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Old 07-05-2005, 09:05 PM   #1 (permalink)
frott
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Fixing the Population Imbalance in PVP

1. Make battlegrounds that support cross-faction teams.

I mean, even G.I. Joe worked together with Cobra.
The Autobots and Decepticons? Yep.

Wow, now noone can bitch about population imbalances, shammy vs. paladin issues, and racial talents. Toss in some communicators that you can equip to translate horde/alliance speak. Fun! Be sure to spend manhours making it so that their text gets translated funny!


2. Make battlegrounds that support intra-faction battles.

My guild is the fucking best and your guild sucks. Rather than have some lifeless AEr / stealth ganker determine "rank" and thus the only stature on the server, how about you try and pull that shit on my coordinated guild? Oops, sorry, just quit out of the instance now because you won't be able to. I would give my left nut to be able to kill some of the wankers on my faction outside of some shitball teensy pvp arena.


~~~~~~~

In short, some DIRECT COMPETITION needs to happen with the honor system. In case you hadn't noticed, some people could give fuck all rats asses about having a "who can piss on the most people because your class supports pissing on the most people" contests.

Aside from that, wowzers, perhaps there wouldn't be any population problems if there were areas/ways of interacting with 100% of the playerbase at any given time and not relying on this horseshit queue because you're trying to fit 70 midgets into a clowncar that holds 20.
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Old 07-05-2005, 09:12 PM   #2 (permalink)
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Yah, something needs to be done. On my server, there are more humans and more night elves then there are horde in total.
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Old 07-05-2005, 09:22 PM   #3 (permalink)
Zehn - Vhex
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Insert "It's your fault for picking easy mode faggots!" comment here.

Anyways...

I'm all for intra-faction fights, so long as they don't give honor or faction.
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Old 07-05-2005, 09:26 PM   #4 (permalink)
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another relatively easy way to fix the problem is for them to implement a population control based on the side that has the Least amount of players in the zone...

say an instance opens 20v15:

until both sides are equal the instance is closed to additional players on the more populous side.

once it becomes that, then 5 more -Per side- can join when that happens, repeat until it is 40 on 40,

the worst case:there will be 5 more players on one side than the other, the one thing i cannot atm (since i have not really thought it through) work out easily (well i can but people would hate it) is what happens when a side has people LEAVE the instance and creates a 6 player or more imbalance, in that case i think just leaving the instance closed to new players on the "higher population" side until both are equal again would be the easiest solution. the draconian population option would be to kick a number of players until the imbalance is within 5 players .
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Old 07-05-2005, 09:30 PM   #5 (permalink)
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There are more Paladins than undead on my server
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Old 07-05-2005, 09:58 PM   #6 (permalink)
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Quote:
Originally Posted by Zehn_Druidbane
Insert "It's your fault for picking easy mode faggots!" comment here.

Anyways...

I'm all for intra-faction fights, so long as they don't give honor or faction.
Are you purposefully missing the point?

Clearly the entire premise is considering rewards & faction via honor gain. Any fucking retard could tell you that any sort of cumulative rating/faction system is prone to exploitation and imbalance unless every cross-section of the populus has the same odds of competing. They obviously do not.

The answer is to figure out a way to have intra/cross-faction fights while maintaining the concept of deriving rewards from it. The solution is not either/or, it is both.

Sorry, but I've played games with ladders run by 13 year olds that were more robust than this piece of shit system & had the simple premise of "in order to move up you need to defeat someone above you."

When it *doesn't matter* if you die, things like AErs and rogue suiciders happen.

I mean, give me a fucking break - during the beta wasn't there a contest that said "Top Levellers win a prize" that got changed to "Top Levellers in each class" because they could easily see certain classes way fucking above? And yeah, lets send something live where the proponent for generating faction is based on proximity to the dead mob and ability to loot? Laugh.

