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Old 07-13-2005, 11:26 AM   #1 (permalink)
DisgruntledOrangatang
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T2 items = Underpowered?

Let's compare...

T1
http://wow.allakhazam.com/db/itemset.html?setid=202

T2

http://wow.allakhazam.com/db/itemset.html?setid=211

The only thing T2 has going for it are the awesome set bonuses. There are 0 manaregen on T2 items, and the effects still have damage and healing split while on T1 its only either healing or healing and damage. So I would think they just didn't upgrade the stats yet. They are lateral to T1 imo and need upping.
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Old 07-13-2005, 11:33 AM   #2 (permalink)
Dyscord
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Its really not an upgrade. In fact, from what I've seen, T2 is ONLY +healing for us healers (I'm a druid). There is 0 +dmg on the updated stuff thats been found (remember some of those peices are data mined from previous patches).

And no mana regen is just bogus. Lets face it, from my calculations, 3 mana regen = 2 int. And 2 int is normally the only difference between T1 and T2. So if the fight lasts for more than a minute T1 actually has more 'mana' on it.

T2 needs upgrades ina big way.
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Old 07-13-2005, 11:42 AM   #3 (permalink)
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The warlock T2 items are arguably worse then the T1. They have the SAME sta, LESS int, and the +dmg mods are only slightly better.

So for a smidgen of dmg boost, we lose hundreds of points of mana and have 0 gain in HP, which could potentially make up for the mana loss had the sta been increased over T1.
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Old 07-13-2005, 12:12 PM   #4 (permalink)
Soygen
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Well there's one way to stop mudflation. Don't upgrade loot.
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Old 07-13-2005, 12:19 PM   #5 (permalink)
Guild Lackey
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After reading the title I was really hoping for some info on a Terminator 2 MMO.

:-(
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Old 07-13-2005, 12:23 PM   #6 (permalink)
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T2 Shaman sets are usually worse than the T1 counterpart. Giving up your 8 set bonus for any particular item isn't going to happen either. If they had more marked differences it would be more worth the purchase.
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Old 07-13-2005, 12:24 PM   #7 (permalink)
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The game as progressed too fast.

If BWL wasnt cock blocked it would of been beaten already.
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Old 07-13-2005, 12:36 PM   #8 (permalink)
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If they're afraid of making people to powerful to fast, then have the armor fill out some extra areas of a class. Keep the stats roughly simalar, except add stats not on the MC armors. All the MC armor is very focused, either with +healing, +dmg, or +defense etc. Give the druid set some +str or +arcane/nature damage. Give the warrior set some crit. Priest set would get more + shadow dmg. Damage clases like rogues and mages are more problematic because their role remains the same reguardless of what they're doing.

BWL loot should be an upgrade. Keyword up, not to the side. Not equal (or worse).

Either way I'm pretty sure as more people crack open BWL and the outcry grows, Bliz will 're-examine' T2 loot and buff it, even just a little. Squeeky wheels are really the only things that get grease from blizzard.
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Old 07-13-2005, 12:39 PM   #9 (permalink)
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Quote:
Originally Posted by Phoenix
The game as progressed too fast.

If BWL wasnt cock blocked it would of been beaten already.
The game is progressing fine, besides the loot to damage disparity between magic and physical based damage classes.

Blizzard is just not really working on raiding, from what I see. Apparently they never tested BWL at the end of the patch and have yet too see the problems with what will end up as the class sets of BWL.
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Old 07-13-2005, 01:13 PM   #10 (permalink)
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Quote:
Originally Posted by Black
The game is progressing fine, besides the loot to damage disparity between magic and physical based damage classes.

Blizzard is just not really working on raiding, from what I see. Apparently they never tested BWL at the end of the patch and have yet too see the problems with what will end up as the class sets of BWL.
What do you consider progression? PvP??

Raiding IS progression you idiot. You start at level 1 then you level and hit level 2 that is what is called progress. Eventually you hit 60 and then you raid. THAT is progression and if they are shitting the bed on raids (which they are) then progression is NOT happening.

05/05 just stop posting for a year and we will forget that you are idiots.
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Old 07-13-2005, 01:26 PM   #11 (permalink)
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A week ago, I would've said yes, they're severely underpowered.

Seeing that the BWL encounters are a complete JOKE in their current form, I'd say tier 2 sets are far too good for their RvR.

FIX BWL GOD DAMMIT
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Old 07-13-2005, 05:52 PM   #12 (permalink)
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From the T1 set...

Quote:
5 pieces: Improves your chance to get a critical strike with Holy spells by 2%.
8 pieces: Increases your chance of a critical hit with Prayer of Healing by 25%.
I swear to god... is there ever going to be an MMO that figures out that crit heals are a crappy, and stupid effect.
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Old 07-13-2005, 06:27 PM   #13 (permalink)
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It would be better to have the next tier be similar in stats to the previous tier. What should set them apart is superior effects and bonuses.
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Old 07-13-2005, 07:50 PM   #14 (permalink)
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Haha yeah brekk I have been saying that since I saw +%chance to crit on healer items. Healers dont fucking heal a tank at 50% with flash heal going man my heal crit is so high I hope it crits. No...they cast flash heal when they need to or Gheal...they don't wait longer then hope it crits. So if healers are doing their job the crit will be wasted. The crit could save a ruff attempt but really as long as healers do their easy ass job of clicking 2 or 3 buttons....theres no need nor is it that useful.
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Old 07-13-2005, 09:22 PM   #15 (permalink)
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Quote:
Originally Posted by DisgruntledOrangatang
Haha yeah brekk I have been saying that since I saw +%chance to crit on healer items. Healers dont fucking heal a tank at 50% with flash heal going man my heal crit is so high I hope it crits. No...they cast flash heal when they need to or Gheal...they don't wait longer then hope it crits. So if healers are doing their job the crit will be wasted. The crit could save a ruff attempt but really as long as healers do their easy ass job of clicking 2 or 3 buttons....theres no need nor is it that useful.
A solution then would be to make it useful.

For instance, make it so all extra health not healed from a critical hit turns into an absorb barrier buff on the target. So if your target is at let's say 3000/4000 and you heal him for a 1500 crit, a 500 damage rune buff goes up.

Add some conditions to prevent "exploiting" like making it so you have to be in combat first, or that the shield amount cannot exceed the amount of health actually healed, w/e.

Personally I think the reason they put crit heals in the game is alot of gamers DON'T raid and aren't hardcore number crunchers. These type of players see the crit heal as uber eye candy and it makes them happy. It doesn't explain why they'd include it on set bonuses those type of players could never attain, though.
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