Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 06-29-2005, 10:14 PM   #181 (permalink)
Shiftin
Requiem for an MMORPG
 
Join Date: Oct 2002
Posts: 115
-1 Internets
Quote:
Originally Posted by frott
Because MC is fucking boring and good luck getting priests to feel engaged when they're in fast heal pissing matches with paladins (who get no aggro from heals and if they do can actually defend).

I've never cleared MC because it sucks and endgame priests suck as well. Get the hint? Shadowpriests running around saying durrr i do good DPS need to install a DPS meter. The only way a shadowpriest makes any sense is when you have enough healing anyway, in which case you could switch to a *gasp* real DPS class.

Sorry that you believe clearing MC grants you the "master of the priest class" license... it doesn't take a fucking dummy to see gaping flaws in things like "pvp" "pve" and "raid" roles of priests.

Post... makes... no... sense. Priests are extremely restricted by their talents. They could rename the specs to pvp and pve instead of shadow and holy.

What i'm saying is that in an onyxia raid or a MC raid without a ridiuclous number of priests, i have plenty to do on BOSSES (no shit clearing trash is boring) and don't need to worry about crap like "how evil my casting has been lately" to heal effectively.

MC doesn't make anyone a master of their class, but people who've never done a 40 person raid in anything but AV shouldn't try to redesign a class they haven't seen a big part of.
Shiftin is offline   Reply With Quote
Old 06-29-2005, 10:29 PM   #182 (permalink)
Solmancer
Fires of Heaven Member
 
Join Date: May 2002
Location: DigiPen
Posts: 809
-1 Internets
Quote:
Originally Posted by Cor
The warlock one isn't too great either. Many of the big issues have been avoided for months and months (debuff limit, shard creation etc etc), with the time frame given as "some time in the future". He also posts blatant lies, such as saying that enslave was left untouched shortly after the patch which halved its duration.
Figured I'd pull up this quote that was buried in things:

Enslave has been behaving very... strange of me over the past three patches. The Dire Maul (1.4?) version was obviously borked, especially on Doomguards which broke early a lot. But now, in 1.5, I get a mix of both. Sometimes I get early breaks frequently, and sometimes I get "good" Enslave behavior (meaning, Curse of Shadow does what it's supposed to do for Enslave). It's pretty obvious they are touching it, but I wonder if perhaps Blizzard QA is using an entirely different measurement system than they should be. In other words, using some sort of debug tool that reports "break chance per X time" or what have you, instead of testing out the practical approach (aka - actually use it for a while in groups/raids/solo for worthwhileness?).

Anyway, enough Warlock-related derailment. There's really one thing as far as the healing paradigm goes for an MMO in a raid situation:

What do the healer classes do during the battle? If the raid mob puts out noticeable chunks of damage, do you design around the raid group spending 1-2 hours in total recovery time, because your "healer" classes are really just causing damage mitigation and prevention (ie - primeval WoW Priest's Fumble/Confusion spells) and therefore "res all and rebuff" become the norm; or do you go with the traditional approach and have the much more frequent heals coming in, although spammed/healbot-ish ones that allow you to have more chance to continue on right after (not counting drinking etc.) without that monotony? Because if you go towards the first approach, it feels inevitable you are gonna get more casualties than normal, and thus spend more time on recovery.
__________________
N @ Hyjal.Warlock

Quote:
Originally Posted by karisa
Warrior: Oh fuck, I'm getting raped by something big, long and hairy. I think it is Furors Fist of Fisting is invading my anus! Help me Obi Heal Kenobi you're my only hope!

Last edited by Solmancer; 06-29-2005 at 10:38 PM..
Solmancer is offline   Reply With Quote
Old 06-30-2005, 11:58 AM   #183 (permalink)
Raylen
Registered User
 
Join Date: May 2005
Posts: 117
+0 Internets
Quote:
Originally Posted by Solmancer
What do the healer classes do during the battle? If the raid mob puts out noticeable chunks of damage, do you design around the raid group spending 1-2 hours in total recovery time, because your "healer" classes are really just causing damage mitigation and prevention (ie - primeval WoW Priest's Fumble/Confusion spells) and therefore "res all and rebuff" become the norm; or do you go with the traditional approach and have the much more frequent heals coming in, although spammed/healbot-ish ones that allow you to have more chance to continue on right after (not counting drinking etc.) without that monotony? Because if you go towards the first approach, it feels inevitable you are gonna get more casualties than normal, and thus spend more time on recovery.
That's the thing. If BWL makes it more of a one priest per tank type dungeon, I don't think I'll have a problem with healing. Being able to utilize all your healing tools such as shield, renew, flash heal and greater heal on one person seems a lot more fun. Everyone having to spam one tank makes healing a lot less fun.
__________________
Mal'Ganis - Priest
Jerks are a disgrace to pvp wtf
Raylen is offline   Reply With Quote
Old 06-30-2005, 01:41 PM   #184 (permalink)
Jimb0v
Registered User
 
Join Date: Mar 2005
Posts: 45
+0 Internets
Send a message via AIM to Jimb0v
An MMORPG should introduce aiming your heals.

You shoot a ray of light that heals whoever is in its path.
You shoot a ball of aoe healing that must be shot with a wand to let off an amoutn of healing to a distance from the focal point of the explosion.
A aoe heal you use a blizzard type map to lay down.

Aiming forces people to pay attention. The ability to press a key to target someone or to select someone from a raid window removes graphics from the game essentially, A priest could almost literally play with no graphics, just some health bars and hot keys to target players. I think that is the crux of the problem.
Jimb0v is offline   Reply With Quote
Old 06-30-2005, 01:53 PM   #185 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 9,585
+207 Internets
As opposed to your mana bar dictating what spell you cast?

I use renew as often as possible, the problem is, it's one cast per customer. Shield is only useful if someone get's mortal striked. Otherwise it's simply too mana inefficient to cast. The only way greater heal is going to be useful is either

A) mob DPS becomes slow/predictable enough

or

B) Tanks get enough HP to make GHeal spamming feasable.

THe first one is boring, as is evidenced by 8 million UBRS clearings, and the second one is just going to lead to GHeal rotations.

Yay.
__________________
Zehn - Vhex is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6
Hello CPX Interactive