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Old 07-13-2005, 08:57 AM   #1 (permalink)
Soriak
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Patch Message / EQ1 Event: The War

Quote:
EverQuest - Live Update - 07/13/05
----------------------------------

*** Headlines ***
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Trouble grows in Norrath! Dark Elves have been seen traveling the lands reeking havoc as they pass. Cities are calling out to their citizens for help gathering supplies in preparation for possible war. Something big is happening in Norrath now as the Age of War continues.


*** Events ***
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- Players should no longer be KOS to Killvak or the troll raiders in Barrenzin's mission "Trollish Bloodlust"


*** Spells ***
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- Increased the damage, mana, and cast time of the Necromancer and Shadowknight spell Siphon Life to better fit the progression of the other spells of the same type.
- Fixed a problem that caused Shadowknights to proc the wrong effects from Spirit of the Puma and Spirit of the Jaquar.
- When a rogue /consider's an NPC that can see through normal forms of invisibility, and the rogue is hidden from the NPC due to their Shroud of Stealth, the player will continue to receive the "indifferent" consider message but will also receive the following message: "Your Shroud of Stealth keeps you hidden from watchful eyes."
- We have fixed the gating issue when on a mount and you are in the same zone you are bound and your vertical location of your bind point is much lower than you are currently. You will no longer fall to your death. Yeah for falling!
- When casting bind, your current heading will now be saved.
- Dark Sieve and Dark Sieve Recourse now have 200 range.


*** Pet Focus ***
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- Increased the innate AC bonuses granted to level 66+ pets by focus effects.
- Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets.


*** Items ***
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- The new potions will now be level restricted as they were previously intended to be.
- Some type 9 augmentations are now usable in the charm slot.
- Plaguebreeze will now drop more frequently.
- Removed Patorav’s Amulet from the "bonus" table on Overlord Mata Muram.
- Mask of the Heretic now has 12 AC.
- Blightbringer’s Cap of the Grave now modifies the Specialization: Conjuration by 12%.
- Any type 9 augment that fit in a visible slot now is also a type 12 augment.
- Jelvan has learned the technology of the printing press and will now distribute his writings more often.


*** Auto Consent ***
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- Auto-consent raid, group, or guild will now auto-consent all future and existing corpses. If you turn off auto-consent then consent for your group, raid, or guild will be removed from all existing corpses. Please note that in order for a group member or raid member to be able to drag one of your existing corpses, they had to be in your group or raid at the time your corpse was created. This is the functionality that has always been in place.


*** Tasks and Missions ***
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- The entrance to Everfrost is now a little easier to explore.
- The issue preventing some groups from entering the Unrest mission has been fixed.


*** Graphics ***
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- /viewport should work with Advanced Lighting on now.
- We have fixed a common Reset Device error.
- Fixed an issue with rendering trees and other alpha'ed textures when running on older hardware.
- We have fixed a common crash with our DLL.


*** Particles ***
----------------------------------
- We have made some fixes to the particle rendering. Some people were seeing square textures.


*** UI ***
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- You can now use the "Enter World" button at character select if you are camped in tutorialb.
- Merchants' items should now be sort correctly using the Quantity column.


*** Tradeskills ***
----------------------------------
- Changed one of Chef Chowderly’s recipes. Pan Seared Orange Tuna will now use a Non-Stick Frying Pan in the recipe instead of a Large Stewing Pot.
I've seen those massive armies gathering two days ago... I haven't checked back since, but heard they were openly fighting before the servers came down for the patch. Looks like there's a huge event going to happen.

For those not playing anymore: The races of norrath are preparing for war. Dark Elves gathered in West Commons, elves in gfaydark (and outside crushbone the orcs are/were mobilizing)
NPCs asked players for help with war preparations, asking them to make/gather stuff in exchange for exp rate increase potions.

Would be cool if players could affect the outcome of the war on each server, though that might be asking for a little too much. Still, defending cities against massive invasions (like the ring war in velious - one of the best events ever imo) should be incredibly fun.

This is something I always wished EQ had - if they can pull this off, that could be an amazing showcase-event for future plans.

Ought to give credit where credit is due: Good job SoE!
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Old 07-13-2005, 09:39 AM   #2 (permalink)
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Don't forget Lyns, the daughter of Innoruk is back in action now after her defeat in the battle for Kithcor forest.

