DisgruntledOrangatang is offline   Reply With Quote
Old 07-20-2005, 05:56 AM   #45 (permalink)
Braen
Watches the Watchmen
 
Braen's Avatar
 
Join Date: Dec 2003
Location: Dallas
Posts: 4,047
+1 Internets
I know this is a tad about a Paladin class...

...but I think it had a good line about what roles all classes will have in Vanguard. Posted by Elidroth

Whoever said our Paladin would be a healer?

All 4 of the protective fighters do their primary role equally well, however it's HOW they perform this role that makes the flavors different. Secondary roles also provide a great deal of flexibility in playstyle for players as do your other non-primary role abilities.

I've said this before.. you guys need to get the EQ model out of your head to a large extent, as we're taking new approaches to the old standards. I think you'll be pleased.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming

"That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft
Braen is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 04:09 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6