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Old 05-21-2005, 06:07 PM   #1 (permalink)
Lourdin
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Guild Wars: A Question

There are other places to ask this question, but occasionally I read nuggets of constructive advice here that is unbiased, so I thought I would give it a shot.

I have created a warrior/necro combination that I am very happy with. I love the game dynamics and the fact that I can get a lot done in a little time. Henchmen rock and I think the implementation of them alone make the game worth playing. They really do allow for a quick in and out. There is always a party ready for you.

So here is my question: I moved out of the pre-searing part of the game at level 5. Was that too early? There is a ton of content for my character to do and they do a pretty deceit job of moving the story along but I can't help the feeling that I am missing some really good content. Should I take the time to create a new character? (I don't have a lot of playing time and I am interested in the higher end of the game so I would rather not waste the time.)

Thanks for your help.

L
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Old 05-21-2005, 07:07 PM   #2 (permalink)
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Only nugget here is the one in my asshair.



...


yes, I recommend playing a few times to try diff combos and seeing the sights.
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Old 05-21-2005, 07:45 PM   #3 (permalink)
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I wouldn't advise jumping to the Academy/Searing until you've got a hang of *why* you should leave.

A guild member of mine plays a Warrior/Necro, and he didn't like it, but like him you can always change your mind later. Towards the end of the PvE campaign, you'll be given a chance to chance your second profession.
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Old 05-21-2005, 07:45 PM   #4 (permalink)
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Originally posted by frott
Only nugget here is the one in my asshair.
Those are called klingons.
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Old 05-21-2005, 09:29 PM   #5 (permalink)
Nevergone
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Re: Guild Wars: A Question

Quote:
Originally posted by Lourdin
There are other places to ask this question, but occasionally I read nuggets of constructive advice here that is unbiased, so I thought I would give it a shot.

I have created a warrior/necro combination that I am very happy with. I love the game dynamics and the fact that I can get a lot done in a little time. Henchmen rock and I think the implementation of them alone make the game worth playing. They really do allow for a quick in and out. There is always a party ready for you.

So here is my question: I moved out of the pre-searing part of the game at level 5. Was that too early? There is a ton of content for my character to do and they do a pretty deceit job of moving the story along but I can't help the feeling that I am missing some really good content. Should I take the time to create a new character? (I don't have a lot of playing time and I am interested in the higher end of the game so I would rather not waste the time.)

Thanks for your help.

L
The most you can do pre-searing, after you've completed all of the quests, is venture north of the Great Wall to fight rather large groups of Charr. Directly west of the gates to Ascalon there's another gate that leads to the Charr area, you need to be grouped with another person in order to open the gate however.

Overall, the fights in this area are pretty difficult. There's one spot in particular where if you're not careful, you can manage to get 4 patrols consisting of about 8 level 8 Char AND 4 level 10 bosses. Characters aren't really expected to kill these enemies, but if you try hard enough you can pull it off.

Basically though, you'd have to clear the zone many times to gain any substantial amounts of experience, you're better off just leaving pre-searing around level 5ish, in my opinion.
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Old 05-21-2005, 09:33 PM   #6 (permalink)
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go to lion's arch at level 12 and then farm drakes.
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Old 05-22-2005, 01:04 AM   #7 (permalink)
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I don't understand the farming of drakes thing. I've heard it before, but never felt the need to do it. There is no need to grind at any point. You are made lvl 20 when you ascend. As for drops, there is better stuff in the missions.
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Old 05-22-2005, 01:51 AM   #8 (permalink)
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Quote:
Originally posted by Guild Lackey
I don't understand the farming of drakes thing. I've heard it before, but never felt the need to do it. There is no need to grind at any point. You are made lvl 20 when you ascend. As for drops, there is better stuff in the missions.
Yeah. It's a total waste of time for most people. At that point in the game you're about 15% finished with the PvE plot. Playing normally when you get past Ring of Fire you'll have unlocked nearly everything in your class if you've been paying attention anyway, but whatever makes 'em happy.

It's good for a bit of platinum I suppose at that level, but nothing is going to drop there itemwise that you'll use in competition at Primeval Kings.
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Old 05-22-2005, 06:50 AM   #9 (permalink)
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Personally, I think the tutorial is a little too long. The pre-searing world is nice, but the game gets much better once you get into the missions. Except for getting a secondary profession, skills, and a belt pouch, there's nothing else I'd recommend doing pre-searing before moving on to the rest of the game.

A bunch of people I've heard complaints about GW from are people who have stayed in the tutorial too long (in my opinion) and haven't moved on to the (more interesting) missions.
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Old 05-22-2005, 08:29 AM   #10 (permalink)
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I've moved characters out at level 3 and at level 8 before, there really wasn't all that much difference excepting that I did get to meet and run into a number of the NPCs before the searing.

I think level 5 is very much a good spot to head on out long as you obtain all of the skills in that region. You'll probably make a new character later on anyway to try out other stuff and then you can hit up any other quests you missed.

Biggest things to do pre-searing is saving up some cash/resources for the better armor that is in post-searing ascalon, and grabbing all of the free skills that are available. Not the end of the world if you don't, just means you'll have to pay for them later on.

For a warrior thats like 15 Iron ore and 150 gold each piece. After that its much easier since you go a fair bit of time and several missions before you start upgrading that stuff.

I've seen a level 3 in the desert region before (my guess is it was a guild powerleveling a character to ascension for PvP purposes)
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Old 05-22-2005, 09:44 AM   #11 (permalink)
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Quote:
Originally posted by Doc
Those are called klingons.
dingleberries?
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Old 05-22-2005, 10:40 AM   #12 (permalink)
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yeah, it doesn't really matter what level you move into the missions. Get a few spells from class trainers and move on. I can't stand the starting area cause its so boring.
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Old 05-22-2005, 12:01 PM   #13 (permalink)
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since this doesn't warrant the starting of a new thread i figure ill ask my question here.


I'm your quintessential ranger/elementalist, but i've been having some problems finding skills. I'm level 9 and just did the mission where Rurik activates the portal to the Academy and you're with the Flame wielding mages and such. However the only skill i've been able to buy was Flare from the skill vendor in Ascalon city. Where else can i find skills?
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Old 05-22-2005, 12:12 PM   #14 (permalink)
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Quote:
Originally posted by Severak
since this doesn't warrant the starting of a new thread i figure ill ask my question here.


I'm your quintessential ranger/elementalist, but i've been having some problems finding skills. I'm level 9 and just did the mission where Rurik activates the portal to the Academy and you're with the Flame wielding mages and such. However the only skill i've been able to buy was Flare from the skill vendor in Ascalon city. Where else can i find skills?


http://www.gwonline.net/page.php?p=45

You just started, 90% of the skills come after Yaks Bend pretty much
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Old 05-22-2005, 12:39 PM   #15 (permalink)
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That and quite a few of them are quest rewards and later on some of them you need to learn from enemy bosses.
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