It would be ridiculously easy to make a intrafaction WSG that functioned exactly the way it does now, with a few tweaks & diminishing returns rules to repeatedly beating/losing to the same players based on global ranking scores.
IE, you not only gain honor for doing well, you lose honor for fucking blowing.
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Old 07-05-2005, 10:07 PM   #7 (permalink)
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Quote:
Originally Posted by Lenardo
another relatively easy way to fix the problem is for them to implement a population control based on the side that has the Least amount of players in the zone...

say an instance opens 20v15:

until both sides are equal the instance is closed to additional players on the more populous side.

once it becomes that, then 5 more -Per side- can join when that happens, repeat until it is 40 on 40,

the worst case:there will be 5 more players on one side than the other, the one thing i cannot atm (since i have not really thought it through) work out easily (well i can but people would hate it) is what happens when a side has people LEAVE the instance and creates a 6 player or more imbalance, in that case i think just leaving the instance closed to new players on the "higher population" side until both are equal again would be the easiest solution. the draconian population option would be to kick a number of players until the imbalance is within 5 players .
Except that the issue on my server is with there being 1 full instance at any given time, and noone leaving it, everyone else sits with thumbs up their ass.

When the population is imbalanced, random people on the higher pop team are not kicked, they are just unable to use abilities/attack/items. They could be a "reservist" or something similar.

When someone fighting dies, they become a reservist and a reservist gets activated.

Wow, now you've got:

1. an even number of players at all times.
2. *gasp* death penalty
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Old 07-05-2005, 10:11 PM   #8 (permalink)
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I'm trying to understand how they released the honor system and BGs given the state of things. They always claimed to have the real, accurate population numbers, yet they didn't do anything to prevent the severe problems we have on many servers because of the imbalance.
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Old 07-05-2005, 10:13 PM   #9 (permalink)
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You didn't exactly convey -that- point in your original post. You bitched about population imbalances. I agree, intra-faction fights need to be enabled. However, while cp gain is a 'meh' issue, faction rewards should be right out. The rewards aren't that great right now, but if you can just sit there all day circle jerking with some friends to quickly up both sides faction (because let's face it, Blizzard isn't fucking monitoring jack or shit).

Sick of waiting 8 hours in a queue? Fine, intra-faction is okay, and since cp is relative you can have that too. But if you want faction rewards, pony up and fight some Horde, or quit playing WoW-lite.
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Old 07-05-2005, 10:14 PM   #10 (permalink)
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problem with capping the amount of people being able to spawn, once you get into the base, the guard zerg with 15-20 people would be unreal. Also without any outside force, how would 15-20 people do agaist a General and 5-6 elite guards? Knowing how pick up AV's go, they would all be siting at the gy waiting on a rez.
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Old 07-05-2005, 10:23 PM   #11 (permalink)
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Quote:
Originally Posted by Zehn_Druidbane
You didn't exactly convey -that- point in your original post. You bitched about population imbalances. I agree, intra-faction fights need to be enabled. However, while cp gain is a 'meh' issue, faction rewards should be right out. The rewards aren't that great right now, but if you can just sit there all day circle jerking with some friends to quickly up both sides faction (because let's face it, Blizzard isn't fucking monitoring jack or shit).

Sick of waiting 8 hours in a queue? Fine, intra-faction is okay, and since cp is relative you can have that too. But if you want faction rewards, pony up and fight some Horde, or quit playing WoW-lite.
What is all this wow-lite easy mode nonsense? Waiting in line isn't a fucking hardcore version of anything except stupidity. If you're talking about alliance v. horde pop issues, wouldn't the real easy mode be the mode where you can instantly get into instances because there are 10x the number of opposing faction waiting for you to enter?

PVP = a system of gaining honor, I found it to be redundant to reiterate that when you do in fact PVP you gain honor and thusly a new form, any form, of PVPing would include honor/faction/reward.

