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| | #1 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,261
+53 Internets | Change Rez spells in battlegrounds I'm of the opinion that ressurection spells should bring a person back to life with full health/mana in Battlegrounds. If nothing else, add a trinket to the officers barraks that increases the amount of health/mana returned by rez spells by 10,000, only equipable in battlegrounds. I think this would add another strategic element to the BG's as right now you almost never bother rez'ing, it's simply faster to just let the person GY rez and run back and doesn't cost me, the priest, an absurd amount of mana to do so. Thoughts? |
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| | #2 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 558
| u want longer stand offs?
__________________ -->user cp (at top right of screen) -->Edit Ignore List if only every message board I went to had this feature. Quote:
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| | #3 (permalink) |
| Registered User Join Date: Apr 2005
Posts: 16
| I am hoping that the new changes to AV lowers the strategic importance of the graveyards by a lot. I think that once the basic strategy changes from zerg the graveyard to attacking 2-3 strategic targets at once, the value of rez spells will increase. In other words, I hope it will be possible for a coordinated group of 10 players to bypass the typical gy battles at the Field of Strife and directly attack strategic targets without owning the field of strife graveyards. This is an alliance example, but the premise for horde would be identical. Lets say, Horde owns Snowfall and Iceblood, Alliance owns Stonehearth and is defending Stonehearth gy from a Horde zerg. Alliance takes 10 people, goes through the Gnoll area, and attacks Iceblood Tower. Some Horde leave the zerg and return to defend the tower and in the fight, they manage to kill a few alliance but not all. In this situation, I think it would be better to res the dead than to res at the closest GY (Stonehearth) because not only is it a fairly long run, but you would also have to run through the zerg. Sure you could take Iceblood GY first, and then assault the tower from the graveyard, but it is important to recognize that the tower is a much, much more important strategic target. Once the tower is destroyed, it won't come back and it becomes that much easier to launch attacks deeper into enemy territory. You only have to hold the tower for 5 minutes to destroy it, so if you launch a 'suprise' attack on the tower, it might take 1 minute for the first enemy scout to find out that the attack is real, then maybe another 2 minutes for the enemy to find out that they won't be able to reclaim the tower with a single group of 5 people, which means that you would only have to hold the tower for 2 minutes versus a very heavy attack. If you take the GY first, the enemy will have much more time to figure out the size of your attack and then they will respond accordingly. |
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| | #4 (permalink) |
| dumb Join Date: Mar 2005
Posts: 2,627
+1 Internets | Sounds like a simple and reasonable change to me: -While in Warsong Gulch and Alterac Valley, Resurrection, Redemption, and Ancestral Spirit's mana costs are reduced by 50%, have a 4 second cast time, may be cast in combat, and bring players back to life with full health and mana. Rebirth loses its cooldown. It would add quite a bit more strategy. A side keeping its rezzers back and using them effectively would conquer a zerg force through simple attrition. Then again, where can you draw the line between res being utterly useless and being able to keep a few priests alive and throw limitless bodies at the enemy? |
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| | #5 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 321
| oh man... strategy.. WoW? you sure you meant to use those in the same sentence? The last time our guild tried strategy with warlock summoning they hotfixed it the next night and you're no longer allowed to summon in AV at all. If you have any idea of how the map works zerg rushing or rez hopping to take a tower behind the lines isn't fun without a summoner. Attacking 3 targets at once won't work unless your opponent is ultra-retarded. |
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| | #7 (permalink) | |
| I Self Lord And Master Join Date: Nov 2003
Posts: 629
+1 Internets | Quote:
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| | #10 (permalink) | |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,782
| Quote:
We have a winner. No more of the cockmonkies soloing. | |
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| | #12 (permalink) |
| meh Join Date: Jun 2002 Location: Amsterdam, NL
Posts: 116
| On my server nowadays nobody is grouped (and definately not forming raids), save for a few noobs, as everyone believes its better honor when you are on your own. I think the whole server has seen maybe 3 AV wins at most, so nobody bothers with trying to win anymore, it's all about reputation and honor. It's hard enough to get into AV as it is (wsg is a desert too), either it's not there or you get 30m-1.5h waittimes. Having to wait for a guildrezzer to show up takes time, and the last thing I want to do after waiting an hour to get in, is spend another 15m getting a group together (healers are fucking rare on my server, and the few random guys you see must be extreme noobs or they would have been picked up by a good guild a long time ago). I agree some things in alterac need fixing, but rez only is not a smart plan. |
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| | #14 (permalink) | |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 771
+1 Internets | Quote:
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| | #15 (permalink) | |
| Banned Join Date: Jan 2003
Posts: 3,390
| Quote:
What the hell? Penalties? I get enough penalties when I don't turn in my grammar school assignments! SCROLL OF TOWN PORTAL PLZ | |
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