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| | #1 (permalink) | |
| Internets are for kids Join Date: Apr 2002
Posts: 1,013
+1 Internets | Round two of "Awesome" warrior changes incoming Quote:
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| | #2 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 15
| (removed my paste) http://www.fohguild.org/forums/showthread.php?t=15221 if its allowed Last edited by emuporium : 06-18-2005 at 08:17 PM. |
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| | #5 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| After being on the receiving end of a Warrior's attention in PvP so many times, I honestly can't see how they deserve any buffs. If they are just making different talent builds more viable, then that's cool. I don't know what other's experience, but I see warrior's absolutely rape people every single day as it is. I'm still having a hard time understanding why melee like war and rog can hit for 1k-1.7k (i got evis for 1.7k just a few hrs ago) and not be confined to things like mana. Last edited by Kolle : 06-18-2005 at 08:25 PM. |
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| | #6 (permalink) | |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| Quote:
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| | #7 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| Yeah I edited that out while you were posting apparently. I'm not bashing or anything here...as far as I know they are just making other builds more viable. I was just wondering IF they are giving serious buffs to the warrior in general. I've just seen them rape rape rape so much it makes me want to roll one to 60 just to see what it's like. |
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| | #8 (permalink) | |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| Quote:
Secondly, they must remain in melee range the entire time, while snared, rooted, and chasing someone. No one seems to mind hunters throwing out 2000 damage crits from 41 yards away, or 2000 damage multishots (aggregate), or 1500 damage shadowbolt crits from warlocks at whatever range they get (30-36?), 1500 pyroblasts from mages, etc. Speaking of that, warlocks are mean, I had one almost chain critting me with shadowbolts for 1500 damage, easily 80 % of the time. Bad luck on my part? I'm not very familiar with the class. | |
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| | #9 (permalink) | |
| Banned Join Date: Jan 2005
Posts: 788
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| | #12 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,306
| Quote:
Until then, not so much. | |
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| | #13 (permalink) | |
| is an honorable man Join Date: Jun 2002
Posts: 1,020
| Quote:
So warriors have to chase people in melee range to do damage, and casters / hunters can throw similar damage from 30 yards away without being in the middle of a fight. I fail to see the problem. In large scale PvP of course, the warrior won't be able to spam his damage the way a ranged class can from the fringes of the zerg. He will be immobilized. Last edited by beepbeepbeep : 06-18-2005 at 09:43 PM. | |
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| | #14 (permalink) |
| Banned Join Date: Feb 2002 Location: BC, Canada
Posts: 1,599
| a arms fury or pure fury spec warrior should do a lot of damage, yes its worthwhile to note that with similiar stamina, a warrior in berzerker stance doesn't have very good survivability in PvP-- taking 10% more damage hurts a lot, the lifespan of a warrior in berzerker stance in a heated PvP battle is arguably less than that of a shaman or rogue. currently if you spec pure fury talents and fight in berzerker stance most of the time, your damage output, especially in PvP, will be far lower than a MS warrior. So, if there is a buff to the damage done by a fury (non-MS) warrior, it likely won't be unbalanced. |
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| | #15 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,306
| Quote:
And the assist train takes away pretty much any advantage of being a ranged class. Basically, the distance power-wise between melee and caster classes is widening further and further as more gear comes into play, and stuff like this only adds to the imbalance. | |
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