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Old 06-18-2005, 08:06 PM   #1 (permalink)
DJk_zero
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Round two of "Awesome" warrior changes incoming

Quote:
Yes, Warriors will be getting their talent points refunded with the next patch due to the large, sweeping changes being made to their talents.

-Cowbitch Caydiem
Question is, will they be more of the same or will a dev collective finally get a clue and give prot / fury the changes they deserve?
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Old 06-18-2005, 08:08 PM   #2 (permalink)
emuporium
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(removed my paste)
http://www.fohguild.org/forums/showthread.php?t=15221 if its allowed

Last edited by emuporium : 06-18-2005 at 08:17 PM.
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Old 06-18-2005, 08:16 PM   #3 (permalink)
Heavens_Myst
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Yes, let's give warriors dispel. Who comes up with that shit?
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Old 06-18-2005, 08:19 PM   #4 (permalink)
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There must be one person who plays a warrior who gives some /fantastic/ blowjobs.

That's all I have to say.
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Old 06-18-2005, 08:22 PM   #5 (permalink)
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After being on the receiving end of a Warrior's attention in PvP so many times, I honestly can't see how they deserve any buffs. If they are just making different talent builds more viable, then that's cool.

I don't know what other's experience, but I see warrior's absolutely rape people every single day as it is. I'm still having a hard time understanding why melee like war and rog can hit for 1k-1.7k (i got evis for 1.7k just a few hrs ago) and not be confined to things like mana.

Last edited by Kolle : 06-18-2005 at 08:25 PM.
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Old 06-18-2005, 08:23 PM   #6 (permalink)
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Quote:
Originally Posted by Kolle
After being on the receiving end of a Warrior's attention in PvP so many times, I honestly can't see how they deserve any buffs. If they are just making different talent builds more viable, then that's cool.

But I just hope to fuck they aren't buffing warriors. For fuck's sake they already rape hardcore, hitting with a mana-free autoswing and MS that makes most spell crits look sissy.
If you'll notice, no changes were made to MS warriors really. They are merely attempting to make the fury and protection lines more appealing. We will have to see the precise changes to fury but I don't see anyone going protection anytime soon.
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Old 06-18-2005, 08:27 PM   #7 (permalink)
Kolle
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Yeah I edited that out while you were posting apparently. I'm not bashing or anything here...as far as I know they are just making other builds more viable. I was just wondering IF they are giving serious buffs to the warrior in general.

I've just seen them rape rape rape so much it makes me want to roll one to 60 just to see what it's like.
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Old 06-18-2005, 08:31 PM   #8 (permalink)
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Quote:
Originally Posted by Kolle
Yeah I edited that out while you were posting apparently. I'm not bashing or anything here...as far as I know they are just making other builds more viable. I was just wondering IF they are giving serious buffs to the warrior in general.

I've just seen them rape rape rape so much it makes me want to roll one to 60 just to see what it's like.
In regards to your above post, warriors do 1500 dmg crits, yes, but they require rage to do so, a resource they must manage even more so than mana, since a mana pool is usually full at the start of a battle.

Secondly, they must remain in melee range the entire time, while snared, rooted, and chasing someone.

No one seems to mind hunters throwing out 2000 damage crits from 41 yards away, or 2000 damage multishots (aggregate), or 1500 damage shadowbolt crits from warlocks at whatever range they get (30-36?), 1500 pyroblasts from mages, etc. Speaking of that, warlocks are mean, I had one almost chain critting me with shadowbolts for 1500 damage, easily 80 % of the time. Bad luck on my part? I'm not very familiar with the class.
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Old 06-18-2005, 08:46 PM   #9 (permalink)
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Quote:
Originally Posted by beepbeepbeep
one seems to mind hunters throwing out 2000 damage crits from 41 yards away, or 2000 damage multishots (aggregate), or 1500 damage shadowbolt crits from warlocks at whatever range they get (30-36?), 1500 pyroblasts from mages, etc. Speaking of that, warlocks are mean, I had one almost chain critting me with shadowbolts for 1500 damage, easily 80 % of the time. Bad luck on my part? I'm not very familiar with the class.
I think it's because traditionally warriors didn't do a lot of damage and now they are.
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Old 06-18-2005, 08:50 PM   #10 (permalink)
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They need to bring back 200% damage, 15 rage, 0 cooldown mortal strike .
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Old 06-18-2005, 08:51 PM   #11 (permalink)
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That's hopefully a step in the right direction. Now all they need to do is lower the +dmg on MS and lower teh debuff by 25% (to -25% ) to make arms less appealing.
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Old 06-18-2005, 09:38 PM   #12 (permalink)
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Quote:
Originally Posted by beepbeepbeep
No one seems to mind hunters throwing out 2000 damage crits from 41 yards away, or 2000 damage multishots (aggregate), or 1500 damage shadowbolt crits from warlocks at whatever range they get (30-36?), 1500 pyroblasts from mages, etc. Speaking of that, warlocks are mean, I had one almost chain critting me with shadowbolts for 1500 damage, easily 80 % of the time. Bad luck on my part? I'm not very familiar with the class.
As soon as some of these classes get plate mitigation, your argument might have some merit.

Until then, not so much.
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Old 06-18-2005, 09:40 PM   #13 (permalink)
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Quote:
Originally Posted by Duppin
As soon as some of these classes get plate mitigation, your argument might have some merit.

Until then, not so much.
Because plate makes such a difference versus ranged spells.

So warriors have to chase people in melee range to do damage, and casters / hunters can throw similar damage from 30 yards away without being in the middle of a fight. I fail to see the problem.

In large scale PvP of course, the warrior won't be able to spam his damage the way a ranged class can from the fringes of the zerg. He will be immobilized.

Last edited by beepbeepbeep : 06-18-2005 at 09:43 PM.
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Old 06-18-2005, 09:43 PM   #14 (permalink)
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a arms fury or pure fury spec warrior should do a lot of damage, yes

its worthwhile to note that with similiar stamina, a warrior in berzerker stance doesn't have very good survivability in PvP-- taking 10% more damage hurts a lot, the lifespan of a warrior in berzerker stance in a heated PvP battle is arguably less than that of a shaman or rogue.

currently if you spec pure fury talents and fight in berzerker stance most of the time, your damage output, especially in PvP, will be far lower than a MS warrior. So, if there is a buff to the damage done by a fury (non-MS) warrior, it likely won't be unbalanced.
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Old 06-18-2005, 09:46 PM   #15 (permalink)
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Quote:
Originally Posted by beepbeepbeep
Because plate makes such a difference versus ranged spells.

So warriors have to chase people in melee range to do damage, and casters / hunters can throw similar damage from 30 yards away without being in the middle of a fight. I fail to see the problem.

In large scale PvP of course, the warrior won't be able to spam his damage the way a ranged class can from the fringes of the zerg. He will be immobilized.
You're no weaker than a cloth class versus spells, and much stronger versus melee.

And the assist train takes away pretty much any advantage of being a ranged class.

Basically, the distance power-wise between melee and caster classes is widening further and further as more gear comes into play, and stuff like this only adds to the imbalance.
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