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| | #151 (permalink) |
| Banned Join Date: Jan 2003
Posts: 3,390
| Yeah, or at least play some non-"gayfaggot democratic competitive games that use 'Random Number Generators' to eventually declare a winner". Chess = competitive WoW = WOPR playing tic tac toe against himself ![]() Last edited by frott : 07-14-2005 at 05:49 PM. |
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| | #152 (permalink) |
| Registered User Join Date: Mar 2005 Location: Texas
Posts: 463
| I was a EQ end gamer until GoD, when I quit. I was only ever in one high level guild and we were never the 'best' or furthest along guild on the server, sometimes lagging as much as an expansion behind. But we were definitely a raiding guild, raced for spawns, etc. I would never go back to a game where the end game was non instanced. I am married now, with a daughter and just dont have the near 24/7 online capability that I once had. And I think instancing is so popular is because there are a lot of people just like me. I know I am in a guild full of them in WoW. We are the furthest along Horde guild (spawned Rag) on the server but we have never killed Kazzak and havent killed Azuregos since 1.0 because the top Alliance guild is filled with players who can have 30 people on in under 30 mins anytime of the day. If we had to compete with that for end game I would have quit a long time ago because I would be stuck doing nothing. H |
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| | #154 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Thinking.... thinking.... could it be.... hmm.... thinking... Holy shit I have it - actually make a reasonable amount of raid content.... it wouldn't need to be instanced... Hell, you could even abuse some of this nifty stuff called "Factions" and make it so that certain targets are unpalatable for some people going one direction or another. (Or possibly even impossible to engage - WTF is it that the leaders of each faction drop absolute crap again?) If you plan out your content appropriately there is absolutely no reason at all you can't have uninstanced content while limiting the amount that people compete over it. | |
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| | #155 (permalink) | |
| Registered User Join Date: Nov 2004 Location: rock n roll high school
Posts: 127
| Quote:
Anyways, I think I somewhat agree with the original poster's thoughts about rampant spoilers ruining the raid atmosphere. I know in my guild, everyone is piping in on vent with some tip or different strategy they read on some message board. The end result is every attempt we keep changing 3-4 things about our strategy and we just dont have the skilled players to execute that many changes to the raiding playbook on the fly. Last edited by benbadman : 07-14-2005 at 07:27 PM. | |
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| | #156 (permalink) | |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,857
| Quote:
I find it really ironic that GoD + expansions the progression is all instanced and is a good thing. | |
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| | #157 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,188
| I always said that instances were not a bad thing, only if done right, and mixed with non-instanced content. I think AO had the right balance, you had world dungeons and content which were not instanced, and alot of instanced stuff you could do in a group or solo. Later they had shit like spawning your own bosses anfter collecting ingredients to make the thing that spawns them. And aliens which attacked your city at your chosen time, give or take a hour, and then board alien ships to try and destroy the bosses, etc. Im not saying that AO was the god of mmorpgs bcause in some aspects it sucked, but their cotent was always fresh and the world alwasy seemed alive, like a true on line world, like EQ was.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. |
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| | #158 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 267
| There are so many level 60s that they have to create content accessible to most. I would have thought that creating 5-10 man instances would be easier and would keep most of their players happy, then they could have set up harder raid instances. I guess they just don't have the manpower to do that so we just get raids for all, at least until the first expansion comes out. |
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| | #159 (permalink) | |
| euro-bastard, sorry for the typos. :-p Join Date: Jun 2003
Posts: 256
| Quote:
Many of those who call themselfs gamers play computer games to compete, not to relax. It's the players style, not the game that defines competition or casual relaxing game.
__________________ -- yeah right. Last edited by Gar : 07-15-2005 at 05:39 AM. | |
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| | #160 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
If you want something relaxing, play something like Final Fantasy or some other single-player bullshit, that's what they're for. | |
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| | #161 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 370
| There's plenty of competitive sports and hobbies in which participants compete against a standard rather than interfere with each other. It's like the difference between 5v5 basketball or the 4x400m relay. Both team events, both competitive. I like basketball-type competition too, but in MMORPGs that comes down to sacrificing family/sleep/work in order to get contested spawns. I much prefer impossibly-hard instances to racing for spawns. You can still get your dose of competition by striving to be the first/most efficient/etc. at any given task. |
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| | #162 (permalink) | |
| Closing in on Makata Join Date: Sep 2003 Location: USA
Posts: 1,182
| Quote:
What you want is just a series of hard ass fights, fuck everything else, fuck quests, fuck lore, fuck community, just give me raid bosses from start to eternity. Well fuck, just play XBox 360 or PS3 when it comes out, get you and about 10 buddies to play non-stop Killzone or some other shooter and you will have your 10 man raid and you guys make strats and tactics and own the zone. | |
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| | #163 (permalink) | |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,714
+1 Internets | Quote:
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| | #164 (permalink) | |
| Closing in on Makata Join Date: Sep 2003 Location: USA
Posts: 1,182
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| | #165 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,009
+1 Internets | Quote:
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