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Old 07-05-2005, 02:00 PM   #1 (permalink)
Zehn - Vhex
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Change Rez spells in battlegrounds

I'm of the opinion that ressurection spells should bring a person back to life with full health/mana in Battlegrounds. If nothing else, add a trinket to the officers barraks that increases the amount of health/mana returned by rez spells by 10,000, only equipable in battlegrounds.

I think this would add another strategic element to the BG's as right now you almost never bother rez'ing, it's simply faster to just let the person GY rez and run back and doesn't cost me, the priest, an absurd amount of mana to do so.

Thoughts?
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Old 07-05-2005, 02:15 PM   #2 (permalink)
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u want longer stand offs?
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Old 07-05-2005, 02:33 PM   #3 (permalink)
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I am hoping that the new changes to AV lowers the strategic importance of the graveyards by a lot. I think that once the basic strategy changes from zerg the graveyard to attacking 2-3 strategic targets at once, the value of rez spells will increase.

In other words, I hope it will be possible for a coordinated group of 10 players to bypass the typical gy battles at the Field of Strife and directly attack strategic targets without owning the field of strife graveyards. This is an alliance example, but the premise for horde would be identical. Lets say, Horde owns Snowfall and Iceblood, Alliance owns Stonehearth and is defending Stonehearth gy from a Horde zerg. Alliance takes 10 people, goes through the Gnoll area, and attacks Iceblood Tower. Some Horde leave the zerg and return to defend the tower and in the fight, they manage to kill a few alliance but not all. In this situation, I think it would be better to res the dead than to res at the closest GY (Stonehearth) because not only is it a fairly long run, but you would also have to run through the zerg.

Sure you could take Iceblood GY first, and then assault the tower from the graveyard, but it is important to recognize that the tower is a much, much more important strategic target. Once the tower is destroyed, it won't come back and it becomes that much easier to launch attacks deeper into enemy territory. You only have to hold the tower for 5 minutes to destroy it, so if you launch a 'suprise' attack on the tower, it might take 1 minute for the first enemy scout to find out that the attack is real, then maybe another 2 minutes for the enemy to find out that they won't be able to reclaim the tower with a single group of 5 people, which means that you would only have to hold the tower for 2 minutes versus a very heavy attack. If you take the GY first, the enemy will have much more time to figure out the size of your attack and then they will respond accordingly.
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Old 07-05-2005, 02:53 PM   #4 (permalink)
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Sounds like a simple and reasonable change to me:

-While in Warsong Gulch and Alterac Valley, Resurrection, Redemption, and Ancestral Spirit's mana costs are reduced by 50%, have a 4 second cast time, may be cast in combat, and bring players back to life with full health and mana. Rebirth loses its cooldown.

It would add quite a bit more strategy. A side keeping its rezzers back and using them effectively would conquer a zerg force through simple attrition.

Then again, where can you draw the line between res being utterly useless and being able to keep a few priests alive and throw limitless bodies at the enemy?
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Old 07-05-2005, 03:23 PM   #5 (permalink)
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oh man... strategy.. WoW? you sure you meant to use those in the same sentence? The last time our guild tried strategy with warlock summoning they hotfixed it the next night and you're no longer allowed to summon in AV at all. If you have any idea of how the map works zerg rushing or rez hopping to take a tower behind the lines isn't fun without a summoner. Attacking 3 targets at once won't work unless your opponent is ultra-retarded.
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Old 07-05-2005, 03:56 PM   #6 (permalink)
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More strategic would be if you die in a BG you die and don't come back except by PC priests or shamans.

You would have to make sure your healers survived at all cost.
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Old 07-05-2005, 04:01 PM   #7 (permalink)
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Quote:
Originally Posted by Beauti
More strategic would be if you die in a BG you die and don't come back except by PC priests or shamans.

You would have to make sure your healers survived at all cost.
No one would attack.
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Old 07-05-2005, 04:11 PM   #8 (permalink)
Piriwi
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I can already see it now:

"Umm, guys, can I get a rez, I snuck in their place to farm ramhides"

5 min later

"Hello, rez?"

10 min later

"eh fuck this, im out of here"
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Old 07-05-2005, 04:23 PM   #9 (permalink)
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In DAOC, you got points for rezzing people.

Of course, this sort of backfired, as rezzers would let you die, just so they could rez you.
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Old 07-05-2005, 06:12 PM   #10 (permalink)
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Quote:
Originally Posted by Piriwi
I can already see it now:

"Umm, guys, can I get a rez, I snuck in their place to farm ramhides"

5 min later

"Hello, rez?"

10 min later

"eh fuck this, im out of here"
That is the point!!!

We have a winner.

No more of the cockmonkies soloing.
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Old 07-05-2005, 06:28 PM   #11 (permalink)
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Yeah but imagine all the retard priests who refuse to rez so they can do dps.
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Old 07-05-2005, 06:41 PM   #12 (permalink)
Piriwi
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On my server nowadays nobody is grouped (and definately not forming raids), save for a few noobs, as everyone believes its better honor when you are on your own. I think the whole server has seen maybe 3 AV wins at most, so nobody bothers with trying to win anymore, it's all about reputation and honor. It's hard enough to get into AV as it is (wsg is a desert too), either it's not there or you get 30m-1.5h waittimes.

Having to wait for a guildrezzer to show up takes time, and the last thing I want to do after waiting an hour to get in, is spend another 15m getting a group together (healers are fucking rare on my server, and the few random guys you see must be extreme noobs or they would have been picked up by a good guild a long time ago). I agree some things in alterac need fixing, but rez only is not a smart plan.
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Old 07-05-2005, 06:51 PM   #13 (permalink)
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Quote:
Originally Posted by Beauti
That is the point!!!

We have a winner.

No more of the cockmonkies soloing.
how exactly would we get hides then?
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Old 07-05-2005, 10:15 PM   #14 (permalink)
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Quote:
Originally Posted by Digo
In DAOC, you got points for rezzing people.

Of course, this sort of backfired, as rezzers would let you die, just so they could rez you.
Yeah, we did. It was great.
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Old 07-05-2005, 11:11 PM   #15 (permalink)
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Quote:
Originally Posted by Fris_Leafshadow
u want longer stand offs?
I'm imagining less standoffs, because if you added this form of rez it would only make sense to increase the graveyard timers or just fucking get rid of spam back to life nonsense.

What the hell? Penalties? I get enough penalties when I don't turn in my grammar school assignments! SCROLL OF TOWN PORTAL PLZ
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