And all ladder systems are circle-jerks, except at the end of a ladder session the one with the most sperm on their chest is called king jizz and elevated to the top of that ejackingdom. But that's wholly irrelevant when you and your "not gay but experimenting" pals can only ever top each other in that scenario, where those people who continually win against other opponents move up.

See, that's the beauty of a non-cumulative system. You actually have to beat those ranked higher than you to advance. Imagine that!
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Old 07-05-2005, 10:39 PM   #12 (permalink)
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its not capping the number of players perse...it's making it so that both sides are fairly balances population wise. during the match

i've had Several instances where i joined an AV looked at where they were, then counted how many on MY side there were and how many on THEIR side...

and just went meh its not worth it and left because the horde were outnumbered by 15 to 20 players- all the towers were destroyed and the alliance was about to win..

my implementation idea, while not Perfect. would make it so there would Not be much of an imbalance, in fact with something like this implemented some of the horde players who LIKE pvping, but hate AV due to the imbalance that is ALWAYS around might just start PLAYING in AV again...

i Like AV, i like the premise of the zone, and if i could get my guild to do a raid there, we would, the IMPLEMENTATION sucks atm for population parity though. if 4 0people are on one side and 20 on the other, well that 40 SHOULD and can to win handily, especially with the changes that are going to go live in 1.6 with the guard respawn changes. my way would make it so that while that - yes it might be balanced fighting 20 on 25ish but with the ice lord and ground attacks, the instance IS winnable with that many players, and if more join on the other side..then 40 0n 40 can and will happen
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Old 07-05-2005, 10:42 PM   #13 (permalink)
Zehn - Vhex
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Yeah, and as I've said, I'm all for it. You want to have some fun fucking around in BG's without the horrible wait times that are associated with it and gain some CP's while you're at it to put yourself in the lead in the "Who's got the most time on his hands" contest.

Fine.

But when it comes to faction rewards, it doens't really make much sense to be giving it out of both sides are fighting for the same cause. Fuck, intra-faction fights don't make much sense to begin with. They should really just add an arena BG where you can specify any number from 1~40 people allowed, either faction, half CP gain for kills but no diminishing returns so people waiting in the queue for AV/WSG have something to do.

But honestly, the only thing that got me through the day when facting 50 on 10 zerg fests in TM was the thought, "ONe day these faggots are going to have to put up with a 3 day queue to get into a 20 minute battleground..."
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Old 07-05-2005, 10:55 PM   #14 (permalink)
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I R TEH GENIEUOS

Add Blood Elfs to the Horde and make their women HOT (beyond stripper/NE hot). Add Pandaren to the Alliance to shut up faggot whiners. This isn't fucking rocket science, folks.
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Old 07-05-2005, 11:05 PM   #15 (permalink)
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Quote:
But when it comes to faction rewards, it doens't really make much sense to be giving it out of both sides are fighting for the same cause. Fuck, intra-faction fights don't make much sense to begin with. They should really just add an arena BG where you can specify any number from 1~40 people allowed, either faction, half CP gain for kills but no diminishing returns so people waiting in the queue for AV/WSG have something to do.
I dunno, I'm rationalizing it as being the lord of battle isn't something you all join forces to obtain by killing enemies - eventually that shit has to come home. But then again, every day I eye my neighbor and imagine what would happen if one day I came home wearing his skin as a trophy and just claimed his possessions and wife. *giggle*


Quote:
But honestly, the only thing that got me through the day when facting 50 on 10 zerg fests in TM was the thought, "ONe day these faggots are going to have to put up with a 3 day queue to get into a 20 minute battleground..."
I can admit my error in judgment - I truly believed that most people on a PVP server would play horde because of the badass factor, so I went alliance.

I completely underestimated the mangina / retard factor (most retards being paladins who are mad that they don't have high dps yet still go for DPS boost and still melee and still don't heal that much). I myself being a combination of the two.

Now I'm doubly fucked, as options are limited if they ever open up server transfers, I have to go and join some less balanced other alliance twatfest.

All through beta I was undead priest, so awesome... I thought: who in their fucking right mind would play an alliance priest?
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