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| | #1 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 374
| Caster Problems : Ancient Spells? I was talking with a few casters on IRC, and the problems I keep on hearing are: 1) Itemization sucks 2) Spells don't stack up to weapons I'm not sure about #1, but I was thinking, why not just put Ancient-type spells in the game? Just throw a rune or two on MC bosses for Ragnaros's Assfire or whatver you want to call it, a healing spell, whatever you want. For PvP, do the same thing, except make it for ranks for whatever. Any thoughts? |
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| | #2 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,094
+14 Internets | You'd may have to come out with new spells every time you upgraded weapons significantly. Generally speaking, having new spells every time this happens(assuming the current rate of weapon progression, where we can assume UBRS level weapons = level 60 trained spells) may put a lot of spells in the system, but would be better than the current situation. You could put fewer spells in. (Eg: For a mage you could find the next fireball and arcane missile in MC, and the next fireblast/frostbolt in BWL, rather than upgrades to all numerical spells in each dungeon). I'd prefer tying numerical(healing, damage based, PW:Shield etc) based spells to a caster's weapon(Kruegen, 2004), or INT/SPI. This would be a bit of a balancing issue, but that's their job. But yeah, spell upgrades are the only thing they can put in at this point, and I fully expect them in the future.(You'd then have the problem where HP, avoidance and mitigation isn't properly scaling with DPS) Last edited by Tuco : 07-06-2005 at 09:19 AM. |
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| | #4 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,872
+2 Internets | Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #5 (permalink) |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | This is an awsome idea, im a mage(60) early in the game the spells matched up with end game weapons pretty well, but lately with Lava dredger, Obsidian etc... alot of really High DPS weapons have come out and is making us look like fools. The idea of getting scrolls off of bosses is an awsome idea, awsome, makes the game more appealing I think. |
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| | #7 (permalink) |
| Lead Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,067
+12 Internets | Then you'd have some pro-PvP person demanding Ancient spells from Battlefields, and then people that do MC/BWL for a month to get them will complain that it only takes a PvPer a week to get it. |
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| | #8 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 1,808
+6 Internets | + ticks on renew or any HoT would blow. In MC a front line healer is expect to pump out large heals on demand. When Rag turns on a rogue all the extra time on a HoT in the world isn't going to help that rogue. He needs health, right now, not in 12 ticks. I've tried using HoT's in MC. All that ends up happening is people complain I'm not healing them. People are rarely slightly hurt to warrent a HoT. Most of the time they're perfectly okay, or getting a world class beat down. Major helps to any healer class would be a form of priest bubble. Its the best 'oh shit' spell to give someone time to pull your ass out of the fire. But then again priest bubble is one of the defining skills of a priest, and contributes strongly to its claim as the best healer. I speak from experience though when I say, as a druid, I'd LOVE a real flash heal spell. Our current fast cast heal is massively mana inefficent if you take into account the majority of its heal comes from a HoT, and as stated before, HoT's aren't cutting it in MC. If I could get a real, fast cast, mana efficent heal, that'd be just spiffy. |
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| | #9 (permalink) | |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,294
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| | #10 (permalink) |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 848
| Just refit the magic system to use the DPS value on weapons and bring caster weapons up on par with Melee. Higher DPS staff=Higher damage nukes (cap it off at 50% DPS if they actually try and use it in melee of course) Casters get the same benefit from equipment upgrades as melee, no more gimpy itemization if they both get the same benefit offa stuff. A Mage with a 70DPS staff would do a LOT more damage than one with a 49DPS staff.
__________________ Murder! meyhem! kitties! |
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| | #11 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,599
+4 Internets | Quote:
And then I could equip my lava dredger and one shot priests with earth shock! I like this idea! | |
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| | #12 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 848
| Quote:
I tend to favour the idea of making it so no spell or attack can do more than 50% of the targets max health in any one shot. I always hate one-shot kills, even when I do them.
__________________ Murder! meyhem! kitties! Last edited by leane : 07-06-2005 at 11:38 AM. | |
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| | #13 (permalink) |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | While the weapon-DPS-effecting-spells is an interesting and different idea, it's not needed. Right now itemization is going fine with the new caster MC gear, at least for warlocks/mages; +dmg should be the primary statistic for mages, not Int. Anyone who's run MC in a full XXX Wrath suit or close knows five thousand Intellect isn't all it's cracked up to be. Between Gems, Potions, and Evocation, I wouldn't care if I had 4k mana buffed as long as I'm tossing 800 damage frostbolts. |
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| | #14 (permalink) |
| Registered User Join Date: Jan 2002 Location: Paris
Posts: 1,077
| The caster problem was mostly fixed with the 1.6 patch, rogues and mages now come very close to the other dps classes over a long enough timespan, and iirc a mage was our best damage dealer against onyxia last night. I'm expecting a bunch of other improvements and a resulting imbalancing of mage dps in comparison to rogues and hunters, that will be fixed in about 6 months. |
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| | #15 (permalink) |
| Registered User Join Date: Mar 2005 Location: Center of the Universe
Posts: 14
| Seems the simplest solution is to add next rank spells in dungeons and such. Adding dmg based on staff dps seems too complicated to set up and balance. I dont see any reason why you can't simply let these raid bosses drop the next lvl of spells. If pvpers complain just add some of those spells that are on par with the gear in pvp put in the pvp system.
__________________ And I looked and behold a pale horse: and his name that sat on him was Death, and Hell followed with him... |
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