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Old 05-26-2005, 04:34 AM   #1 (permalink)
chimbumban
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Alliance wins Alterac Valley

I just would like to point that the Horde base is much much harder to conquer because of terrain features, NPC locations, NPC proximity, and because the final encounter is quite different when comparison to the Alliance General. Below is attached the picture of the win. Unfortunately I don't know why the numbers don't show correctly on the pic, but I got like 9683 bonus points after 10 hours of play. Unsurprisingly, we got a nice "instance is coming down in 5 minutes" because Horde started to leave. Any fix for this? It feels like an artificial timer to finish the General encounter...

The masterminds of the pivotal attack:
Elrie - Rogue <Domus Fulminata> Kilrogg
Maio - Rogue <Fury> Medivh
Oakshade - Druid <Legion VII Felix> Blackhand

Which were able to capture the Frostwolf Hut Graveyard by themselves so that the rest of Alliance could zerg GY rush.

Props and shoutz go also to:
Mippo - Priest <Afterlife> Cenarius
Vulcan - Warrior (dont know other info)
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Old 05-26-2005, 04:36 AM   #2 (permalink)
chimbumban
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Best pic I could get of the Horde General.
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Old 05-26-2005, 05:11 AM   #3 (permalink)
Cybsled
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Heh so leavers can totally fuck over an instance? That's pretty weak...you'd think there would be a safeguard vs. that, otherwise it will be the old "lets quit now, so they dont get the points!!! roflzzzz"
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Old 05-26-2005, 05:33 AM   #4 (permalink)
Qhue
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That is staggeringly lame that you can arrange a mass-quitting when your side is going down and kill off the instance. While its nice that there is a minimum threshold to keep an instance open so that you cant fight against undefended goals there should be some mechanism to prevent the 5-min to self-destruct issue from occurring.


That's just as lame as the guys who all drop from the server in a Team CTF as soon as one side is up 2-0. Just further shows how Battlegrounds, while a fun mini-game, isnt an RPG.
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Old 05-26-2005, 05:41 AM   #5 (permalink)
Northerner
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That's just as lame as the guys who all drop from the server in a Team CTF as soon as one side is up 2-0. Just further shows how Battlegrounds, while a fun mini-game, isnt an RPG.
And yet, no one saw *that* coming it seems.

Hush Furor, I heard ya the last 61 times but still...
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Old 05-26-2005, 05:50 AM   #6 (permalink)
Jadaki
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It's going to end up being like DOTA, where as soon as random_retard_01 dies the first time he is going to quit. Then the players on his team will cry about the fight being uneven, and all quit too.
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Old 05-26-2005, 06:11 AM   #7 (permalink)
Cybsled
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Heh I hate joining an all-random DOTA game, some lame newb doesnt get Zeus/SA/etc, then quits.
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Old 05-26-2005, 06:25 AM   #8 (permalink)
0hz
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Give a worthwhile "Bravery" bonus to the losing side for going out on their shields.

Quitting problem solved.

Personally, I think 10 hours is absurd. I think the map should be tweaked such that the average duration required to win this map be reduced to approximately to 2 hours.
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Old 05-26-2005, 07:50 AM   #9 (permalink)
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Quote:
Originally posted by 0hz
Personally, I think 10 hours is absurd. I think the map should be tweaked such that the average duration required to win this map be reduced to approximately to 2 hours.
Quoted for truth.
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Old 05-26-2005, 08:58 AM   #10 (permalink)
Kreugen
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Oh boy, it could have been 40 vs 20 before you even started winning for all you know. There's absolutely nothing keeping the sides even right now. And with the population imbalance, alliance ALWAYS has 40 people, even when a ton quit, because there are always hundreds standing outside waiting to get in. We held the final Alliance GY vs 40 alliance with under 30 horde for two hours in the first version of AV. They were getting their asses kicked in, yet they had a constant stream of reinforcements. We didn't get the "welp they are at our base, everyone leave!' like you did, even after two hours of slaughtering them inside of their keep.

Once the numbers are uneven, one side will start to lose. Losing makes more people leave, so the numbers get even worse. Then the remainder say fuck it and leave. Unfortunately, horde will almost always have a number disadvantage right from the start, because we are split amongst the various instances instead of having a ton of replacements waiting outside. So the snowball effect will happen a hell of a lot more often on our side.

The number of active players in an instance MUST AUTO LEVEL or this will happen every time. If one side has 40 and the other 30, only 30 people on either side can be active, the rest wait in line until they can resurrect. It is the ONLY way to make this shit playable. Until something like this happens, I don't really give a fuck about "winning" a BG. I'll get my kills and farm my faction, but I know the odds of winning are impossibly remote unless the stars are aligned and I can actually keep 40 people on my side. About the only way horde can hope do this is to always pile into battleground 1 and just flat out ignore the other battlegrounds - once we are split up, we can't possibly fill up every instance to compete with alliance.

As for horde base being "harder", you've obviously never tried crossing the alliance bridge.

Last edited by Kreugen : 05-26-2005 at 09:04 AM.
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Old 05-26-2005, 09:01 AM   #11 (permalink)
Solmancer
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If you really want to stop the mass-quitting, then just announce that forfeiting gives the otherside a hefty bonus. They could set up conditions to check for that (ie - one side clearly ahead in CTF, the 2/0 score for instance, or another has engaged the Horde general or some such).

A bit extreme, but you get the point.
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Old 05-26-2005, 09:06 AM   #12 (permalink)
Braen
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How about if you quit then you get a massive debuff called "Cowardice" for 30 minutes or so... And logging off stops the timer.
Or it could be a visible mark that other players can see and maybe won't want you in the BG or group... ::shrugs::
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Old 05-26-2005, 09:06 AM   #13 (permalink)
Surlok TP
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I play alliance so this isn't me siding with Kreugen or anyhting but I have to say that even though I have not won the instance I have been in the horde base on several occasions,but not once have I seen Horde get past the bridge ...

Has it happened at all?

The bridge is a badass chokepoint,on one hand it's cool like movie scene cool one way in same way out,or jump to your death(which alot do,No HK for you fucker ,KAMIKAZEE!)on the other hand,Alliance can stand beside the first tower in base and AOE Mid Bridge with impunity with no fear of recourse,I just stood there on my hunter and cycles Multi Sho,Aimed Shot and whatever my AoE is called till I got bored and quit the instance since Horde could not possibly get across the bridge and the allaince were having to much fun killing people without fear of dying...

They usually refer to this as exploiting,wonder why it doesn't apply here?.Afaik as long as your hunters keep the Allaince side of the bridge frost trapped and AoE's remain constant it isn't possible for a player to cross the bridge through the AE without dying.
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Old 05-26-2005, 09:33 AM   #14 (permalink)
0hz
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Quote:
Originally posted by Solmancer
If you really want to stop the mass-quitting, then just announce that forfeiting gives the otherside a hefty bonus. They could set up conditions to check for that (ie - one side clearly ahead in CTF, the 2/0 score for instance, or another has engaged the Horde general or some such).

A bit extreme, but you get the point.
Who cares? The opposite faction getting a bonus means nothing to me. It does not effect me in any way.
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Old 05-26-2005, 09:36 AM   #15 (permalink)
0hz
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Quote:
Originally posted by Braen
How about if you quit then you get a massive debuff called "Cowardice" for 30 minutes or so... And logging off stops the timer.
Or it could be a visible mark that other players can see and maybe won't want you in the BG or group... ::shrugs::
No. Because big incentives to do the "right" thing are better than big penalties for doing the "wrong" as a rule.
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