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Old 06-18-2005, 10:50 PM   #16 (permalink)
Froofy-D
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If its all buffing prot/fury cool. If they are nerfing the Arms line in any fashion there is going to be a lot of unhappy campers.

Oh they should add in dagger and staff specialization.
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Old 06-18-2005, 10:53 PM   #17 (permalink)
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That dispell deal on Shield Slam better mean "one positive buff" instead of just one random effect. Otherwise it's still a retarded talent line.
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Old 06-18-2005, 10:58 PM   #18 (permalink)
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What saddens me is that Slam is still a total fucking piece of goddamn worthless shit, which causes the talent to be a waste of space by proxy. Neither of them received any attention.

The hamstring change is unwelcome to me, personally. I can't stop people on epic mounts anymore unless I get fairly lucky. In addition it requires 3 points to cap out rather than 2.

Booming voice, meh. Other than uncloaking rogues with demoralizing I can't see an advantage. The talent should ALSO affect piercing howl, in which case it would be excellent.

Demoralizing shout buff, I can't argue with that, fine by me.

Improved berserker rage should have merely tacked on the 5 / 10 rage to the existing effect of +3/+6 seconds, rather than replacing it. Besides, rage isn't really a problem in fury stance.

Deathwish breaking fear, fine. Should have been in already.

Finally, bloodthirst. I think they should have kept the CURRENT iteration of bloodthirst, moved it down, and added the new talent in its place.

The new bloodthirst will make or break the new tree, so I hope it is worthwhile.


edit: Protection tree - Good job removing shield discipline, which some warriors actually enjoyed, rather than simply adding the new talent to the tree.

Last edited by beepbeepbeep; 06-19-2005 at 12:34 AM..
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Old 06-19-2005, 12:30 AM   #19 (permalink)
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Quote:
Originally Posted by beepbeepbeep
Good job removing shield discipline, which some warriors actually enjoyed, rather than simply adding the new talent to the tree.
Gotta agree there. Block was actaully starting to become useful with might set + drillborers + shield disc. It's great that they're making prot more pvp friendly, but given how notthatuseful it is for pve already, they didn't need to make that part any worse.

Imo they should leave shield disc in. Make shield slam require imp disarm (pvp talent), while making shield disc require imp shield block (pve talent). Thus it makes it fairly hard/expensive to get both, without making prot even more worthless for pve.
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Old 06-19-2005, 12:37 AM   #20 (permalink)
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Originally Posted by Duppin
There must be one person who plays a warrior who gives some /fantastic/ blowjobs.

That's all I have to say.
New bloodthirst looks bad but I'll withhold judgement til I see it. 300 base damage basically? wtf? Also the implementation appears to only help dual wield wars for the most part. I dunno we'll see. Prot changes: a long line in the too little too late category.
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Old 06-19-2005, 12:41 AM   #21 (permalink)
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Originally Posted by ex-genj
New bloodthirst looks bad but I'll withhold judgement til I see it. 300 base damage basically? wtf? Also the implementation appears to only help dual wield wars for the most part. I dunno we'll see. Prot changes: a long line in the too little too late category.
Protection only had one change, one that makes no sense and doesn't really address the concerns of the tree.

Anyone else wonder what Blizzard was thinking by changing the "final" ability in the protection tree to an offensive ability?

Bloodthirst really depends on:
Rage cost?
Cooldown?
Amount leeched?
Flat amount or percentage?
Is there a time duration on the five hits?
Can it crit?

Somehow I think it is going to suck.

Just like Slam, which I will continue to bitch about as an utterly broken skill that was knee-jerk nerfed into uselessness in beta.

Last edited by beepbeepbeep; 06-19-2005 at 12:45 AM..
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Old 06-19-2005, 12:49 AM   #22 (permalink)
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If bloodthirst is something like 2-4 second cd, 10-20 rage it could be useful but I doubt it. Maybe I'll look into getting deathbringer heh especially since rag 2h weapons have an asstastic drop rate.

Actually slam in its current implementation is fine for what its designed for i.e. DPS on raid targets. The real problem is improved slam is a total POS.
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Old 06-19-2005, 01:02 AM   #23 (permalink)
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Originally Posted by ex-genj
If bloodthirst is something like 2-4 second cd, 10-20 rage it could be useful but I doubt it. Maybe I'll look into getting deathbringer heh especially since rag 2h weapons have an asstastic drop rate.

