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| | #1 (permalink) |
| Registered User Join Date: Jul 2003 Location: Fairfax, VA
Posts: 74
| Mythic "postpones" Imperator The press release. I caught Imperator at E3 and it looked pretty cool. I suspect that part of the motivation might be the challenge in creating interest in a fresh IP over something more established like Warhammer. Or maybe Jacobs just honestly thinks it's crap. A bummer, I think. Cowboys & Space Indians sounded like a blast. ![]() Last edited by Cynax : 09-23-2005 at 02:59 PM. |
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| | #2 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| I thought it was Romans vs. Barbarians. Except, without the "versus" part... I really hope it BECOMES Warhammer 40k. "Ork horde fighting some Beastman over on other side of zone...there's a Genesplicer gank squad somewhere who'll probably gank whoever wins...shit, i just saw a bunch of eldar in bright pink armor OMGINC!!!" most factionalized game ever. |
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| | #4 (permalink) |
| Sisko is the new Picard Join Date: Dec 2002
Posts: 1,607
| Is Imperator what those roman units keep calling me in Total War? I think you should stick with romans, they were fucking cool. The used burning pigs to fight elephants! Albeit, not as cool as the Chinese catapulting flaming monkeys at the British during the Opium Wars.
__________________ Baalzamon, For The Lose, Llane Balthemal, For The Lose, Llane Trolloc, Just The Tip, BDF(retired) |
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| | #5 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,048
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| | #8 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,708
| Maybe because you reach a saturation point in a certain genre and the only reason there isn't a sci-fi mmog in the top 5 is that no one has ever made a truly great one. As far as fantasy goes, I can barely even stay interested in Vanguard, let alone something from Mythic. Of course, I highly doubt Mythic could make a truly great game in any genre, so it's really a moot point. |
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| | #9 (permalink) | |
| Am I pissing you off fafa? Join Date: Aug 2003
Posts: 876
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Damn dont be so harsh on Mythic, DAOC was a good game. The RvR system is IMO alot better than the BG system that Blizzard implemented. It actually had a point to existing as opposed to BGs were there is really no point in going through them. I will say though that the PVP was very unbalanced in DAOC, thanks to the freaking stunning healers!!! DAMNZ JOO DIRFS!!
__________________ Jedite Neshtal , Paladin Vanguard(HillsBury) ,EQ2 (Faydark) Disturbed ,EQ1 Tarrew Marr (R.I.P), Hunter LOTRO Vestal Paladin WoW(Eoner), Conqueror AOC(Zug) | |
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| | #10 (permalink) | ||
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,708
| Quote:
I also think for a sci-fi mmo to succeed, someone will need to reinvent the combat system. AO's handling of ranged weapons is awful. They're like melee weapons with a really long reach, and seeing people/NPCs go toe to toe with guns is just silly. Attempts at pseudo-FPS combat haven't fared too well either (see: Neocron). I've been meaning to load up the Face of Mankind beta for the hell of it just to see how their system works, but I'm not expecting much from that game. Quote:
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| | #12 (permalink) | |
| Fires of Heaven WoW Member Join Date: Jan 2005
Posts: 62
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The numbers I've seen indicated that if you didnt have the Star Wars IP to boost you (and I won't bring up how Star Wars is a lot like fantasy anyway), you're better off being the tenth-most-popular fantasy RPG than the second-most-popular sf rpg. I can't give a full analysis of why that's true today, but if I were to hazard some guesses, the list of big factors would go something like this: (1) The popularity of Dungeons & Dragons, historically. (2) Fantasy IPs basically share an understandable set of concepts and shared expectations. Papa Tolkein gave us our elves, dwarves, and wizards, and we've been running with that ever since. Sf settings, on the other hand, have a lot of explaining to do, and they don't really share anything between one another. So it's harder to approach them and transfer your interest. (3) RPG structure. The structure of tank/dps/healer/etc. is something that we've never managed to break out of in RPGs and MMOs. And that structure just works better in fantasy games than in sf ones. | |
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| | #13 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 1,859
+5 Internets | I will admit, I think the auto assault combat system sounds intriguing. I won't comment whether or not I think auto assault will be a good game or will have any sort of long lasting appeal, but it sounds like a step in the right direction for a Sci-Fi MMO to take. Basically you drive your car around fast paced. You use the mouse to aim and click to fire. After that, its all up to the combat system/RNG to determine if you hit or not, where you hit, and how much damage you do. The trick is to keep your enemy in your firing arcs while keeping out of his. This seems like the perfect balance between something like Planetside or SWG. You get a system where you can have your 'special' attacks, thats easier to balance, but doesn't feel like I stand here and auto attack you while you stand there and auto attack me. Make it so it feels like you're actually DOING something in a gunfight. Gunfights aren't about standing in the middle of a field shooting at another guy standing on the other end of the field. The game should randomize hits based on skill, how fast you were moving and how fast your target was moving, whether your target was in cover, and how fast you're shooting. That can add some serious depth where attacking someone from behind cover grants defensive bonuses, and taking slower, better 'aimed' shots at long range and quickly rattling off shots as the target gets closer. And should you need to 'reload' its best to run off and hide somewhere. You CAN develop an AI for NPC's. I don't understand why the days of 'hit mob it chases after me' are still around. You CAN make an interesting world filled with objects and cover to take advantage of instead of 'trees. less trees. no trees'. You CAN make a Sci-fi game where it doesn't feel like I'm trading shots across a civil war battlefield but without the grand army. Make a Sci-Fi game EXCITING and you'll have people EXCITED to play it. |
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| | #14 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 851
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__________________ Murder! meyhem! kitties! | |
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| | #15 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,708
| Once physics processing units become standard, there's really not going to be much left for the cpu to do besides AI and program flow control. All that's really needed is for one game company to make a truly advanced AI system and then it will be expected of everyone else. |
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