Dark elves took out the Elven port of Firiona Vie in a rather large event. Don't think there are any accesses by sea to kunark that are available to the good races (actually a good thing that the PoK books are there.

Maybe the the ambassador to crushbone will gear up the orcs better too muhahahah
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Old 07-13-2005, 09:44 AM   #3 (permalink)
Fammaden
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Where does Mayong Mistmoore fit into all of this?
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Old 07-13-2005, 09:50 AM   #4 (permalink)
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Quote:
Dark Elves have been seen traveling the lands reeking havoc as they pass
Dark elves stink of havoc?

ffs english is my 3rd language and even I know it's wreaking
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Old 07-13-2005, 09:58 AM   #5 (permalink)
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Quote:
Originally Posted by Lambourne
Dark elves stink of havoc?

ffs english is my 3rd language and even I know it's wreaking
Maybe they are...wet with secreted or exuded moisture such as sweat or blood or tears; "wiped his reeking neck"

They are sweating Havoc

Anyway, EQ1 and other games need more things like this. more world changing events to stir thigns up.
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Old 07-13-2005, 10:09 AM   #6 (permalink)
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Quote:
Originally Posted by Lambourne
Dark elves stink of havoc?

ffs english is my 3rd language and even I know it's wreaking
Mistakes like this happen MUCH more commonly in your first language. When you speak/write a foreign language (even if you're fluent in it) you pay more attention than a native speaker. Normally you also don't mess up "its/it's" or "they're/their" etc, especially not if the words in your native language differ significantly. (ie german: its/it's - seinen / es ist)

People nowadays depend way too much on spell checkers, which can't detect something like this.
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Old 07-13-2005, 10:15 AM   #7 (permalink)
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I'm gonna go wreck me some havic!
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Old 07-13-2005, 10:44 AM   #8 (permalink)
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Quote:
Originally Posted by leane
Don't forget Lyns, the daughter of Innoruk is back in action now after her defeat in the battle for Kithcor forest.
That would be Lanys.
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Old 07-13-2005, 10:47 AM   #9 (permalink)
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after WoW, i really can't stand old EQ's faction system and capital city anymore =_=

it just looks so lame when my iksar use to run around in gfay all the time to do the trades
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Old 07-13-2005, 11:20 AM   #10 (permalink)
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How did you fix Felguard/Feyguard faction?

I call bullshit, since I never found a way to fix those after alot of research for a DE or evil Erudite.
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Old 07-13-2005, 11:45 AM   #11 (permalink)
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Anyone get the sense that it is the "golden era" of EQ. Seems like the people that are in charge of making it now just love the world and want to make it grow in depth and be a true role playing world.

Isn't it odd that when a game starts to teeter out, it gets a lot of the things that would have made it not teeter out in the first place.

This honestly sounds fun.
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Old 07-13-2005, 11:50 AM   #12 (permalink)
Lord Thanos
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Yeah it's a shame really

I figured I would still be playing the game when it got to the point of the destruction of Norrath, leading into EQ2
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Old 07-13-2005, 11:54 AM   #13 (permalink)
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I've been playing EQLive again hardcore for the last three months after a two year absence, and don't think I ever had as much fun with the game back then as I do now. It's cool to play a refined MMO after a couple years playing through every other MMO's birthing pains, particularly one which feels as vibrant as current EQLive.
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Old 07-13-2005, 12:10 PM   #14 (permalink)
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Quote:
Originally Posted by Taggle
Anyone get the sense that it is the "golden era" of EQ. Seems like the people that are in charge of making it now just love the world and want to make it grow in depth and be a true role playing world.

Isn't it odd that when a game starts to teeter out, it gets a lot of the things that would have made it not teeter out in the first place.

This honestly sounds fun.
It's because the management stop paying attention (or, at the very least, are paying much less attention), so the dev team have much more ability to do what they want...instead of what Marketing wants.

Either that, or Smedley figured out that EQ still has more players than EQ2 and a more stable playerbase so they're starting to divert EQ cash back to EQ.
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Old 07-13-2005, 12:33 PM   #15 (permalink)
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Quote:
*** Auto Consent ***
----------------------------------
- Auto-consent raid, group, or guild will now auto-consent all future and existing corpses. If you turn off auto-consent then consent for your group, raid, or guild will be removed from all existing corpses. Please note that in order for a group member or raid member to be able to drag one of your existing corpses, they had to be in your group or raid at the time your corpse was created. This is the functionality that has always been in place.
WRU time machine?!
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