Actually slam in its current implementation is fine for what its designed for i.e. DPS on raid targets. The real problem is improved slam is a total POS.
If slam is fine, then improved slam makes a fine skill even better by making the cooldown 33 % lower.

The problem is that slam itself sucks. With a full rage bar, the improved slam talent (1 sec cooldown), impale, and RECKLESSNESS I barely broke 250 dps using a DFR, jamming slam the entire time.



As for the weapons, I've been strongly considering dual wielding some beefy 1h's as well for the same reason, the ludicrous drop rate of 2h weapon upgrades. In four months of MC my guild has looted three obsidian etched blades and two shadowstrikes (Yay, worthless weapon!). Looking at Ragnaros I see bonereaver blade at a 4 % drop and spinal reaper at a 1 % drop. This means on average a guild will see a bonereaver blade once every 5 months (at four Ragnaros kills per month and a 4 % drop rate), and one spinal reaper every 25 months (at 1 % drop). Bear in mind these are *currently* the only viable 2h upgrades for a warrior beyond earthshaker for some stun monkeys.

Last edited by beepbeepbeep; 06-19-2005 at 02:14 PM..
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Old 06-19-2005, 01:11 AM   #24 (permalink)
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I just don't understand

Unless they added sick amounts of hate to Slam, I'm about to say fuck the protection tree. They just took away a talent that was finally starting to be worth something, and the only talent deep in the tree that actually added mitigation more than once every 30 minutes. If there is no benefit to holding aggro, (let's review the facts, instances have lots of mobs, nice for arms/fury to get aggro quickly, most mob targets give you so much rage you never lose aggro anyway) vs mobs immune to Taunt and using hate-reducing abilities, AND there is no benefit to mitigation, WHAT THE FUCK IS THE POINT OF THE TREE.

It is GIMP for PvP and it is NOT NECESSARY or even particularly helpful for raiding. Why don't they make changes that matter? Slam had better kick ass, and I want my talent points back free AFTER I try it out.
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Old 06-19-2005, 01:16 AM   #25 (permalink)
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but I dont see anyone going protection anytime soon
Oh you don't? Well, you must know everything then.

Please, do you realize how many warriors are prot spec'd and liking it?
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Old 06-19-2005, 01:22 PM   #26 (permalink)
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Originally Posted by Megädeth
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but I dont see anyone going protection anytime soon
Oh you don't? Well, you must know everything then.

Please, do you realize how many warriors are prot spec'd and liking it?
Lurk more, or back up your statements. Also, learn how to use the quote function, there's even a button.

I'll go ahead and refute your statement though, going on what I assume you are saying.

The only reason that anyone will bother to cap out protection right now is the decent amount of blocking that can be achieved with the proper gear and shield discipline. Protection = mitigation.

This is being changed to an offensive ability that will replace the mitigation talent, thereby runing both the purpose of the tree, and the only reason that current protection users enjoy using the tree as their primary one.

Last edited by beepbeepbeep; 06-19-2005 at 01:31 PM..
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Old 06-19-2005, 01:25 PM   #27 (permalink)
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The titanic stupidity to the Shield Discipline removal will be the death of the protection tree line. I could actually justify being defensive specced. There's no way in hell you can justify it now if this change goes in.

What is with the PVP type changes, really? Do they think that's all anyone wants to do?
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Old 06-19-2005, 01:27 PM   #28 (permalink)
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Warriors don't even seem to be the same class I played last fall during the beta.
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Old 06-19-2005, 01:34 PM   #29 (permalink)
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Quote:
Originally Posted by beepbeepbeep
If slam is fine, then improved slam makes a fine skill even better by making the cooldown 33 % lower.

The problem is that slam itself sucks. With a full rage bar, the improved slam talent (1 sec cooldown), impale, and RECKLESSNESS I barely broke 250 dps using a DFR, jamming slam the entire time.
I generally agree with most of the things you say but I think you're somewhat wrong here. Slam is very good even without the talent. With windfury, strenght totem and the obsidian blade I can easily average 300dps. The slams can crit for 900.
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Old 06-19-2005, 01:41 PM   #30 (permalink)
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Awesome warrior changes!

I really would like to know what's the point in investing more than 15-20 points in Protection ... especially if these changes are true. Since my guild started doing MC, I was thinking to get 3 Might pieces + Disk and maybe actually have ok use for Shield Discipline. Not with these "Awesome warrior changes". Thank $DEITY$ they didn't touch MS.
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