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| | #61 (permalink) | ||
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | Quote:
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| | #62 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Quote:
According to the MMOchart thing, they have less than 20,000 active subscribers but they just released an expansion... Does this mean they are profitable enough to justify development of a expansion?
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #64 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Quote:
Maybe they are hoping to make more of a profit with the new games putting out that their old "babies" can keep growing.
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft | |
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| | #65 (permalink) | ||
| Registered User Join Date: Feb 2005
Posts: 352
| Oh jesus tapdancing christ, VANGUARD IS NOT GOING FOR THE HARDCORE GAMER. Read my lips NOT GOING FOR THE HARDCORE GAMER Brad McQuaid (you know the CEO of Sigil) says : in response to this Originally Posted by jonaku Quote:
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Like I hate to shoot down all this VANGUARD IS GOING TO INVOLVE TWENTY WEEKS PER LEVEL HARDCORE hate that is going on, but that is from the horses mouth. It's not going for the hardcore poopsocker and it's not going for the 2 hrs a month casual either. | ||
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| | #66 (permalink) | ||
| Fires of Heaven WoW Member Join Date: Jun 2002
Posts: 2,832
| Quote:
According to this article: Quote:
Don't discount consoles - they are the past, present and future of mainstream gaming. | ||
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| | #67 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Ok, theory says that a company has to seek maximum profit. That's the main goal behind all of this. So in order to make profit they try to attract a huge playerbase. The bigger the better. The outcome of such a strategy can be seen with EQ and SWG. EQ got modified to suit the taste of a huge playerbase that it has nothing to do with original game anymore, while SWG already got developed with that goal. Does anyone here like to play EQ or SWG? Most of us have quit these games. Actually that's what it is all about after all. We don't want to play games like these, that's why we put so much hope in Vanguard. In my opinion you can't make everyone happy. The more you try the more your game will lose it's individuality and become pale and boring. The trick is to design something unique maybe away from the mainstream and draw people because they like the idea. If the game is good then the word will spread and people will give it a try. That way you can build up a loyal customer base because you only have to deal with people who knew what to expect and who chose to play your game exactly because of that. So far every game on the market has more or less decent graphics and gameplay that centers around hack&slash, grind and content that lasts for 3 months at best. If you don't want to be one of many, then how do you improve?
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #68 (permalink) |
| I have a competition in me. Join Date: Nov 2004 Location: In the clinch.
Posts: 826
+20 Internets | Many people are missing the fact that the aim of these games is total long-term revenue - something that does not directly correlate with number of subscribers. While a game catering to the hardcore may have fewer total subscribers, these subscribers will be staying around longer, buying expansions, paying more monthly fees, opting for 'platinum' status, x-fering characters, reactivating characters after long breaks, etc. What Vanguard needs to do to be succesful is create a hardcore environment which doesn't alienate new possibly-future-hardcore gamers. In doing so, it will be able to generate enough revenue without having to worry about stealing the casual players away from WoW, CoH, etc. D |
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| | #69 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
I bet EQ would be more sucessful if noobs had an easyser time acessing the elete content which the veterans are doing with their characters that they had for 4-6 years. Why not increase exp in the low level zones? Would it hurt the game in the long run? I tink it would help an old game like EQ.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #70 (permalink) |
| Fires of Heaven WoW Member Join Date: Jun 2002
Posts: 2,832
| Push everyone up to max level and you expose the fact that only the minority of people can commit to doing end game content, either raids or multi-hour single group instances. If the people you just pushed to max level do not want to do those things, you pray that they dont mind endless alts, else you just lost a player. This is similar to what happened in WoW. Get to 60 real quick and find there is nothing there. |
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| | #71 (permalink) | |
| Registered User Join Date: Feb 2005
Posts: 352
| Did nobody read my post? Vanguard isn't going for the HARDCORE gamer. They've identified their market (the "core" gamer) and they're making the game for them. It will have things for the more casual soloist as well as the more hardcore raider types. In regards to this EQ hardcore thing this is what I wrote on the VG boards Quote:
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| | #72 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| That's a conflict of interests. The hardcore gamer wants the gap to be huge, the n00b wants the gap to be small. The real point of EQ was that at level 50 and with full plane equipment you had accomplished something that gave you an edge on every newcomer for quite a while. Then with Kunark all of a sudden a n00b that got freshly powerlevelled to 50 by friends in 5 days played could draw equal by getting Kunark armor at the exact same speed that you did. This was a huge problem for the old hardcore players because their advantage was gone and with that the respect. Velious meant good times for hardcore players because n00bs couldn't get past Sontalak. That reinstalled the advantage of the hardcore player that they all hoped for. Luclin AA points deflated it again and from that on the game saw a steady downfall. Not only the hardcore players left, the n00bs lost interest also. Looking at this, I am not so sure if the game should be made so n00b friendly.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #73 (permalink) | |
| Fires of Heaven WoW Member Join Date: Jun 2002
Posts: 2,832
| Quote:
Saying they couldnt get past Aaryonar would be better imo. | |
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| | #74 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 10,721
+75 Internets | Quote:
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