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| | #1 (permalink) | |
| Registered User Join Date: Jan 2004
Posts: 819
| Vanguard - Harvesting writeup From - Vanguard Crafters Quote:
Diplomacy - Shake your booty Harvesting - Place wedge Crafting - Salt Metal Combat - Mighty Strike I wonder how 'optional' each sphere is. | |
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| | #3 (permalink) |
| what the fuck Join Date: Jul 2004 Location: 619
Posts: 154
| while it's certainly not traditional, it sounds interesting. the whole process seems to be quite slow. that's fine because the process has depth, but how long 'real world' time are we talking about here? 5-10mins to work on this tree in the newbie area? if you work with others, does it speed the process up or just yield better results for each party member? as an aside, i saw that 6 or 8 people in a party would be possible there. what is the current max number of people per group? does that number change if you are adventuring vs harvesting/crafting in the field? |
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| | #4 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,252
+14 Internets | Quote:
It does sound interesting, although the concept of people running in terror from a tree because it's going to give them XP loss is kind of amusing ;p
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #5 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| They're moving away from harvesting like WoW's "Lalala I'm a mighty warrior *bang bam slash*, HEY! That's a vein lets mine it quick! *mine mine mine*, ok back to fightin!" and are going into a direction where you really have to set aside the occasion for it, like doing a dungeon. I bet it will cause a lot of people to not do tradeskills because they're too busy fighting and adventuring, making them somewhat more special. |
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| | #6 (permalink) | |
| The troll who sold the world Join Date: Jan 2003 Location: State College, PA
Posts: 2,699
| Quote:
__________________ Last edited by The Bog : 05-29-2005 at 05:47 AM. | |
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| | #7 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 966
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Heaven forbid anything should be casual gamer unfriendly. Although secretly I believe a lot of casual gamers like a hardcore game, even if they don't realize it. | |
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| | #8 (permalink) | |
| what the fuck Join Date: Jul 2004 Location: 619
Posts: 154
| Quote:
from a business standpoint, whether or not everyone loves this new tradeskill idea, it will keep people playing. when people see a reason to log in during times that you are not raiding, you've found a good carrot for the time being. | |
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| | #9 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,252
+14 Internets | Quote:
"You harvest cotton" "You harvest cotton" "A king cobra appears and hisses!!!!" It's not like the cotton balls are going to explode off the plant, lodge themselves in your throat, and choke you to death.
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #10 (permalink) | |
| Registered User Join Date: Jan 2002 Location: Atlanta GA
Posts: 2,118
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| | #12 (permalink) | ||
| Registered User Join Date: Sep 2002
Posts: 37
| Quote:
Quote:
That said, hopefully it isn't, as someone else suggested earlier, going to be 5-10 minutes on one tree. As the article pointed out, inventory is going to be limited to what a horse could reasonably carry... So it's not like one tree will yield a truck load of lumber. I'm hoping we're talking about 1-2 minutes a tree. Getting in "fights" with trees that last as long as killing Vulak might get old after a while. | ||
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| | #13 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,252
+14 Internets | Houses and ships will vary in quality I'm sure as well, based on the mats. Compare an old house made out of oak and pine and whatnot, as opposed to some newer house made out of plywood and sheetrock. If some guys come by with weapons, they will have to work alot harder to demolish the house made of quality materials vs. the house made out of low quality materials. More permanent structures, status structures/boats, and ships that have to brave dangerous areas/see alot of combat will want the hardier materials. If you are looking to make a temporary production town/boon town near a resource area, or are looking to make a fleet of ships quickly, or you are just poor, then you can settle for lower quality goods.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #14 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 759
| .... IT would be nice to have tradesklls be seperate from fighters. I remember in UO you got to know the tradeskill playerbase and they had their only community seperate from the pvpers/pvers. Even in EQ, you had people who were mainly blacksmiths and people who were mainly adventurers. IN wow... everyone can do everything... its kinda lame in a way, but i guess it works for the casual crowd. |
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| | #15 (permalink) | |
| Registered User Join Date: Aug 2003
Posts: 399
+2 Internets | Quote:
..... Hmm, having trees falling on people for not using the right abilities could very well lead to the greatest number of confused newbie corpses since Kelethin. Speaking of which, what are our chances of getting a treetop city filled with narrow arching walkways with no handrails in Vanguard ? ;p | |
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