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| | #6 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,269
+15 Internets | They aren't % based yet because they dont want to start making those available until more time has passed/the new expansion has come out ;p
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #12 (permalink) |
| Registered User Join Date: Apr 2002 Location: New Zealand
Posts: 135
+1 Internets | It's to avoid one of the easy mudflation pitfalls. When they bring out expansions, they want to be able to bring out new kickass items that drop from the new much harder bosses. By having a max of say +200 (10 items with +20~ each) damage over a set of gear and a best nuke of say 1000, then the damage that items can add its a 20% boost. New content comes out, new spell has max damage of 1500. Their old gear still adds 200 damage to that, but as they gear up with the new +30~ damage gear from the expansion, then end up with +300 damage from the set. Once again, the set of gear adds about 20% to the base damage. This makes things a lot easier to balance between classes etc. If the damage bonuses were +% then the gear from the new exp would either have the exact same bonus as your old gear - and everyone would complain abotu the new gear being not worthwhile RvR. If the % bonus was raised, then you have the issue of both spell damage and damage bonus compounding, fucking with power scales between classes and mudflating the whole system.
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| | #14 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
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| | #15 (permalink) | |
| Registered User Join Date: Oct 2002
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